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Krondor Assassins Mm (Mass Market Paperback)

by R. Feist (Author) "The sounds of pursuit echoed through the dark tunnels ..." (more)
3.9 out of 5 stars  See all reviews (16 customer reviews)
Price: CDN$ 8.99 & eligible for FREE Super Saver Shipping on orders over CDN$ 39. Details
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Product Description

From Amazon.com

Something is rotten in the state of Krondor: the Mockers, the gang of goons and bullyboys that were James's colleagues back when he was known as Jimmy the Hand, have been decimated in vicious fighting on the rooftops and in the sewers. That, and a seemingly random slew of murders, tips off the Crown that some outside concern is attempting an underworld power-grab right under the Prince's nose. Raymond E. Feist's second Riftwar book, Krondor the Assassins, continues the action of Krondor the Betrayal with Prince Arutha and Squire James back in the Midkemian capital, returning triumphantly from their campaign against the Tsurani magician Makala and moredhel headman Delekhan. But Arutha quickly sends James, née Jimmy, back into the city's seedy underbelly to investigate, and in the process he forms a sort of Krondorian secret service. Could the assassins of the Nighthawks be responsible, or perhaps some Keshian interest? James, naturally, begins to suss the situation out, which becomes even more complicated when a hunting party including the visiting Crown Prince of Olasko is beset by shape-shifting magicians.

James and Arutha, both classic feel-good-fantasy heroes--the type of guys with a twinkle in their eye who seem virtually indestructible--eventually track their enemies down to a deserted Keshian fortress, facing assorted assassins, demons, and evil priests in the process. Not the most imaginative or compelling fantasy around, but The Assassins is still a fun romp for fans of the Krondor band. --Paul Hughes --This text refers to the Hardcover edition.



From Publishers Weekly

Squire James, formerly known to the Guild of Thieves as Jimmy the Hand, is looking forward to some rest when he returns home from battle against the Morhedel and the Tsurani. But Prince Arutha gives him a new assignment: James must learn the cause of a spate of murders spreading across the city of Krondor. No one is safeAthieves and honest men alike are turning up dead. Who is the Crawler, the mysterious man who is wiping out the Thieves' Guild? What are Prince Vladic of Olasco and his uncle Radswil doing in Krondor? Whence the mysterious threat to their lives? And what do these matters have to do with the NighthawksAthe dreaded Guild of Assassins? James's knowledge of the sewers and his underworld contacts make him the man to find out. But as James forms his fledgling spy ring, the panic in the sewers continues, and the threat against Krondor itself steadily grows. Now, together with his friend William conDoin and the gruff veteran Knight-Captain Treggar, James must find the Nighthawks in their desert lair and prevent whatever it is that they're planning. This tale of shape-shifting magicians, human sacrifice, man-eating demons and a little young love, a sequel to Krondor: The Betrayal (1998), will satisfy Feist's fans, and its ending will leave them waiting for another volume. Author tour. (Nov.)
Copyright 1999 Reed Business Information, Inc. --This text refers to the Hardcover edition.

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Customer Reviews

16 Reviews
5 star:
 (7)
4 star:
 (4)
3 star:
 (2)
2 star:
 (3)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (16 customer reviews)
 
 
 
 
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Most helpful customer reviews

 
4.0 out of 5 stars much better than Betrayal, Aug 4 2003
By Joe Sherry (Minnesota) - See all my reviews
(TOP 500 REVIEWER)    (REAL NAME)   
Book 2 of the Legacy of the Riftwar

The first thing I have to say is that this is far better than Krondor: The Betrayal. This book feels more like a story rather than a series of action scenes slapped together and called Midkemia. The book opens shortly after The Betrayal and advances the story of something/someone threatening the kingdom. Squire James has more of a role in this book, as does Prince Arutha. For the first time in the series, William (the son of Pug) has a major starring role.

Something bad is going on in Krondor. There are mysterious murders occurring in the city, but instead of it being nobles or common folk, it seems that a lot of criminals are being killed. This wouldn't raise up a red flag, except that they are members of the Guild of Thieves: The Mockers. James is sent to investigate and learns that the Mockers have been overrun by a gang ruled by someone known as The Crawler. The leader of the Mockers, The Upright Man, is presumed dead and James suspects this is part of a plot not only against the Mockers but against the Prince as well. Someone is stirring up trouble.

At the same time, the Duke of Olasko (a duchy later appearing in The Conclave of Shadows series set a century later) is passing through and visits Krondor. He wants to hunt, so Arutha assigns William and some other soliders to escort the Duke. During the hunting trip they are attacked and it seems that someone is trying to start a war between Krondor and Olasko (or the Kingdom of the Isles, and the East). This raises the stakes even more as this mysterious enemy is fighting on several fronts.

Krondor: The Assassins deals with the fight to save Krondor from within as well as stop those trying to kill the Duke of Olasko and prevent a war. As I said, this was much better than Krondor: The Betrayal, and while it doesn't measure up close to Feist's other work like the Riftwar Saga, this was a fairly enjoyable read. It is a step back in the right direction, at the least.

