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ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games Paperback – May 8 2012

5 out of 5 stars 1 customer review

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  • ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games
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  • ZBrush Professional Tips and Techniques
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  • ZBrush Character Sculpting: Volume 1
Total price: CDN$ 159.17
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Product Details

  • Paperback: 384 pages
  • Publisher: Sybex; Pap/DVD edition (May 8 2012)
  • Language: English
  • ISBN-10: 1118024338
  • ISBN-13: 978-1118024331
  • Product Dimensions: 20.3 x 2.1 x 25.4 cm
  • Shipping Weight: 1.1 Kg
  • Average Customer Review: 5.0 out of 5 stars 1 customer review
  • Amazon Bestsellers Rank: #290,131 in Books (See Top 100 in Books)
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Product Description

From the Back Cover

Design Your Concepts in Live 3D

Still sketching ideas on paper? Start brainstorming with ZBrush, and you can design and sculpt your best ideas in dazzling 3D. In this unique, projects-based book, veteran 3D artist and author Scott Spencer shows you how to conceptualize for games, films, and toys using ZBrush to sculpt and paint in 3D and Adobe Photoshop® to finish. You'll create four distinct creatures while polishing your 3D painting, sculpting, rendering, and 3D printing skills, as well as reviewing the basics of design, form, color, and composition.

Learn professional techniques that enable you to create not only your own provocative 3D concepts, but also concepts for studio-scripted creatures that can be handed off, complete with 3D design assets, to studio production teams for further development. This is how many studios and concept artists operate today.

  • Review the basics of form, gesture, balance, proportion, and color

  • Recognize key terms—character vs. creature, thumbnails vs. maquettes, and others

  • Work from a brief—a director's written description of a character—and create a unique design in 3D

  • Hone your design skills by creating an alien, a bio-mechanical hybrid, a mystic, and a forest spirit

  • Learn how to select and add skin tones, fur patterns, and environmental effects

  • Master the latest techniques for sculpting a character for 3D printing to create a finished physical model of your character design

  • Leverage the power of ZBrush and Photoshop for designing in today's fast, budget-driven development pipelines

Use high-quality references to create fantasy characters grounded in reality

Combine the power of ZBrush and Photoshop to create dynamic character concept imagery

Learn expert techniques for creating detailed creature designs

The accompanying DVD includes all the files you need to complete the projects in the book, along with helpful videos to drive home concepts.

About the Author

Scott Spencer has worked as a character designer and sculptor at The Weta Workshop in Wellington, New Zealand, since 2009, most recently on The Hobbit. He has taught ZBrush digital sculpting at Gnomon since 2005 and was previously an artist at Gentle Giant Studios. His credits include films such as Alice in Wonderland, the game Golden Axe for Sega, and dozens of other projects. He is the author of ZBrush Character Creation and ZBrush Digital Sculpting Human Anatomy.


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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Top Customer Reviews

Format: Kindle Edition Verified Purchase
This was a delightful book. It covers the strategies behind choosing what is important in creature design for imagery and Film which was very very interesting and educational. it was a transfer of very valuable knowledge that would otherwise take years of practice in the industry to acquire.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: HASH(0xa068d324) out of 5 stars 17 reviews
3 of 3 people found the following review helpful
HASH(0xa0698e94) out of 5 stars Resourceful depending on your purpose. Sept. 16 2013
By Ariel Elliott - Published on Amazon.com
Format: Paperback Verified Purchase
Although I've used Zbrush for about two years now, and am fairly familiar, I haven't used it consistently enough to be incredibly savvy. I was hoping to find a book that not necessarily introduced me to Zbrush, but provided better methods of how to go about anything affiliated with Zbrush (sculpting, texturing, lighting, re-topology, posing.) Spencer provided quick tutorials on how to do a few of these things, but not as many I as I was hoping. I suppose that is partly my fault, seeing as the subtitle is "Creating Dynamic Concept Imagery for Film and Games." I believe many who are in search of a character/creature modeling resource, this is likely not ideal for you. I think it's awesome for someone who is a skilled modeler but primarily a concept artist, because it allows one to integrate Zbrush sculpting and Photoshop painting into one. However, this book was one if not the top-rated Zbrush resource, which I think is deceiving for people who, like me, desire a greater understanding of Zbrush alone.
3 of 4 people found the following review helpful
HASH(0xa069a0fc) out of 5 stars Must have for all serious ZBrush artists! May 10 2012
By Eric S Keller - Published on Amazon.com
Format: Paperback
I was quite honored to edit this book and I have read it in its entirety. Scott's techniques are based on his years of experience as a sculptor, effects artist and ZBrush teacher. The lessons in this book use the latest ZBrush techniques and take you through the process of creating amazing work for your portfolio. Scott shares with you the same techniques he uses at the Weta workshop in New Zealand. This book is destined to be a classic! Even though I have been using ZBrush for years Scotts tutorials have changed the way I work and I believe my portfolio has improved a lot as a result.
2 of 3 people found the following review helpful
HASH(0xa069a33c) out of 5 stars Not really for zrush April 2 2013
By Jordan - Published on Amazon.com
Format: Paperback Verified Purchase
This book doesn't really have anything to do with zbrush. Ive went through it front to back a few times. Its more of a general book on how creatures should look. Stuff like gesture lines etc, basic art school stuff.
I was really hoping for a book that actually helps you make this stuff in zbrush.
To everyone else, I would save my money and just get a digital tutors subscription.
I think one of my college instructors must be friends with Scott, because we all had to order this book, and we didn't open it the whole semester. Bummer...

EDIT=
I must edit this to correct my review a little further, i guess its kind of vague.
What I mean by this review, is that if you are a beginner or intermediate zbrush artist, this will not really help you.
However, if you know your way around zbrush, this book would be great. It will tell you how to accomplish a certain look, but it will by no means tell you how to do it.
It might say, "add a little more bust to add more form" but it will not tell you what tools, or how to do it.
But if you have taken any college level art courses, or have any fundamentals of design knowledge, this book will not help you.
As I stated earlier, this is more of a book on how to get the right gesture lines, and "pose" your creature for a glamour shot. Not an actual "how to create characters in zbrush" as the title leads you to believe.
If this is your first Scott Spencer book, I would highly recommend the 2nd edition of character creation first. I found it easier for a beginner to grasp
HASH(0xa069a4e0) out of 5 stars Learn about Rapid Prototyping and Creativity June 21 2012
By Joe Kenney - Published on Amazon.com
Format: Paperback Verified Purchase
Sculptors working from digital clay to create models or monuments should purchase the book just to read the chapters on Digital 3-D Printing and adding color and texture with Photoshop. The book contains excellent information on Rapid Prototyping, 3-D Printers, 3-D Milling, applications for 3-D printing and milling, preparing ZBrush models for printing and milling, and exporting geometry for printing and milling applications. The project based learning approach is written for the serious intermediate ZBrush artists. Scott Spencer demonstrates his creative expertise in the book and on videos in the accompanying DVD. It is valuable to ZBrush artists who may be focusing on broad market segments in addition to those creating dynamic imagery for film and games. The book is about creative applications of ZBrush and assumes the reader has a basic knowledge of the software. The author recommends Eric Keller's book entitled Introducing ZBush, third edition, for a more foundational introduction to the tools.
1 of 1 people found the following review helpful
HASH(0xa069a3b4) out of 5 stars Excellent Resource May 11 2012
By Amazon Customer - Published on Amazon.com
Format: Paperback Verified Purchase
Love the tutorials and the videos. Some images in the book are blurry - thus the 4 stars. Best Zbrush book I own.


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