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ZBrush Character Creation: Advanced Digital Sculpting Paperback – Jun 3 2008

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Product Details

  • Paperback: 352 pages
  • Publisher: Sybex; 1 edition (June 3 2008)
  • Language: English
  • ISBN-10: 047024996X
  • ISBN-13: 978-0470249963
  • Product Dimensions: 20.3 x 1.9 x 25.4 cm
  • Shipping Weight: 998 g
  • Amazon Bestsellers Rank: #148,523 in Books (See Top 100 in Books)
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Product Description

From the Back Cover

Break Free from the 3D Mold

ZBrush is taking the world of 3D modeling by storm, allowing CG artists to create spectacular organic models in a way that feels like traditional sculpting and painting. Like the software itself, this beautiful four-color guide perfectly blends technology with artistry to give you a thorough, hands-on tutorial in creating 3D characters with this revolutionary software.

Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures, and detailing. You'll learn how to sculpt in ZBrush, design a character bust, and dazzle viewers with your creations. Above all, you'll discover how to apply time-honored methods of traditional sculpting and painting to a digital format—and emerge a better artist, no matter what the medium.

  • Bridge the transition from traditional sculpting to digital

  • Explore the ZBrush interface and toolsets

  • Learn valuable techniques for texturing, posing, and rendering in ZBrush

  • Master ZScripts, macros, and other methods for customizing the interface

  • Transfer your ZBrush creations into Maya® and prepare for use in film, game, or other formats

  • Gain valuable insights and tips from guest artists throughout the book


Support files for the book's tutorials are included on the DVD, so you can try out the techniques as you go. It also includes ZBrush movies to further illustrate the step-by-step sculpting process, as well as a trial version of ZBrush 3.1 for the Microsoft Windows operating system.

About the Author

Scott Spencer is Digital Art Director at Gentle Giant Studios. Creating creatures and characters for film, games, and the collectable figure market, Scott's credits include Iron Man, Harry Potter and the Order of the Phoenix, Golden Axe, Species 3, and others. He teaches digital sculpting and anatomy at The Gnomon School of Visual Effects, and serves as beta tester and consultant to Pixologic.

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews on (beta) 27 reviews
13 of 14 people found the following review helpful
Great Book! June 6 2008
By Meats Meier - Published on
Format: Paperback
As someone who has been studying Zbrush for many years, I can whole-heartedly recommend this book. Scott Spencer covers pretty much everything you need to know about Zbrush in this one, with a lean towards the focus of the amazing digital tools and sculpting methods.
I can see this book being a favorite among tradition sculptors looking to make an easy transition to sculpting within Zbrush, as well as digital artists that want to improve their traditional skills and human anatomy.

The chapter on creating displacements from Zbrush data is worth the price alone, in my opinion. Thanks for that.

This book is going to be a great resource for me when teaching classes on Zbrush this year. I wish I would have had this book years ago, it would have saved me a thousand nights of trying to figure out how to do many things inside of Zbrush. Scott really has unraveled many great working methods that will save me a great deal of time.

Also of note is a chapter written by Alex Alvarez (the owner of the Gnomon School of Visual Effects and the Gnomon Workshop) that details his working methods when creating a cool illustration inside of Zbrush and Maya.

Happy Zbrushing!
5 of 6 people found the following review helpful
Great update to a classic June 18 2008
By Eric S Keller - Published on
Format: Paperback
Scott's update to this classic ZBrush book is a must have. Scott was my mentor at the Gnomon School of visual effects before he moved on to Weta. I learned so much from him that he let me take over teaching the class! He is one of the elite instructors and he knwo the program inside and out. On top of that he is an amazing artist in both traditional and digital arts. I love how he has adapted classic hollywood monster making techniques into his ZBrush workflow and he shares all of these techniques with you in this book.

