From Library Journal
This comprehensive compilation references myths and fantasies from around the world and spanning human history. Detailed yet succinct, the very readable articles are collected under seven topics?e.g, the cosmos, the ground and the underground?and arranged alphabetically by subject. The diverse coverage examines myriad imagined powers and creatures from historical, sociological, cultural, and artistic perspectives, and while many of the ghosts, wizards, gremlins, gods, fairies, and so forth are familiar, many more, e.g., Hyperborea, Alulei, and Phaeton, are not. Each article summarizes the identity, definition, and aspects of the entity, drawing on material derived from classic studies in myth and lore. The illustrations are extraordinary. Though the format is somewhat ungainly for a reference source, and cross references are absent, this book is a rich treasury. The Australian authors, who have written several monographs on mysteries, gnomes, and weird tales of land and sea, have demonstrated a remarkable grasp of the narrative elements of folklore, fables, and belief systems. A significant contribution to all collections in fantasy and allied genres.?Richard K. Burns, MSLS, Hatboro, PA
Copyright 1999 Reed Business Information, Inc.
Book Description
Hardcover sales of more than 70,000 copies have made the Encyclopedia of Things That Never Were a classic illustrated reference to myths and legends from all corners of the world. Here--culled from mythology, literature, and folk tales--is the mystical realm that has populated humanity's imagination for centuries. Over 400 entries, engagingly written and organized by type of entity, make this a complete source of information and a visual feast. Among the entries are: from "The Cosmos," Quetzalcoatl and Scorpio; from "The Ground and Underground," centaurs, elves, and unicorns; from "Wonderland," Atlantis and El Dorado; from "Magic, Science, and Invention," flying carpets and the Trojan horse; from "Water, Sky, and Air," Pegasus and Moby-Dick; and from "The Night," a host of shuddersome creatures from vampires to the golem. This is a wild and wondrous gift for any visionary.