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Xcode 4 [Paperback]

Richard Wentk

List Price: CDN$ 59.99
Price: CDN$ 37.61 & FREE Shipping. Details
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Book Description

June 28 2011 Developer Reference (Book 27)
Everything you need to know to design, code, and build amazing apps

Xcode 4 is Apple’s newest version of the popular development suite for creating bleeding-edge OS X and iOS apps. Written by an experienced developer and Apple-focused journalist, this book not only covers developing for OS X but also for the entire family of iOS devices, including the iPhone, iPad, and iPod touch. You’ll explore the newest tools for compiling, debugging, and finding and fixing common code errors so that you can look forward to improved, smooth-running code that is developed more efficiently than ever.

  • Takes you step-by-step through the process of developing OS X and iOS applications using Xcode 4
  • Examines the benefits of Xcode 4, Apple’s updated, free, object oriented programming environment
  • Helps you tame the complex Xcode environment so you can develop amazing apps

This book gets you up to speed on all the remarkable new features and redesigned user interface of Xcode 4 so you can get started creating phenomenal apps today.


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Product Details


Product Description

From the Back Cover

The ultimate developer's guide to the Xcode 4 suite

Developers, if you want to create killer apps for Apple's OS X and iOS, you need this practical new introduction to Xcode 4. Xcode 4 is crammed with improvements, sample code, utilities, and helper applications. This book shows you how to tap these programming riches and develop for either platform. Keep things simple and click to build, or explore Xcode's advanced features and get really creative. Either way, this book shows you how.

  • Get familiar with Xcode 4's streamlined interface and new features

  • Create apps with Xcode's standard templates and learn how to modify them

  • Use smart strategies to find help and sample code in the Apple Documentation

  • Design and extend stylish new interfaces with Interface Builder

  • Explore code snippets, refactoring, and other timesaving features

  • Create fast, rock-solid code with Instruments and the Xcode debugger

  • Master schemes and provisioning to build apps for testing and for the App Store

Access the latest information on Apple development

Visit www.wileydevreference.com for the latest on tools and techniques for Apple development, as well as supporting code and examples from this book.

About the Author

Richard Wentk is a professional developer, and a technology writer with more than fifteen years experience in publishing. He covers Apple products and developments for MacWorld UK and MacFormat magazines, writes about technology and business strategy, and is the author of the popular Cocoa in Wiley's Developer Reference series.

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.0 out of 5 stars  5 reviews
15 of 17 people found the following review helpful
4.0 out of 5 stars A real developer reference Aug. 9 2011
By Shatou - Published on Amazon.com
Format:Paperback|Verified Purchase
Ok, I have finished almost 75% of the book. I find it amazing, full of useful information and well-organized.

Good things:
1. Many parts are detailed. This is good when writing a book on IDE.
2. You will use as a reference. Yes, you'll read certain parts again and again from time to time. It Is a Developer Reference.
3. Almost every aspect of Xcode 4 is illustrated with figures and detailed steps. However, advanced features are not explained.

Bad things:
1. I think the first edition is considering Xcode 4. That Xcode "4.0" not 4.0.1 or 4.0.2 or 4.1". There are differences and they are not minors.
2. that's it.

I'd recommend this book for beginners and intermediate developer (like me). For advanced developers, it may not offer so much.
7 of 7 people found the following review helpful
4.0 out of 5 stars Pretty darn good Aug. 18 2011
By A. Oliver - Published on Amazon.com
Format:Paperback|Verified Purchase
There is a lot that goes into XCode. And they hit the high points.
The book covers a wide range of stuff, but when dealing with any other literature about Mac/iOS development, there is some redundancy.
For example, EVERY book on programming for the Mac or iOS platforms includes the majority of what you need to know about Interface Builder.
The audience for this book should not need an in depth lesson on how to do all the basics in IB. That's my major con to the book.
But, it's well organized, easy to reference and VERY handy to have at your side.
Highly recommend for anyone who wants to do more in Xcode than just making simple apps.
4 of 4 people found the following review helpful
5.0 out of 5 stars Finally! A book that unlocks the mystery of Xcode 4 Aug. 24 2011
By VeryVito - Published on Amazon.com
Format:Paperback|Verified Purchase
I've been clinging to the last version of Xcode 3 for months now, as every time I launch Xcode 4, I end up frustrated and unable to decipher what the designers had in mind when they created this beast (Really, Apple? That aquarius-looking squiggly icon is supposed to denote "help" now? REALLY??? ). Xcode is arguably cryptic now, with functionality hidden behind meaningless symbols, gestures and key combinations, but this book helps the beginner to intermediate Xcode user figure out just where to find the info they're seeking.