Below is my review for the original edition which came out in 2008:

A truly incredible book, written by a master of both traditional and digital character sculpture. This book contains lessons that go beyond the software drawing on Scott's experience in the industry and artistic and anatomical training. I've studied with Scott personally over the past few years and I've gained a great deal from his teaching. ZBrush Character Creation encapsulates his own style and ability as a teacher and includes many extras submitted by the best Zbrush artists in the world. This book is intended for intermediate users, Scott goes through the basics of the software very quickly so this is not recommended for people who are new to the software. If you know enough to get around the interface and create a simple figure then your ready for Scott's book.
3 of 4 people found the following review helpful
An awesome book! July 27 2008
By Matthew R. Dale - Published on
Format: Paperback
In a world flooded with basic introductory books on major 3D packages (cough*Maya*cough), Scott Spencer's 'ZBrush Character Creation: Advanced Sculpting Techniques', while quite a mouthful is a breath of fresh air. This is not a book that focuses on a pure beginner. Understanding the concepts of a 3D environment and mild experience with ZBrush are huge advantages in getting the most out of this book. That is not to say this book is not accessible to those who are not proficient in ZBrush. It covers many of the basic concepts, but covers them in such depth, that it would be easily overwhelming to a beginner.
The book begins by explaining the relationship to traditional sculpting techniques, to those applied while digital sculpting in ZBrush. This is one of the great strengths of the book. It covers not only the technical aspects of ZBrush, but also the artistic, the true driving force and advantage of ZBrush. From this initial chapter, you will then be lectured on such topics as; Sculpting Techniques, Detailing, PolyPainting, ZSpheres, and Displacement mapping, among many, many other topics I will let you discover for yourself.
Another great strength of this book is the mini-tutorials from various other artists that are added into the already information-packed pages. Contributing artists include; Cesar Dacol, Ian Joyner, Jim McPherson, Zach Petroc, Alex Alvarez, Ryan Kingslien, and Fabian Loing. Having all of these different techniques and perspectives on the art of digital sculpting, adds a lot of knowledge and expertise to this book.
I cannot say enough towards the value of this book. It is hands down the best ZBrush resource available in print as of this time. I hope that Scott and company with continue to share their extensive knowledge of the arts and of technology with the digital art community.
Highly Satisfied! May 2 2012
By Bob Saget - Published on
Format: Paperback Verified Purchase
I've been a hobbyist for years and I've read A LOT of material. You will find few books as clear, concise and comprehensive as this one. Scott Spencer's experience translates clearly in his commentary and writing style. He explains the not only the how, but also the why at appropriate times, without bloated language to confuse you. Spencer covers artistic and technical aspects, with clear illustrations and CD resources to help you along the way. This book assumes that you're oriented enough with 3D to understand the basics of modeling and texturing to not bore intermediate users - at the same time, being accessible and intuitive enough for beginners to start to grasp these concepts. Advanced users will probably not benefit much from this book. If you're a beginner, this book will teach you the best techniques and practices in Zbrush (for games or film) - if you're intermediate, you will learn some new tricks, crystallize what you already know and be left with no doubts about your workflow. You WILL be a better sculptor after reading this book.
A great way to learn ZBrush Nov. 27 2009
By Patrick J. Finn - Published on
Format: Paperback Verified Purchase
I purchased "ZBrush Character Creation: Advanced Digital Sculpting by Scott Spencer" with the intent of finding a better way to create meshes to animate in Maya, but there are a few more tricks up Zbrush's sleeve. The book is layed out as tutorials, walking the reader through the ways traditional maquette artists could translate their skills to the computer. There are some basic anatomy lessons with special attention on the human head, and then non-human fantasy character heads (which apparently is the authors forte. The book supplies plenty of useful information to integrate ZBrush into Maya, including re-topology, creating UV's and painting them and all the practical problems that arise from transferring files. I'm still working on it, but this book has so far answered all the questions I've had and taken my modeling to the next level with a minimum amount of frustration. Anybody interested in making complex 3d models, especially for animation would be well served by this well written manual.