Zelda 2: The Adventure of Link Classic - Game Boy Advance
- For the Game Boy Advance
- Platform: Game Boy Advance
- ESRB Rating: Everyone
- Media: Video Game
- Item Quantity: 1
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Zelda II: The Adventure of Link (Classic NES Series) [Game Boy Advance] For the Game Boy Advance
Embark on a quest to find the Triforce of Courage, awaken Princess Zelda from an evil wizard's spell and save Hyrule from ruin. Learn magic spells and collect items to increase your power!About Classic NES Series:
Flash back to the old-school '80s with the Nintendo games that defined an era--and play them on your Game Boy Advance. Play the hottest game genres of the decade--including side-scrolling action, vertical shooter and epic adventure--in the Classic NES series.
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Top Customer Reviews
The Failure of Link? - 12/19/1999:
Let's imagine ourselves back in the Golden Days of Video Games. The year was 1988. Nintendo had just released the sequel to one of the best selling games on their consol. The game, you ask? Zelda II: The Adventure of Link*.
The Legend of Zelda, one of the very first RPGs and a blueprint for which almost all games in this genre since its release has at least some roots in this game, was a phenomenal success, and stayed on the Nintendo Power Charts at Number 1 or 2 for literally years. Nintendo had, along with Mario, a cash cow it was not about to give up. Zelda II was to be a smashing success, or so they thought.
The game was released to the general public in December 1988, just in time for the Christmas market. It actually sold fairly well. But Nintendo heard no end to the furor caused by this game. The biggest controversy of this game was it was a 2D scroller, instead of an overhead game like the original was. You navigated in an overhead view. Then the battles and actual dungeons are in the side scrolling format. The public reaction to this game was NOT what Nintendo wanted. People didn't think it was as good as the original. Zelda II didn't stay on top of the charts like its prequel did.Read more ›
Most Helpful Customer Reviews on Amazon.com (beta)
I just finished 'The Adventure of Link'. I just can't help but to be amazed by this timeless classic more and more I think about it. This 'amazement' does not come from the personal fact that it happened to be my favorite Nintendo game back in '80s, but comes from the way I was mesmerized and sucked into this old, outdated game, which happened to be 17 years old since it came out. Link doesn't have any flashy special attacks or special effect-filled magic like games these days, but does have something they don't; amazing gameplay.
Frankly I bought this game as a collection since I bought the first one for GBA(and yes, for nostalgia sake as well). However, I couldn't believe myself for keep coming back to this game again and again...and finished it in couple days. May be I happen to like old school/simple games,
BUT THIS SIMPLICITY WITH DEPTH SHINES AMONG COUNTLESS COMPLICATED YET SHALLOW GAMES OUT THERE, PERIOD.
From the moment I found out how to get into the house of old wizard through the chimney, and to the moment of finding out that you have to fight your self at the end, was one heck of adventure in the eyes of thirteen years old teenager 17 years ago AND thirty years old man 17 years after.
I just want to dedicate this review to those who created this incredible, incredible game, which made my confused part of teenager life more worthwhile and memorable.
Thank you =)
The biggest complaint that you'll hear about the game other than the side-scrolling aspect is that it's insanely difficult. One reviewer put it aptly- "it's like the designers are trying to piss you off." The poor control scheme, combined with the deadliness and impressive AI of some of the enemies, plus just some of the many cheap-shots in the game make it get very frustrating, easily.
The game had the potential to be a lot better, had they just done a few of the following things-
1. Make your weapon longer. A knife just doesn't cut it. Also, the ranged sword attack at full health should have had more effect, since it doesn't travel far and most powerful monsters are immune anyways. It's like the designers thought the concept was "cheating" and only included it in a nerfed form to cater to fans of the original.
2. Make you have more control over your attacks and jumps.
3. Get rid of the 3 lives and just let you continue where you died.
4. Let you save the game whenever you'd like, instead of having to die first.
5. Make the spells more interesting and more common to cast. Out of 8 total spells, you'll use 3-4 commonly, and even those not very often because they all require too much mana, even at maximum stats.
6. Make the items in the game more useful and easier to use and less of one-trick "keys" that simply allow you to progress to the next stage. There are 7 or 8 items, and all they basically do is allow you to move on to the next dungeon. So, you have keys in a dungeon, and "keys" which allow you to get from one dungeon to the next. No boomerangs, arrows, bombs, health jars, or anything that allows you different strategic options.
