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X3D: Extensible 3D Graphics for Web Authors Paperback – Apr 24 2007


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Amazon.com: 5 reviews
11 of 12 people found the following review helpful
3D Graphics for the People April 16 2007
By J. D. Weekley - Published on Amazon.com
Format: Paperback
For as long as there has been a World Wide Web, 3D has been the 'next big thing', but because of many factors, it never really took off. But behind the browser wars, the dot com boom and bust, and all the hype around competing 3D graphics formats, Extensible 3D Graphics (X3D) matured as the stable standard for 3D on the web. And it finally becomes accessible to everyone with this book. Following the simple and instructive examples, even a novice can create 3D models and virtual worlds for the web. The book and accompanying website provide both introductory and intermediate material, and it's useful across a wide range of skill levels.

From an educator's perspective, this book is long overdue. Often texts in 3D graphics focus on learning applications such as Maya or 3DS Max. While these tools are powerful and widely used, they do not teach the basics of 3D Graphics. This book takes a tool-agnostic approach, and focuses on the fundamentals of the scene graph, rendering, lighting, spatialized sound, and interactivity.

This book is the culmination of many years of work in 3D graphics and reflects the expertise of the authors' many years in the 3D graphics industry as both educators and practitioners. It's an excellent resource for the classroom and beyond.
9 of 10 people found the following review helpful
This is the book for X3D Aug. 8 2007
By xianatro - Published on Amazon.com
Format: Paperback
Finally, a useful book on X3D. Up until now I had to rely upon the technical ISO spec documentation which is, by its nature, a bit obtuse. This book, in contrast, explains in plain language how to put X3D to use in a tangible way. It breaks the format down into the base components, and explains each in an understandable way with straight forward examples. All the technical information is here, but laid out in an approachable manner, and with plenty of context. Most of the visual examples in the book are a bit simplistic, which is just fine for explaining core concepts. However, they are not indicative of what is truly possible with this 3D format. With the knowledge presented in this book, what can be done is limited only by one's time and creativity. I keep this one within arm's reach.
7 of 8 people found the following review helpful
X3D De-mystified July 4 2007
By Bert Lancaster - Published on Amazon.com
Format: Paperback
Before reading this book, I was playing about with Flux Studio - going through examples and trying stuff out while trying to make sense of some of the terms used in the IDE. The Wiki helped somewhat but still left a lot of stuff un-explained. Since reading the book, which is written in a very accessible, matter-of-fact style, I am now aware what the capabilities of X3D are and how best to use it for my purposes. There are also many more examples available which illustrate usages and techniques. My particular purposes for exploring X3D are firstly to provide interactive demonstrations to better illustrate particular product concepts, and also to present software architectures in a more meaningful way that people can navigate through to discover the information they need. I am a Software Engineer rather than a graphic artist but I'm coming to grips with the whole 3D modelling thing as well as learning the X3D stuff. Anyway, overall I have found this book very good and it will continue to be a reference source for me.
Good book, however, not for beginners May 13 2012
By RC - Published on Amazon.com
Format: Paperback
This review is on the book only. This book is really 3.5 stars. (I wish Amazon would allow half stars) The companion website takes my rating to 4 stars. I subtracted a star because both lacked concise examples and further explanations of complicated node fields for beginners. For example, it's not clear how/which children nodes should be nested within the IndexedFaceSet node. I found it difficult to know when to use colorIndex, color, and coord fields.

The book contains lots of relevant info, however, it sometimes read like a specification and didn't 'connect the dots' for me. I probably would have given it 5 stars but after reading VRML 2.0 Sourcebook VRML 2.0 Sourcebook, 2nd Edition, it was obvious this book was missing clear explanations for beginners. To be fair, the book references VRML 2.0 Sourcebook and other sources to supplement your learning.

In summary, this book feels more like a good overview rather than a reference book or definitive guide. You will need to combine additional resources to receive full value from this book. Definitely make use of the companion website and other online resources. Maybe the next edition will include more explanations for the beginner level.
0 of 1 people found the following review helpful
A welcome contribution to web authoring Feb. 18 2008
By P. C. Etter - Published on Amazon.com
Format: Paperback
I recently purchased a copy of "Extensible 3D Graphics for Web Authors" and found the book to be a wonderful guide to this new field. The text is comprehensible and the material is laid out in a way that makes the book a delight to read. The authors are to be congratulated for producing this welcome contribution to web authoring.


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