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X3D: Extensible 3D Graphics for Web Authors Paperback – Apr 24 2007
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The first book on X3Dthe new 3D architecture for the Web by two of the designers of the standard
About the Author
Don Brutzman is a computer scientist and associate professor working in the Modeling Virtual Environments & Simulation (MOVES) Institute and Undersea Warfare Center at the Naval Postgraduate School. A former submarine officer, his research interests include underwater robotics, real-time 3D computer graphics, artificial intelligence, and high-performance networking. He is a board member of non-profit Sea Lab Monterey Bay, which is designing and building a youth-oriented year-round residential science camp. He is a founding member of the non-profit Web3D Consortium Board of Directors. Currently he leads the Extensible 3D (X3D) Working Group for the ISO X3D/VRML Specification, and directs development of the Extensible Modeling and Simulation Framework (XMSF).
Leonard Daly is president of Daly Realism, Inc., technical editor for e3D News, and treasurer of the Web3D Consortium. He has over 20 years of experience focusing on information visualization in a variety of industries including astronautics, oceanography, health care, and supply chain management. He has developed and supported numerous 3D projects in a variety of disciplines including astronautics, education, and multi-dimensional signal processing. He was a founding member and treasurer of the Los Angeles VRML User’s Group. His current work in X3D includes specification development, teaching, book authoring, and problem solving. He has organized and led the presentation of multiple courses on various topics in X3D at SIGGRAPH in 2002 and 2003 and the Web3D Symposium in 2000, 2002, and 2004.
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Most Helpful Customer Reviews on Amazon.com (beta)
From an educator's perspective, this book is long overdue. Often texts in 3D graphics focus on learning applications such as Maya or 3DS Max. While these tools are powerful and widely used, they do not teach the basics of 3D Graphics. This book takes a tool-agnostic approach, and focuses on the fundamentals of the scene graph, rendering, lighting, spatialized sound, and interactivity.
This book is the culmination of many years of work in 3D graphics and reflects the expertise of the authors' many years in the 3D graphics industry as both educators and practitioners. It's an excellent resource for the classroom and beyond.
The book contains lots of relevant info, however, it sometimes read like a specification and didn't 'connect the dots' for me. I probably would have given it 5 stars but after reading VRML 2.0 Sourcebook VRML 2.0 Sourcebook, 2nd Edition, it was obvious this book was missing clear explanations for beginners. To be fair, the book references VRML 2.0 Sourcebook and other sources to supplement your learning.
In summary, this book feels more like a good overview rather than a reference book or definitive guide. You will need to combine additional resources to receive full value from this book. Definitely make use of the companion website and other online resources. Maybe the next edition will include more explanations for the beginner level.
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