From Publishers Weekly
It's hard to imagine a book merely 10 years old feeling like a "period piece," but that's exactly how Denise Danks's Frame Grabber, released in Britain in 1992, comes across. The virtual world that lies at the heart of the story is a multi-player online game involving sordid sexual conquests instead of dragons and fantasy quests. Technology reporter Georgina Powers becomes enmeshed in this world when she engages in a twisted affair with virtual reality expert David Jones, who enjoys acting out his sadomasochistic fantasies in both the real and virtual worlds. Despite the book's dated premise, Georgina is a complex heroine who bears weaknesses to match her ample strengths, and Danks's clean, snappy prose keeps the story moving at a fast clip.
Copyright 2003 Reed Business Information, Inc.
--This text refers to an out of print or unavailable edition of this title.
Product Description
It all started when Georgina Powers had sex with an interviewee—the first time ever in a ten-year career in journalism—in a hotel room high above the Hudson River. But what could have been a forgettable quickie becomes a shaming obsession—and worse: a deadly stimulus for an ice-cold killer. Faced with virtual-reality porn programs which feature stolen images of herself and a sadist's dreams, Georgina risks her own life in a world driven mad by its own inventions.
--This text refers to an out of print or unavailable edition of this title.