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3.0 out of 5 stars
Not Fiest's Finest, Aug 1 2006
Tear of the Gods was a bit dissapointing.
I read the Riftwar books and the two "Sons of Krondor" books back in high school. I recently decided to reread them again along with the the Serpentwar saga and all of the newer ones. This time I squeezed in the Riftwar Legacy series where it chronologically comes into play.
On the whole I'm glad I did. It was fun to go on new adventures with familiar characters (especially James). The Legacy books also added some needed depth to the character of Pug's son. Gorath and Jazhara were very likable too. I have to agree, however, with some of the above negative comments. The books were very obviously (too much so) fashioned out of video game plots and at times I felt like the momentum of the story was dragging while the heroes ran around killing "extra" monsters and completing side quests in order to level up their stats and prepare for the finale. There was even a "miniboss" or two who were defeated too easilly for it to seem like it meant much.
On the one hand it was kind of cool because I'd never read a book that felt as much like the RPGs I love to play. But stalling for character development in a video game and READING about it in a book are totally different things.
In the end I think the Riftwar Legacy was sort of like the new Star Wars trilogy though not NEARLY as awful (I hate you, Lucas). Even though these "prequels" were all dissapointing entries in their own way, the first one ended up being the best after all was said and done. This last one, Tear of the Gods, felt rushed - almost as if Feist HIMSELF couldn't wait to wrap things up and get it all over with. I think the Riftwar Legacy would have been better served if all three books had been combined with care into one great book. Adapting a video game plot to book form turns out to not be one of Feists strengths though he's a fantastic writer when he goes it alone. But that's just my opinion. Like I said before: good books on the whole.
As for you, Lucas... I've got a billy club and a chip on my shoulder waiting for you and your saga-destroying character dialog. "The kiss you should never have given me" indeed.
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1.0 out of 5 stars
Wow, just horrible, Aug 21 2003
Im a big big fan of Raymond Feist, his Riftwar and SerpentWar Sagas were totally amazing, as were his 2 "in between" books. Unfortunatly this hasnt carried over to the Riftwar Legacy. I had high hopes for the Legacy, that it would fill in some holes about Sidi and the Crawler that was only touched on in the Serpentwar saga. Unfortunatly it doesnt resolve anything, in addition the tear of the gods is single handidly the worse book ive ever read, and especially is Feist's worst book. Betrayl was good, Assassians was also good, but this book bit. Im not sure if its just becuase he was restrained by the video game, or if he just didnt care and just wanted to bust out a book about the game as quickly as possible, but either way, the only reason why you should read this book is to finish the series,and even then id think hard about it.
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3.0 out of 5 stars
disappointing offering from a usually solid author, Aug 15 2003
Book 3 of the Legacy of the RiftwarOut of the three Riftwar Legacy books, Tear of the Gods is by far the worst. I know that all three of these books are based on video games, and this does hurt the storytelling somewhat, but Feist was way too obvious with this book (I am not kidding you, there was a "rescue the baby" side-quest). I'm a longtime fan of the Riftwar Universe, and I'm looking forward to new books in Feist's new series, but this was just a bad book. Here's the story: Every ten years the Temple of Ishap replaces its most holy object, The Tear of the Gods. The Tear is a mystic gem that allows communication with the gods. Supposedly, if the Tear fails without a replacement there will be ten years with no hope because humanity will be shut off from the gods until a new Tear can be formed (a process that takes a decade). The Tear is being transported by ship when the ship is raided by pirates, including one bad man named Bear. There are still problems in Krondor as someone is trying to throw the Western Realm into chaos. Jazhara, the new court magician for Prince Arutha is arriving in the city and Squire James is sent to escort her to the palace. On the way they get involved in several escapades involving some nasty acts taking place. As the story progresses Feist brings together the continuing troubles in Krondor with the search for Bear and the Tear of the Gods. Like the other two books, this book is filled to the brim with action (as you might expect from a video game adaption). Some of it works, other times it just feels forced. Unlike Krondor: The Assassins, or even Krondor: The Betrayal (to a lesser extent), Tear of the Gods did not feel like it really had a coherent story. The characters were moved from place to place, but there was none of the depth that I have come to expect from Raymond Feist and his Riftwar series. Even considering this was part of a lesser series from Feist, I was still disappointed by Tear of the Gods. Video games and novels are two different mediums, and this felt like too much of a video game RPG plot (complete with side quests, mini-bosses, and boss strategies). Feist still has two more books planned in the Riftwar Legacy series, and hopefully they will be better than this offering.
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