Better yet, Wentk's book has actually helped me to uncover many of the hidden gems within Xcode 4, and I'm actually starting to enjoy using it now. Indeed, Xcode 4 is powerful and useful, and thanks to this book, I'm beginning to take advantage of its more advanced features, rather than just trying to figure out how to do what I could previously in Xcode 3.

This is the book that should come with every copy of Xcode 4.
1 of 1 people found the following review helpful
4.0 out of 5 stars A Frank Introduction June 14 2013
By Ben Hekster - Published on Amazon.com
Format:Paperback
As a software developer with no recent experience developing on OS X, I needed an introduction into Apple's IDE to get myself up to speed quickly. This book accomplishes that goal to the extent that, while I might still have unanswered questions about some specific details, I'm no longer overwhelmed by Xcode and feel confident that I know enough to get my job done and where to look for answers to those questions.

Even though it's billed as a `developer reference', it does not in my opinion completely live up to that claim. While the book is thorough in its treatment of its `mechanics', it does not exhaustively define every detail of the IDE. For instance, the specific compiler and linker options are described only summarily. Since I'd expect to internalize the mechanics after some regular use of the IDE, and it's those specifics that I'd have trouble memorizing, I don't expect I'll be needing to refer to the book very often in the future.

Some of the sections could have been a little stronger; in particular, I found the description of workspaces to be somewhat inadequate, and found no explanation of how to set up inter-project dependencies. The treatment of `schemes' I also found a little weak, though I will say that what I learned about them from this book absolutely saved me from endless confusion and frustration when I was debugging problems with a multi-target project.

Going one level of detail further would, in my opinion, have made this title absolutely worthy of five stars.

The book is straightforward about what works well and what doesn't. Compared to some other product-tutorial books I've read (Microsoft's "Inside-Out" series comes to mind) that uncritically glorify the software they describe, this book is refreshingly frank, so the author quickly gained my trust as somebody who knows the IDE well. In particular, his description of the confusing and scattershot structure of Apple's documentation helped me understand why I'd been so frustrated approaching Xcode from that direction.

From a typographical perspective, some minor changes would have helped me: while describing the toolbar, having the icons in-line with the text would have been useful. The figure legend type isn't sufficiently distinct from the body type, making the flow more confusing than it needed to be. Very occasionally there were discrepancies with respect to the later version of Xcode that I was using (4.6.1). None serious problems, though.

The book tries its best to be language-agnostic; while it may be tilted slightly towards the Objective C camp, I don't feel it hampered my understanding of the IDE for C or C++ development. I've been looking for a similar book in the Visual Studio realm for a long time, but those appear geared to novice programmers who are also trying to learn a particular programming language at the same time. In that sense I'd say the OS X community is fortunate to have a quality title such as this that deals so specifically and thoroughly with the IDE itself.
5 of 7 people found the following review helpful
3.0 out of 5 stars Not the Guide I Thought It Would Be Jan. 9 2012
By beegee - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
I got on the waiting list tor this book because I thought it would unlock many of the secrets that XCode 4 was holding back. Using XCode 3 books to learn Mac programming in XCode 4 was impossible. So I thought at the very least this book would have an XCode 3/XCode 4 translation section.

No such luck.

The book seems much more of an overview of XCode 4 than a reference which I'm sure is useful to some but pretty disappointing to me. Possibly it will be more useful down the road and since it is well written, I'm not going to give it a bad review but Cocoa Programming for Mac OS X 4th Edition is a far better intro to XCode 4 for me.

This book is well thought out and put together nicely, just not very helpful.

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