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Only You Can Save Mankind
 
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Only You Can Save Mankind (Library Binding)

by Terry Pratchett (Author)
4.6 out of 5 stars  See all reviews (7 customer reviews)
List Price: CDN$ 19.09
Price: CDN$ 16.20 & eligible for FREE Super Saver Shipping on orders over CDN$ 39. Details
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Only You Can Save Mankind + Johnny and the Bomb + Johnny and the Dead
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Product Details


Product Description

From School Library Journal

Grade 5-8–Johnny Maxwell, 12, thinks he's a loser. People don't seem to notice him, his parents are threatening to split up, and he's not very good at the shoot-up-the-bad-guys computer games that he and his friends are always playing. But after his hacker buddy, Wobbler, gives him an illegal copy of Only You Can Save Mankind, strange things happen. The captain of the alien fleet that Johnny is supposed to shoot up surrenders to him–unheard of in a computer game–and soon after that all of the aliens from all copies of the game have vanished. Players looking for someone to shoot at sail through light years of empty space and return the game to the store, demanding their money back. Johnny also discovers that he is able to enter the alien ship in dreams and grows convinced that the aliens are somehow real, and are actually dying when human players shoot at them. And soon the day arrives when the humans can resume their shooting. The story is told against the backdrop of the 1991 Gulf War, in which many of the battles were fought with the help of PC screens, and the antiwar message of the story soon becomes a little too heavy-handed and obvious. Although the storytelling here is not as polished as it is in Pratchett's The Wee Free Men (HarperCollins, 2003), the humor is sharp and the story is great fun to read. This is the first in a trilogy published in England; U.S. editions of Johnny and the Dead and Johnny and the Bomb will soon follow.–Walter Minkel, New York Public Library
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to an out of print or unavailable edition of this title.


From AudioFile

Here is an unusually rich work of young adult science fiction, with a mature message, believable characters and conflicts, and a satisfying ending. Briefly, the line between computer game-space and real space-time blurs for the 12-year-old boy protagonist, who must then treat the digital aliens as real...er...people. Like all Pratchett novels, this is loaded with pointed, good-natured humor. Richard Mitchley reads with the effortless ease of the veteran audiobook narrator, aptly capturing each character with pacing, intonation, speed and accents, the latter always British but not always from the same social class. No enhancements, but thoroughly enjoyable nonetheless. D.W. (c)AudioFile, Portland, Maine --This text refers to the Audio Cassette edition.

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Customer Reviews

7 Reviews
5 star:
 (5)
4 star:
 (1)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.6 out of 5 stars (7 customer reviews)
 
 
 
 
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Most helpful customer reviews

 
5.0 out of 5 stars It's just a game--isn't it?, Mar 21 2003
By Daniel Jolley "darkgenius" (Shelby, North Carolina USA) - See all my reviews
(TOP 50 REVIEWER)    (REAL NAME)   
Only You Can Save Mankind is the first book in Terry Pratchett's Johnny Maxwell trilogy. While this is considered juvenile or young adult fiction, it's a lot of fun for adults as well. It seems a little strange to journey with Terry Pratchett to a place other than the Discworld, but this little jaunt is quite enjoyable. Johnny Maxwell is a rather typical twelve year old boy; he's not smart or popular or rich, and he tends to prefer operating below the radar of those around him. He is living in Trying Times, basically having to take care of himself for the most part while his parents argue and come ever closer to splitting up. Like any kid, he enjoys a good computer game every now and then, and his friend Wobbler, born to be a hacker, supplies him with just about any illegally pirated game he could want. As earth's last remaining fighter, he has destroyed all but the last big alien ship in the game Only You Can Save Mankind when a message suddenly appears on the screen: We wish to talk. Thus begins a journey that takes him inside the game as the Chosen One, the human who will lead the alien ScreeWee race back to safety beyond The Boundary. The reptilian captain of the ScreeWee is tired of fighting; the human fighters appear out of nowhere, kill and destroy ships in her fleet, and keep coming back no matter how many times they are killed. She has seen what happened to the Space Invaders and would rather surrender than die fighting.

You don't have to remember playing Space Invaders to enjoy this book, but it does make the story a little more enjoyable. As always with Pratchett, the characters are well-developed and quite remarkable. I really liked Wobbler, the future hacker who designed a game of his own called Journey to Alpha Centauri to be played in real time, meaning all the thousands of years it would take to reach Alpha Centauri is how many years the game would take you to actually finish it. Beyond the comedy present in this story, there is also a message. The backdrop of the earth-based events of the book is the Persian Gulf War, and the juxtaposition of this war that is real but seems like a game with the computer game that becomes real for Johnny Maxwell conveys a message about violence and one's attitude toward it. It is not an overbearing theme, but it is there to some degree, helping make this short novel much more than just a juvenile read intended to entertain the reader and nothing else. This is a short book that never falters from beginning to end, and it houses much more in its pages than might be apparent at first glance. It is not as complicated or brilliant as the Discworld novels, but it is a fun read nonetheless, sure to entertain Pratchett fans while capturing the attention and interest of young readers.

