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Zelda 2: The Adventure of Link Classic - Game Boy Advance

by NINTENDO OF CANADA
Game Boy Advance
 Everyone
4.0 out of 5 stars  See all reviews (4 customer reviews)

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  • Platform:   Game Boy Advance
  • ESRB Rating: Everyone Everyone
  • Media: Video Game
  • Item Quantity: 1

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Product Description

Zelda II: The Adventure of Link (Classic NES Series) [Game Boy Advance] For the Game Boy Advance

From Amazon.ca

Embark on a quest to find the Triforce of Courage, awaken Princess Zelda from an evil wizard's spell and save Hyrule from ruin. Learn magic spells and collect items to increase your power!

About Classic NES Series:

Flash back to the old-school '80s with the Nintendo games that defined an era--and play them on your Game Boy Advance. Play the hottest game genres of the decade--including side-scrolling action, vertical shooter and epic adventure--in the Classic NES series.


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2 of 2 people found the following review helpful
5.0 out of 5 stars I Am Error. May 2 2008
Fun: 5.0 out of 5 stars   
Zelda II is a classic action mazerunner that will bend your thumbs and break your spirit. Do not take up the sword lightly, for enemies are many and will swarm and plow right through you. Battle in Zelda 2 involves blocks, counter attacks, and using the landscape to your advantage.. oh, and offensive and defensive magic. It is in fact the most complex Zelda battle system up to and including Ocarina of Time. For this reason, and the mixed view perspectives it has always had its detractors, but you cannot fault the music, the graphics of the day, and the absolute whimsey of exploring Hyrule.
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5.0 out of 5 stars Video Game March 26 2013
Verified Purchase
I have always loved the Zelda series in games. To relive the first game was great. The graphics were nice to see again.
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5.0 out of 5 stars The Failure of Link? - 12/19/1999 Sept. 1 2012
By Mike London TOP 500 REVIEWER
Fun: 5.0 out of 5 stars   
Written as an article back in 1999 for a site called Nintendoland. I issued the text in compressed form as a review for Amazon in 2004. This is the first time the uncut text has been released on Amazon/. An update since this article was written - I have since beaten [seen been] Zelda II numerous times including several 000 death runs.
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The Failure of Link? - 12/19/1999:

Let's imagine ourselves back in the Golden Days of Video Games. The year was 1988. Nintendo had just released the sequel to one of the best selling games on their consol. The game, you ask? Zelda II: The Adventure of Link*.

The Legend of Zelda, one of the very first RPGs and a blueprint for which almost all games in this genre since its release has at least some roots in this game, was a phenomenal success, and stayed on the Nintendo Power Charts at Number 1 or 2 for literally years. Nintendo had, along with Mario, a cash cow it was not about to give up. Zelda II was to be a smashing success, or so they thought.

The game was released to the general public in December 1988, just in time for the Christmas market. It actually sold fairly well. But Nintendo heard no end to the furor caused by this game. The biggest controversy of this game was it was a 2D scroller, instead of an overhead game like the original was. You navigated in an overhead view. Then the battles and actual dungeons are in the side scrolling format. The public reaction to this game was NOT what Nintendo wanted. People didn't think it was as good as the original. Zelda II didn't stay on top of the charts like its prequel did.
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2 of 19 people found the following review helpful
1.0 out of 5 stars Bleah Feb. 28 2006
By A Customer
This game stinks. I have had it for 6 months, and I can't beat Horsehead (the first boss).
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.2 out of 5 stars  43 reviews
70 of 80 people found the following review helpful
5.0 out of 5 stars AFTER GANON WAS DESTROYED, IMPA TOLD LINK... Nov. 4 2004
By C. Kim - Published on Amazon.com
Fun: 5.0 out of 5 stars   
**WARNING: CONTAINS SPOILERS**

I just finished 'The Adventure of Link'. I just can't help but to be amazed by this timeless classic more and more I think about it. This 'amazement' does not come from the personal fact that it happened to be my favorite Nintendo game back in '80s, but comes from the way I was mesmerized and sucked into this old, outdated game, which happened to be 17 years old since it came out. Link doesn't have any flashy special attacks or special effect-filled magic like games these days, but does have something they don't; amazing gameplay.

