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ZBrush Character Creation: Advanced Digital Sculpting Paperback – Jun 3 2008


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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Amazon.com: 23 reviews
13 of 14 people found the following review helpful
Great Book! June 6 2008
By Meats Meier - Published on Amazon.com
Format: Paperback
As someone who has been studying Zbrush for many years, I can whole-heartedly recommend this book. Scott Spencer covers pretty much everything you need to know about Zbrush in this one, with a lean towards the focus of the amazing digital tools and sculpting methods.
I can see this book being a favorite among tradition sculptors looking to make an easy transition to sculpting within Zbrush, as well as digital artists that want to improve their traditional skills and human anatomy.

The chapter on creating displacements from Zbrush data is worth the price alone, in my opinion. Thanks for that.

This book is going to be a great resource for me when teaching classes on Zbrush this year. I wish I would have had this book years ago, it would have saved me a thousand nights of trying to figure out how to do many things inside of Zbrush. Scott really has unraveled many great working methods that will save me a great deal of time.

Also of note is a chapter written by Alex Alvarez (the owner of the Gnomon School of Visual Effects and the Gnomon Workshop) that details his working methods when creating a cool illustration inside of Zbrush and Maya.

Happy Zbrushing!
5 of 6 people found the following review helpful
Great update to a classic June 18 2008
By Eric S Keller - Published on Amazon.com
Format: Paperback
Scott's update to this classic ZBrush book is a must have. Scott was my mentor at the Gnomon School of visual effects before he moved on to Weta. I learned so much from him that he let me take over teaching the class! He is one of the elite instructors and he knwo the program inside and out. On top of that he is an amazing artist in both traditional and digital arts. I love how he has adapted classic hollywood monster making techniques into his ZBrush workflow and he shares all of these techniques with you in this book.

Below is my review for the original edition which came out in 2008:

A truly incredible book, written by a master of both traditional and digital character sculpture. This book contains lessons that go beyond the software drawing on Scott's experience in the industry and artistic and anatomical training. I've studied with Scott personally over the past few years and I've gained a great deal from his teaching. ZBrush Character Creation encapsulates his own style and ability as a teacher and includes many extras submitted by the best Zbrush artists in the world. This book is intended for intermediate users, Scott goes through the basics of the software very quickly so this is not recommended for people who are new to the software. If you know enough to get around the interface and create a simple figure then your ready for Scott's book.
3 of 4 people found the following review helpful
An awesome book! July 27 2008
By Matthew R. Dale - Published on Amazon.com
Format: Paperback
In a world flooded with basic introductory books on major 3D packages (cough*Maya*cough), Scott Spencer's 'ZBrush Character Creation: Advanced Sculpting Techniques', while quite a mouthful is a breath of fresh air. This is not a book that focuses on a pure beginner. Understanding the concepts of a 3D environment and mild experience with ZBrush are huge advantages in getting the most out of this book. That is not to say this book is not accessible to those who are not proficient in ZBrush. It covers many of the basic concepts, but covers them in such depth, that it would be easily overwhelming to a beginner.
The book begins by explaining the relationship to traditional sculpting techniques, to those applied while digital sculpting in ZBrush. This is one of the great strengths of the book. It covers not only the technical aspects of ZBrush, but also the artistic, the true driving force and advantage of ZBrush. From this initial chapter, you will then be lectured on such topics as; Sculpting Techniques, Detailing, PolyPainting, ZSpheres, and Displacement mapping, among many, many other topics I will let you discover for yourself.
Another great strength of this book is the mini-tutorials from various other artists that are added into the already information-packed pages. Contributing artists include; Cesar Dacol, Ian Joyner, Jim McPherson, Zach Petroc, Alex Alvarez, Ryan Kingslien, and Fabian Loing. Having all of these different techniques and perspectives on the art of digital sculpting, adds a lot of knowledge and expertise to this book.
I cannot say enough towards the value of this book. It is hands down the best ZBrush resource available in print as of this time. I hope that Scott and company with continue to share their extensive knowledge of the arts and of technology with the digital art community.
Five Stars July 9 2014
By susana - Published on Amazon.com
Format: Paperback Verified Purchase
Great book!
Excellent Oct. 15 2013
By Debra Ann Richie - Published on Amazon.com
Format: Paperback Verified Purchase
Well illustrated, well written, and has great teaching lessons. Lessons are easily understood even if you are just reading and not actually in front of your zbrush software.


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