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Zbrush 4 Sculpting for Games: Beginner's Guide Paperback – Mar 18 2011


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Product Details

  • Paperback: 348 pages
  • Publisher: Packt Publishing (March 18 2011)
  • Language: English
  • ISBN-10: 1849690804
  • ISBN-13: 978-1849690805
  • Product Dimensions: 23.5 x 19 x 1.8 cm
  • Shipping Weight: 599 g
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: #619,376 in Books (See Top 100 in Books)

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Most helpful customer reviews

1 of 1 people found the following review helpful By Amazon Customer on June 8 2011
Format: Paperback
First of all: I only have the ebook-version of this book, so I can't say much about the quality of the printed version. The ebook-version however is in full color and of high quality.

The book is seperated into 16 chapters, including one about the basic 3D terminology for people completely new to 3D and a longer one about getting started with the zBrush interface for people coming from other 3D software or zBrush versions prior 4. The explanation of 3D-Terminology is short but enough for a complete beginner to follow the book. The book is aimed at game-artists but the infos and techniques presented troughout the book could also be applied to other areas as well. Each chapter starts with a short summary of what will be done during that chapter, key concepts are explained before being used. If a new or advanced technique is used while creating one of the models, there is a short and very useful "What just happened?" section that explains everything in detail. Another great feature of the book are the "Pop Quizzes" that are scattered throughout the book, these contain questions regarding the techniques you have learned during the chapters. So you can try and test yourself!

There are 4 main models that are being made in this book: A spooky tree, a sci-fi drone(featured on the cover), a creature(with fur and accesoires) and a harvester ship. So there are two hard-surface models and two organic ones created, which is really a good choice to cover nearly all of zBrush's features. All of these models are of a high quality. These 4 models are used to introduce zSpheres & zSketch, organic & hard-surface sculpting techniques, polypainting, extracting maps, preparing a model for a game and many more.
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1 of 1 people found the following review helpful By W Boudville on May 7 2011
Format: Paperback
Scherer explains at some length how ZBrush version 4 lets you fairly rapidly build detailed artwork for computer games. As the book initially promises, the program suppresses much of the technical computing requirements that relate to putting together a mesh of vertices into something approximating a figure or object in your game.

Many functions are embedded within ZBrush that give you as the artist the means of easily and intuitively applying a special effect to compose. One nice example is the 'Bulge', which bloats a surface. In the text this is used to expand the dominant muscles of a leg. This is done within the larger context of using free form sculpting to craft an entire character. Far nicer than grubby and tedious mucking about with polygons and vertices.

Though you will probably need to explicitly deal with meshes in shaping the finer details of a character. Another concept available for use is the polygroup, which can handle mesh manipulation.

The book goes into quite a few other techniques. The overall package can be quite slick when you get used to most of these methods.

But a drawback of the book, and not of ZBrush, is some of the diagrams. Typically the ones I mean are screen captures of menus, where the background is dark. It becomes hard to see much of the details with this low contrast. The best figures are done against a white background. But the hard to see ones are sometimes done because the images were then edited to add white coloured rectangles or text that point to certain aspects. Graphically, it is not an easy problem, especially when the ultimate output is as hardcopy grayscale. Still, and ironically because this is after all a book on computer graphics, more effort should have been spent on improving the figures.
Was this review helpful to you? Yes No Sending feedback...
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0 of 1 people found the following review helpful By Ludopencil on May 10 2011
Format: Paperback
book received free of charge

For one handling of zbrush, if you wish to work by the object, that is form by learning step by step to obtain a precise result, I can only recommend you this book. Built well, interesting and formative.

On the other hand, I am really anxious to specify that if you aim at one professional optics, you are here only in a small third of the road! And it will very quickly be necessary to continue to train you to respect this "professional" centring. And if you have only an artistic aim, it misses the concept and the rendering. It would have taken only some additional pages, but at least, they would have been there!

And it is finally, what I retained of the book ' This book addresses exclusively beginners. OK. But Scherer has toproduce to us quickly the continuation, because there, it has to be really very just, even if to be already the very good beginning of 314 pages! ^^
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 9 reviews
9 of 10 people found the following review helpful
Decent book but flawed Nov. 1 2011
By pr1970 - Published on Amazon.com
Format: Paperback
I am a professional artist who has worked in the industry for 20 years and wanted to learn more about Zbrush. This book seemed to cover exactly what I wanted but I found too many descriptions missing from the tutorials, the author seems to take it for granted you know or remember every tools menu position or keyboard shortcut in what is already a tricky package to use. If your going to title your publication for begineers you need to give help and advice throughout the book. You may not be interested in some areas but if you skip chapters you will miss vital information that isnt made clear later on. For example I`m not interested in Characters so I skipped the character modelling but then found references to tools in the next chapter I hadnt been through and it doesnt give info as to where to find them. I also found the screenshots to be small and unclear and the Quiz sections pointless. I`d have preffered a recap of hotkeys or menus instead.

