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3.0 out of 5 stars
Magic without the fizz, Mar 17 2002
This is one of those play-by-the-rules fantasies, except for a single unexplained night of madness when ordinary citizens of Ethshar woke up from a nightmare and discovered that they could fly, or perform other assorted magicks.The characters are pretty pedestrian, even granting that some of them can fly. A few gained the ability to lift heavy objects (except for the plot) by thinking about them. The hero, Hanner becomes one of the 'lifters.' He is also a self-described palace parasite, a humorless young man, but nevertheless willing to take charge and do something productive during the night of madness. Hanner tries to figure out why some people were turned into warlocks on that night, and why others simply disappeared, but he approaches the mystery with the well-meaning plod of a Watson whose Holmes went over the falls at Reichenbach. The mystery never is solved, so I'm assuming there is going to be a sequel to this fantasy. The magic in "Night of Madness" is interesting, but it lacks the inspired fizz produced by, say a Neil Gaiman, a John Bellairs, or a Patricia McKillip. In one of wittiest scenes, a flying telephone lands in the sorceress Ithinia's backyard, and her gargoyles try to frighten it away: "Old Rocky and Glitter were the two creatures still guarding it [the phone]. Ithinia glanced at Old Rocky's niche, on the south-west corner of the house. "'Did you see where it came from?' "'No, mistress. It came down out of the sun while we were meditating.' "'You were sleeping, not meditating,' Ithinia said. 'I've told you not to try to fool me. Stone should sleep---it's nothing to hide." "'Yes, Mistress," the gargoyle said, abashed.' "'It called my name? Did it say anything else?' "'It said it needed to speak with you.'" Ha ha ha. Clunk. Most of the dialogue comes in the form of big, chunky explanatory text, in order to elucidate the rules of Ethsharian magic, what a sorcerer may or may not do, what a witch may or may not do, etc. etc. By their very nature, sequels suffer from a degree of explanatory text, but this rules-bound fantasy takes it to an extreme. If you've already read one of the prequels to "Night of Madness" you'll be able to skip through whole pages of this book. In fact, you might want to give the entire book a pass.
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