XNA 3.0 is the latest incarnation of Microsofts game development environment for the Xbox360, PC and now Zune. The Zune mobile device is Microsofts recently launched competitor to Apples iPod range, offering many of the same features and services to an iPod but with additional features such as wireless music synchronization, far better Windows Vista integration and the ability to host XNA games.
The tools required for Zune XNA development are downloadable from Microsoft at no cost, ensuring that the platform appeals to both hobbyists and professional developers alike. The XNA user-base has grown quickly and steadily since the technologys first release in 2006 and is now beginning to mature into a vibrant community with regular presentations at gaming conferences and appearances in keynotes at other Microsoft events.
This book uniquely focuses on the particular challenges that creating games for mobile Zune devices with limited processing power, small screens and low graphics power poses. As such it is calculated to appeal to large audience of gaming enthusiasts that want to build multi-player mobile games that they can share with their friends.