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4.0 out of 5 stars "Mankind" never stumbles, Jul 21 2002
By E. A Solinas "ea_solinas" (MD USA) - See all my reviews
(TOP 10 REVIEWER)    (REAL NAME)   
Best known for his "Discworld" series, Terry Pratchett actually penned several books prior to starting that. One of those is "Only You Can Save Mankind," the first book of a young adult trilogy, which shows some of his initial roughness but is still convincing and enjoyable.

Johnny Maxwell is an extremely smart but otherwise ordinary English boy, who enjoys hanging out with his friends Wobbler, Yo-less, and Bigmac (their respective nicknames are all explained in the book) and exchanging pirated video games. One of these, "Only You Can Save Mankind," focuses on defeating reptilian aliens called ScreeWees.

But suddenly the ScreeWees surrender. Johnny is, unsurprisingly, quite taken aback: video game enemies are supposed to continue fighting, not surrender and ask him to stop firing. Then the game shows nothing but empty space. Johnny assumes that there is something odd about it, but nothing can prepare him for what it turns out to be: The ScreeWees are real aliens, who are attacked when someone uses the video game.

Though very different from his Discworld series, "Only You Can Save Mankind" has the stamp of a Terry Pratchett book. From the quiet hero who sees it all, to supporting characters called "Wobbler," it's all Pratchett. The conversations are Pratchett's usual slightly rambling, nuggets-of-wisdom dialogue. The narrative style is much rougher and starker than in this later books, without the polish to be found in his later books. However, he also adds in some swsssh and fplatfplatfplat sound effects whenever the video game is dealt with.

The ScreeWees are interesting and original, although I hope Mr. Pratchett has since learned that amphibians do not have scales. The humor is very unique and original, such as when the Captain tells Johnny to order Jumboburgers for an entire spacefleet, or the long-running Sigourney Weaver joke. On the other hand, he also provides some intelligent questions that are left for the reader to ponder, and an enjoyably whimsical plot: "What if video games were real acts of war?"

Johnny is an endearing hero in the mold of Pratchett's Discworld character Teppic, a young and slightly naive young boy with a quick brain and a very difficult situation. His supporters Kristy, Wobbler, Yo-less and Bigmac are all set apart by individual quirks like Wobbler's endearing lack of ethics, Yo-less's conscientous attitude, and Bigmac's appetite. The Captain doesn't appear much, but she is tough and easy to sympathize with.

Though hard to find in the United States, the Johnny Maxwell trilogy is well worth the read, especially for Pratchett fans.

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5.0 out of 5 stars Enjoyable and different, Sep 20 2000
By K. Watson (Australia) - See all my reviews
(REAL NAME)   
This is a terrific story, with many classic bits and a very realistic portrayal of kids in primary school. Johnny's best friends include Wobbler (a computer hacker), Yo-less (named because he never says Yo), and Bigmac (who lives in the rough part of town).

Johnny Maxwell, while his parents are going through "trying times" and the Gulf War is getting going on the tele, was playing a shoot-em-up computer game when he found that the Mighty ScreeWee(tm) Empire had no interest in fighting back, and wanted to surrender. This becomes quite complicated.

There are deeper meanings, etc, but don't let them frighten you off a book that is also very entertaining for adult Pratchett fans. :)

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Most recent customer reviews

3.0 out of 5 stars Medicore
This book was somewhat unsatisfing. I honestly hope that Johnny Maxwell is not a show of what Terry Pratchett can truely do.

The basic plot? Read more

Published on Mar 10 2000 by Troutford Longfish

5.0 out of 5 stars One of the most thought-provoking books I've read
Don't dismiss this as a simple Children's book, it's one of the most thought-provoking books I've ever read. Read more
Published on Jul 15 1999

5.0 out of 5 stars A hot Sci-Fi book for kids *and* adults.
There are darn few sci-fi books that work for both kids and adults--miss this one at your own risk! A great read-aloud, a fun read for YA's, not half bad for the most jaded adult... Read more
Published on Jul 3 1999 by sockermom9@aol.com

5.0 out of 5 stars Brilliant!!!
Tbest of the "Johnny"-series
Published on Nov 8 1998

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