Actually after going through the book more I found it even more lacking. For example they show you how to build a spaceship from shadowbox but then doesnt give examples of how to get that into a game object, its purely a tutorial that shows a model that could be used for fmv in games not low poly work. This is a book for Games artists, but it hardly ever shows any game modelling workflow apart from small sections on normal maps. It doesnt go into creating various maps ie ambient occulsion, Retopologizing high res models into low poly game meshes, importing low res meshes into zbrush. I think i`d question recommending this book.
2 of 2 people found the following review helpful
ironic - some diagrams need enhancement May 7 2011
By W Boudville - Published on Amazon.com
Format: Paperback
Scherer explains at some length how ZBrush version 4 lets you fairly rapidly build detailed artwork for computer games. As the book initially promises, the program suppresses much of the technical computing requirements that relate to putting together a mesh of vertices into something approximating a figure or object in your game.

Many functions are embedded within ZBrush that give you as the artist the means of easily and intuitively applying a special effect to compose. One nice example is the 'Bulge', which bloats a surface. In the text this is used to expand the dominant muscles of a leg. This is done within the larger context of using free form sculpting to craft an entire character. Far nicer than grubby and tedious mucking about with polygons and vertices.

Though you will probably need to explicitly deal with meshes in shaping the finer details of a character. Another concept available for use is the polygroup, which can handle mesh manipulation.

The book goes into quite a few other techniques. The overall package can be quite slick when you get used to most of these methods.

But a drawback of the book, and not of ZBrush, is some of the diagrams. Typically the ones I mean are screen captures of menus, where the background is dark. It becomes hard to see much of the details with this low contrast. The best figures are done against a white background. But the hard to see ones are sometimes done because the images were then edited to add white coloured rectangles or text that point to certain aspects. Graphically, it is not an easy problem, especially when the ultimate output is as hardcopy grayscale. Still, and ironically because this is after all a book on computer graphics, more effort should have been spent on improving the figures.
4 of 5 people found the following review helpful
Solid Beginners Guide June 8 2011
By Amazon Customer - Published on Amazon.com
Format: Paperback
First of all: I only have the ebook-version of this book, so I can't say much about the quality of the printed version. The ebook-version however is in full color and of high quality.

The book is seperated into 16 chapters, including one about the basic 3D terminology for people completely new to 3D and a longer one about getting started with the zBrush interface for people coming from other 3D software or zBrush versions prior 4. The explanation of 3D-Terminology is short but enough for a complete beginner to follow the book. The book is aimed at game-artists but the infos and techniques presented troughout the book could also be applied to other areas as well. Each chapter starts with a short summary of what will be done during that chapter, key concepts are explained before being used. If a new or advanced technique is used while creating one of the models, there is a short and very useful "What just happened?" section that explains everything in detail. Another great feature of the book are the "Pop Quizzes" that are scattered throughout the book, these contain questions regarding the techniques you have learned during the chapters. So you can try and test yourself!

There are 4 main models that are being made in this book: A spooky tree, a sci-fi drone(featured on the cover), a creature(with fur and accesoires) and a harvester ship. So there are two hard-surface models and two organic ones created, which is really a good choice to cover nearly all of zBrush's features. All of these models are of a high quality. These 4 models are used to introduce zSpheres & zSketch, organic & hard-surface sculpting techniques, polypainting, extracting maps, preparing a model for a game and many more. Also there are numerous small tipps and tricks that are a nice addition to your zBrush workflow. Aside from the tutorials there is a useful overview of the parts of a game-asset pipeline in a studio and for which stages zBrush could be used.

The weakest part of the book is the cover, because all of the three other models of the book look more advanced, but maybe that's just my opinion.

All in all is this a great book and I can only recommend it, not only beginners but everyone trying to sharpen his/her zBrush skills!
2 of 3 people found the following review helpful
AWESOME!!! June 16 2011
By endiazherself - Published on Amazon.com
Format: Paperback Verified Purchase
I recently bought this book to help me with a 3D character modeling class for school. Even though this says it's for Game Modeling it's an excellent beginner modeling book for using ZBrush and doesn't necessarily have to be applied to only game model building. The concepts can be applied to other modeling scenarios.

The author describes everything in a way that is super simple in such a way that even if you opened ZBrush for the first time you'd be able to get around in there with the help of this book.
There are references with step-by-step instructions with screen shots on how to use the tools and even lists the short cuts (which is extremely helpful in any 3D modeling program). Like other people have said, the images are not in color but you get the general idea. I found that when doing the exercises in the book with the program open it's much better than trying to read the book by itself. I would definitely recommend this book to beginning ZBrush artists. :)
we'll written, with a nice tone, and some very nice little gems May 18 2014
By Mr. C. Trott - Published on Amazon.com
Format: Kindle Edition Verified Purchase
I thought the instruction was clear, and some really nice tidbits along the way that made me think things like; 'ah, that's a cool way to think about that', or 'ah, that pretty cool, I don't see that button when I use zb normally'

It was great to come back to the book a little later after having read it, and pick out deeper ideas after having learned more about this amazing app myself.

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