7. Get rid of all the lava and water pits which instantly kill you.
8. Put more of the story in the game. I've read the background story in other reviews, and apparently the only way to know it is to read the instruction manuals that come with the game because they sure don't tell you much in the game, a fault of the first one. This also results in some odd quests, where you find a river man who won't let you cross- that is, until you find a friend of his out in the woods that gives you a letter. How does the man in the woods know or care who you are, and why does the riverman refuse to let you cross unless you know him? The game just doesn't have enough valuable conversation.
9. Don't reset your xp points to zero when you run out of lives. Really, it's just cheap.......
So, if the game were to have done several of these things, much less all of them, it would have been a heck of a lot more fun instead of an exercise in frustration the way it currently is. Hopefully, if you're reading this review and HAVEN'T played the game, you'll get a grasp of how much work this game needs.
The first thing to remark about this installment is that, for the most part, it is a side-scrolling platformer-esque title. It's OK, its differen't, doesn't mean it's bad, don't be afraid!
Truth is I love jumping around, landing on baddies and all that good stuff.
This is the first zelda to have a world map. The first one was essentially one large outdoor dungeon. It's the first zelda to make you interact with characters to get things done. Honestly I think the music is quite well done as well. All the attention seems to go to the original, Link to the Past or Ocarina.
Adventures of Link is the middle child of the zelda franchise, but it has a lot to offer, if you can stick with it. It can be frustratingly hard as any good retro game can be, but stick with it and you too will learn the upward thrust, the downward thrust, a spell to turn you into a fairy (not that there's anything wrong with that) and how to use a simple hammer to break huge daunting roadblocks.
"After the negative feedback from players on how Zelda 2 changed the winning formula of the first game, Nintendo learned from their mistakes with this Black Sheep of the franchise and went back to what works for the next few installments."
I take some issue with this thinking. Firstly, Most of these reviews are coming from people who probably weren't even born when it was released. You have to remember, when this first came out in the late 80's we only had the orignal Zelda to compare it to, and that's hardly a huge franchise. Black Sheep? It's not like we all said "Hey, this sure is different from all the other ONE Zelda games out there, what a black sheep!" I love the first game, no doubt about it. But guess what? My friends and I back then also loved this one too. In fact, I can't remember anybody not liking Adventure of Link at the time.
Zelda 2 was an invovative & fresh take from the original game. Instead of your top-down perspective a lot of the game's done in side view. Running into enemies, going into caves, or adventuring into the palace switches to this side view where all the action and combat will be done (with the exception of visiting towns, which is also side view). Shield blocking and jump control are intregal to your successes here.
Some minor quibbles: First, you basically fight with a butter knife. No joke, the range on this thing is laughable at best. At full life you also shoot magical beams from it, but the range isn't very good and many enemies aren't affected by these.
Secondly, this is a HARD game. This isn't usually a big negative with me, however many of the hardest parts of the game are faced early on. Palace #3's boss always gives me fits and let's not forget ol' Death Mountain where you have to go to grab the hammer. Wow, this is very challenging and from there most of the game should go by a bit easier for most players.
Like almost all NES games from that era, there's also not a lot of clear direction on where to go. Specifically, I'm thinking of a point in the game where you have to cast the "SPELL" spell (no really, that's its name) to make something happen. The bad part about this is that up until that point casting this spell turns enemies into pitiful blue blob monsters. So for one part in the entire game this magic has a radically different effect and nobody really tells you about it. You'd never, ever normally cast this with no enemies around but you're expected to do just that here. Kind of cheap, if you ask me.
But enough of the bad crap, because honestly this is a really good title. For the first and only time in the series Link (the protagonist) earns experience points from killing enemies or finding "P" bags. What does the "P" stand for? Points, Experience? Oh well. Anyhow, earn enough experience this way and you'll have the option to raise 1 of 3 stats: Attack, Life, or Magic. Raising attack gives your butter knife more pop, raising life makes you (slightly) harder to kill, and raising magic allows you to cast magic more often.
But now I'm rambling!
So yes, this was and is a good game and not everybody thought its deviation to the original's formula was a bad thing that demanded a return to form back then :D