Frankly I bought this game as a collection since I bought the first one for GBA(and yes, for nostalgia sake as well). However, I couldn't believe myself for keep coming back to this game again and again...and finished it in couple days. May be I happen to like old school/simple games,

BUT THIS SIMPLICITY WITH DEPTH SHINES AMONG COUNTLESS COMPLICATED YET SHALLOW GAMES OUT THERE, PERIOD.

From the moment I found out how to get into the house of old wizard through the chimney, and to the moment of finding out that you have to fight your self at the end, was one heck of adventure in the eyes of thirteen years old teenager 17 years ago AND thirty years old man 17 years after.

I just want to dedicate this review to those who created this incredible, incredible game, which made my confused part of teenager life more worthwhile and memorable.

Thank you =)
9 of 11 people found the following review helpful
4.0 out of 5 stars Underrated Zelda sequel, deserving of any fan's attention Feb. 6 2006
By B. Allen-Trick - Published on Amazon.com
Fun: 3.0 out of 5 stars   
This particular Zelda sequel has gotten the short end of the stick for far too long, it's time to set the record straight!

The first thing to remark about this installment is that, for the most part, it is a side-scrolling platformer-esque title. It's OK, its differen't, doesn't mean it's bad, don't be afraid!

Truth is I love jumping around, landing on baddies and all that good stuff.

This is the first zelda to have a world map. The first one was essentially one large outdoor dungeon. It's the first zelda to make you interact with characters to get things done. Honestly I think the music is quite well done as well. All the attention seems to go to the original, Link to the Past or Ocarina.

Adventures of Link is the middle child of the zelda franchise, but it has a lot to offer, if you can stick with it. It can be frustratingly hard as any good retro game can be, but stick with it and you too will learn the upward thrust, the downward thrust, a spell to turn you into a fairy (not that there's anything wrong with that) and how to use a simple hammer to break huge daunting roadblocks.
8 of 11 people found the following review helpful
3.0 out of 5 stars Not horrible, but not really that great either. Dec 2 2007
By Lluewhyn - Published on Amazon.com
Fun: 2.0 out of 5 stars   
Most reviewers who dislike this game tend to lambast the side-scrolling nature of the game, and say that "it's not a Zelda game." I don't really have a problem with the idea of a side-scroller, it's just that they didn't do it WELL.

The biggest complaint that you'll hear about the game other than the side-scrolling aspect is that it's insanely difficult. One reviewer put it aptly- "it's like the designers are trying to piss you off." The poor control scheme, combined with the deadliness and impressive AI of some of the enemies, plus just some of the many cheap-shots in the game make it get very frustrating, easily.

The game had the potential to be a lot better, had they just done a few of the following things-
1. Make your weapon longer. A knife just doesn't cut it. Also, the ranged sword attack at full health should have had more effect, since it doesn't travel far and most powerful monsters are immune anyways. It's like the designers thought the concept was "cheating" and only included it in a nerfed form to cater to fans of the original.

2. Make you have more control over your attacks and jumps.

3. Get rid of the 3 lives and just let you continue where you died.

4. Let you save the game whenever you'd like, instead of having to die first.

5. Make the spells more interesting and more common to cast. Out of 8 total spells, you'll use 3-4 commonly, and even those not very often because they all require too much mana, even at maximum stats.

6. Make the items in the game more useful and easier to use and less of one-trick "keys" that simply allow you to progress to the next stage. There are 7 or 8 items, and all they basically do is allow you to move on to the next dungeon. So, you have keys in a dungeon, and "keys" which allow you to get from one dungeon to the next. No boomerangs, arrows, bombs, health jars, or anything that allows you different strategic options.

7. Get rid of all the lava and water pits which instantly kill you.

8. Put more of the story in the game. I've read the background story in other reviews, and apparently the only way to know it is to read the instruction manuals that come with the game because they sure don't tell you much in the game, a fault of the first one. This also results in some odd quests, where you find a river man who won't let you cross- that is, until you find a friend of his out in the woods that gives you a letter. How does the man in the woods know or care who you are, and why does the riverman refuse to let you cross unless you know him? The game just doesn't have enough valuable conversation.

9. Don't reset your xp points to zero when you run out of lives. Really, it's just cheap.......

So, if the game were to have done several of these things, much less all of them, it would have been a heck of a lot more fun instead of an exercise in frustration the way it currently is. Hopefully, if you're reading this review and HAVEN'T played the game, you'll get a grasp of how much work this game needs.
4.0 out of 5 stars Guess what? We actually liked this game back in the day! Sept. 10 2014
By D. Fillion - Published on Amazon.com
Fun: 4.0 out of 5 stars   
If you were to take a big bag full of 100 random Zelda 2 reviews and reach in and grab one, this is what you'd likely read:

"After the negative feedback from players on how Zelda 2 changed the winning formula of the first game, Nintendo learned from their mistakes with this Black Sheep of the franchise and went back to what works for the next few installments."