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4.0 out of 5 stars better than Betrayal, Aug 1 2003
By Joe Sherry (Minnesota) - See all my reviews
(TOP 500 REVIEWER)    (REAL NAME)   
Book 2 of the Legacy of the Riftwar

The first thing I have to say is that this is far better than Krondor: The Betrayal. This book feels more like a story rather than a series of action scenes slapped together and called Midkemia. The book opens shortly after The Betrayal and advances the story of something/someone threatening the kingdom. Squire James has more of a role in this book, as does Prince Arutha. For the first time in the series, William (the son of Pug) has a major starring role.

Something bad is going on in Krondor. There are mysterious murders occurring in the city, but instead of it being nobles or common folk, it seems that a lot of criminals are being killed. This wouldn't raise up a red flag, except that they are members of the Guild of Thieves: The Mockers. James is sent to investigate and learns that the Mockers have been overrun by a gang ruled by someone known as The Crawler. The leader of the Mockers, The Upright Man, is presumed dead and James suspects this is part of a plot not only against the Mockers but against the Prince as well. Someone is stirring up trouble.

At the same time, the Duke of Olasko (a duchy later appearing in The Conclave of Shadows series set a century later) is passing through and visits Krondor. He wants to hunt, so Arutha assigns William and some other soliders to escort the Duke. During the hunting trip they are attacked and it seems that someone is trying to start a war between Krondor and Olasko (or the Kingdom of the Isles, and the East). This raises the stakes even more as this mysterious enemy is fighting on several fronts.

Krondor: The Assassins deals with the fight to save Krondor from within as well as stop those trying to kill the Duke of Olasko and prevent a war. As I said, this was much better than Krondor: The Betrayal, and while it doesn't measure up close to Feist's other work like the Riftwar Saga, this was a fairly enjoyable read. It is a step back in the right direction, at the least.

Was this review helpful to you? Yes No (Report this)



 
3.0 out of 5 stars Must be because it's not based on the game..., Jun 19 2003
By John Dunphy (Red Bank, NJ USA) - See all my reviews
...but out of the three book series that is the Riftwar Legacy, Assassins stands as the best of the bunch. However, even the best is nowhere near Feist's previous works.

The Legacy series was based on the Betrayal at Krondor and Return to Krondor games, neither of which I ever played. But, even someone who has never ventured into the digital version of Midkemia will immediately recognize many, many videogame trappings within both Betrayal and Tear of the Gods. Fetch quests abound, plot points are thrown at us so conveniently, as if the novel was actually moonlighting as a strategy guide. The results are two ultimately disappointing slices of bread that sandwich what is actually a pretty darn good novel.

Assassins is about Squire James, formerly Jimmy the Hand who is trying to find out what's going on to drive the Mockers, the guild of theives that operates in the sewers of the city Krondor, to near exinction. He must find out what is causing this, plus what other evil rests within the city, in the form of someone known as the Crawler. Throw in the possibility of an unknown element poised to ignite a war between two nations and you have the makings of a rousing adventure.

Ok, this isn't on par with the amazing story arcs in the Riftwar and Serpentwar sagas but it is leaps and bounds better than both Betrayal and Tear of the Gods. We get to see Jimmy and William, the son of Pug, Duke of Stardock, fleshed out a bit more, and along the way we get some pretty good, not great, but good reading to boot. Recommended.

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Most recent customer reviews

5.0 out of 5 stars Thank god, no video game
This is really the only worth-while book to read out of the Riftwar Legacy books because it was also the only book not based on a video game. Read more
Published on Mar 5 2003 by Brice E. Carson

5.0 out of 5 stars Fantastic reading.
It has been a great joy to read the books by Raymond E. Feist. I started to read this series of books in Dutch, but quickly changed to english because more books where already... Read more
Published on Oct 24 2002 by Arjen J Ronhaar

5.0 out of 5 stars An interesting book
This book which goes into more history of Jimmy the Hand. I liked this book because it fills in more of the history of the Mockers. Read more
Published on Aug 22 2002 by R. Reinhart

4.0 out of 5 stars Good.. ish
This comes across as one of those books of the film. Or, more accurately, book of the game. You can see Feist itching to burst out of the constraints of setting that games... Read more
Published on Feb 22 2002 by ilmk

2.0 out of 5 stars The Feist we knew and loved seems long gone...
The riftwar series stands as one of the all time great adventures of high fantasy. The breath and depth of action, the strong characters, the crisp writing, and suspensful plot... Read more
Published on Aug 9 2001 by J. A Magill

5.0 out of 5 stars Great book!
A very good book thats worth reading after you have read the one before it and the riftwar series.
Published on Aug 7 2001 by Susan Fick

5.0 out of 5 stars Go's To Show!
Well, I've only read the first two books of "The Riftwar Legacy", but they would have to be some of the best books ever read! Read more
Published on Jun 5 2001 by James

2.0 out of 5 stars Why have I been reading this book?
Okay; Book One of this Legacy already was a disappointment, but this one is absolutely crap.

I say this as a big Feist-fan and I say it with a pain in my heart. Read more

Published on May 21 2001 by Tim Ruesink

4.0 out of 5 stars Good, not great
Before you read any further, know that this book is light years ahead of Betrayal both in style and plot. Read more
Published on Jan 12 2001 by J. Levine

3.0 out of 5 stars I Nearly Lost Track!
Although I still think Feist is one of the greatest plot writers, he's not doing his best in this book. Read more
Published on Jan 5 2001 by dead_philosopher

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