I take some issue with this thinking. Firstly, Most of these reviews are coming from people who probably weren't even born when it was released. You have to remember, when this first came out in the late 80's we only had the orignal Zelda to compare it to, and that's hardly a huge franchise. Black Sheep? It's not like we all said "Hey, this sure is different from all the other ONE Zelda games out there, what a black sheep!" I love the first game, no doubt about it. But guess what? My friends and I back then also loved this one too. In fact, I can't remember anybody not liking Adventure of Link at the time.

Zelda 2 was an invovative & fresh take from the original game. Instead of your top-down perspective a lot of the game's done in side view. Running into enemies, going into caves, or adventuring into the palace switches to this side view where all the action and combat will be done (with the exception of visiting towns, which is also side view). Shield blocking and jump control are intregal to your successes here.

Some minor quibbles: First, you basically fight with a butter knife. No joke, the range on this thing is laughable at best. At full life you also shoot magical beams from it, but the range isn't very good and many enemies aren't affected by these.

Secondly, this is a HARD game. This isn't usually a big negative with me, however many of the hardest parts of the game are faced early on. Palace #3's boss always gives me fits and let's not forget ol' Death Mountain where you have to go to grab the hammer. Wow, this is very challenging and from there most of the game should go by a bit easier for most players.

Like almost all NES games from that era, there's also not a lot of clear direction on where to go. Specifically, I'm thinking of a point in the game where you have to cast the "SPELL" spell (no really, that's its name) to make something happen. The bad part about this is that up until that point casting this spell turns enemies into pitiful blue blob monsters. So for one part in the entire game this magic has a radically different effect and nobody really tells you about it. You'd never, ever normally cast this with no enemies around but you're expected to do just that here. Kind of cheap, if you ask me.

But enough of the bad crap, because honestly this is a really good title. For the first and only time in the series Link (the protagonist) earns experience points from killing enemies or finding "P" bags. What does the "P" stand for? Points, Experience? Oh well. Anyhow, earn enough experience this way and you'll have the option to raise 1 of 3 stats: Attack, Life, or Magic. Raising attack gives your butter knife more pop, raising life makes you (slightly) harder to kill, and raising magic allows you to cast magic more often.

But now I'm rambling!

So yes, this was and is a good game and not everybody thought its deviation to the original's formula was a bad thing that demanded a return to form back then :D
2 of 3 people found the following review helpful
4.0 out of 5 stars A side-scrolling blast from the past Aug. 20 2005
By Grendel - Published on Amazon.com
Fun: 5.0 out of 5 stars   
Back in the NES days, Zelda II was unarguably my favorite game. This is actually the first game that I beat, despite its high difficulty level. I was satisfied enough that Nintendo had decided to release a 'Classic NES Series' featuring the original Zelda, though I did not expect there to be more releases afterwards -- especially not Zelda II. (In light of its criticism.) Still, Zelda II did sell a lot of copies, and was, in fact, a very popular game.

Most Zelda veterans are familiar with the overhead hack-and-slash / puzzle-solving style that made the game so popular to begin with. However, when Nintendo released the first sequel, they decided to go a different route, as side-scrolling Action / Adventure was rather popular at the time of the game's release. Unfortunately, this did not go well with many fans, as they had formed expectations based on the elements of the first game. This isn't to say, however, that the game is bad -- it is just aimed toward targeting a different audience.

Personally, I really enjoy Zelda II, as well as the rest of the series. The side-scrolling factor of the game really affected the difficulty, requiring that you have a stronger sense of skill, strategy and quick-thinking, rather than the ability to simply solve puzzles. One of the neat features about Zelda II is that Link now has access to a (limited) selection of magic spells, which can augment his abilities, destroy enemies or help him to discover key items. Another great feature was the level-up system. This allows Link to grow stronger as he destroys foes and procures experience. Of course, there are still 'Heart Containers' abound, which is the only way to increase Link's Life gauge.

Overall, I think the game is great. However, I feel that it was a bit too early for its time, and is therefore unappreciated.
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