Vous voulez voir cette page en français ? Cliquez ici.

 

or
Sign in to turn on 1-Click ordering.
 
 
More Buying Choices
17 used & new from CDN$ 3.32

Have one to sell? Sell yours here
 
   
Old Twentieth
 
 

Old Twentieth (Mass Market Paperback)

by Joe Haldeman (Author)
4.0 out of 5 stars  See all reviews (1 customer review)
List Price: CDN$ 10.99
Price: CDN$ 9.89 & eligible for FREE Super Saver Shipping on orders over CDN$ 39. Details
You Save: CDN$ 1.10 (10%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.ca. Gift-wrap available.

Only 3 left in stock--order soon (more on the way).

Ordering for Christmas? To ensure delivery by December 24 to Toronto, Ottawa, or Montreal, choose Express at checkout. Read more about holiday shipping.

12 new from CDN$ 3.32 5 used from CDN$ 6.27

Frequently Bought Together

Old Twentieth + Camouflage + The Accidental Time Machine
Total List Price: CDN$ 28.97
Price For All Three: CDN$ 27.87

Show availability and shipping details

  • This item: Old Twentieth by Joe Haldeman

    In Stock.
    Ships from and sold by Amazon.ca.
    Eligible for FREE Super Saver Shipping on orders over CDN$ 39. Details

  • Camouflage by Joe Haldeman

    In Stock.
    Ships from and sold by Amazon.ca.
    Eligible for FREE Super Saver Shipping on orders over CDN$ 39. Details

  • The Accidental Time Machine by Joe Haldeman

    In Stock.
    Ships from and sold by Amazon.ca.
    Eligible for FREE Super Saver Shipping on orders over CDN$ 39. Details


Customers Who Bought This Item Also Bought

Camouflage

Camouflage

by Joe Haldeman
4.0 out of 5 stars (1)  CDN$ 8.99
The Accidental Time Machine

The Accidental Time Machine

by Joe Haldeman
4.0 out of 5 stars (3)  CDN$ 8.99
Marsbound

Marsbound

by Joe Haldeman
CDN$ 9.99
Forever Peace

Forever Peace

by Joe Haldeman
3.5 out of 5 stars (75)  CDN$ 8.99
The Forever War

The Forever War

by Joe Haldeman
4.5 out of 5 stars (215)  CDN$ 12.37
Explore similar items

Product Details


Product Description

From Publishers Weekly

Immortality can get boring after a while, especially when most of Earth's population and many of its treasures have been destroyed in a war between the haves and the have-nots. Jake Brewer, a virtual reality engineer, decides to liven things up by agreeing to run a virtuality machine on a starship looking for Earth-type planets. The passengers use the machine to roam through the recreated past, experiencing repeated virtual deaths because they have no expectations of real ones, until suddenly the oldest among them start dying seemingly of natural causes and the machine tells Jake, "We have to talk." This makes for an odd sort of locked-room whodunit. Is the newly sentient machine causing these deaths, or did the immortality treatment simply fail? Hugo- and Nebula-winner Haldeman (The Forever War) makes these questions tremendously compelling with his usual brilliant knack for detail and characterization. He draws the reader in even through a surprisingly boring expository first chapter, and the increasingly fascinating bulk of the tale makes the abrupt ending all the more shocking and unsatisfying. Haldeman's numerous fans will eagerly snap this one up, but few will reread it.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to an out of print or unavailable edition of this title.


From Booklist

In a world in which mortality has been defeated, people seek thrills and meaning with great dedication. Virtual-reality technician and cook Jacob Brewer joins the crew of Aspera on a thousand-year trip to Beta Hydrii and a new world to settle. The past accompanies them in a computer that lets them visit earlier times, when people's lives were shaped by the promise of death. The most popular destination is the last century of mortality, the twentieth. Trouble first shows in inconsistencies in the data from certain periods, and when someone dies in virtuality, there is understandable concern, especially because word from Earth is that something strange is going on there, too. Then an avatar of the machine, which has achieved sentience and is deeply curious about humanity, contacts Jacob. Reality and virtuality aren't as well-defined as we may assume they ought to be in Haldeman's nicely circular story concerned with the consequences of immortality and the potential of a truly convincing virtuality. Regina Schroeder
Copyright © American Library Association. All rights reserved --This text refers to an out of print or unavailable edition of this title.

Inside This Book (Learn More)
Explore More
Concordance
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Back Cover
Search inside this book:

Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organize and find favorite items.
Your tags: Add your first tag
 

What do customers ultimately buy after viewing this item?

Old Twentieth
42% buy the item featured on this page:
Old Twentieth 4.0 out of 5 stars (1)
CDN$ 9.89
The Last Colony
22% buy
The Last Colony 4.5 out of 5 stars (2)
CDN$ 9.99
Zoe's Tale
12% buy
Zoe's Tale 3.0 out of 5 stars (1)
CDN$ 9.99
End of An Era
12% buy
End of An Era 4.0 out of 5 stars (21)
CDN$ 13.64

 

Customer Reviews

1 Review
5 star:    (0)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (1 customer review)
 
 
 
 
Share your thoughts with other customers:
Most helpful customer reviews

 
4.0 out of 5 stars Not Haldeman's best, but certainly an engrossing read, Oct 23 2006
By Daniel Jolley "darkgenius" (Shelby, North Carolina USA) - See all my reviews
(TOP 50 REVIEWER)    (REAL NAME)   
Ce commentaire est de: Old Twentieth (Hardcover)
With more Hugo, Nebula, and other prestigious awards than he can probably keep track of, Joe Haldeman is a modern-day master that needs no introduction to science fiction fans. His 1975 novel, The Forever War, to take just one example, is unquestionably Science Fiction 101 material. In his latest offering, Old Twentieth, he offers a nostalgic look back at the good old twentieth century from a distant future where interstellar travel is practical, warfare is a relic of history, and man has seemingly gained immortality.

As we soon learn, however, this idyllic new world hundreds of years in the future came at the heaviest of prices. Ironically, the seeds of man's self-destruction were sown in its greatest triumph, the Becker-Cendrek Process. With the introduction of the BCP pill, man finally attained the ultimate prize of immortality. You could, of course, still die in some horrible accident or fall victim to some devastating attack, but death by natural causes suddenly became a thing of the past. Unfortunately, only the rich and powerful could afford BCP pills at first, and this eventually led to a cataclysmic war between the haves and have-nots, a war that ended rather suddenly and decisively with the introduction of a biological agent called Lot 92. Seven billion people died, leaving two hundred million immortals to rebuild and move on. It was only natural that this new society would eventually reach for the stars.

Jacob Brewer is one of eight hundred volunteers selected to join a five-ship, one thousand-year mission to the Earth-like planet orbiting Beta Hydrii. His primary responsibility, as chief virtuality engineer, is the management and oversight of the onboard "time machine." This is not a time machine in the technical sense; it's more akin to the holograph decks featured so prominently in Star Trek: The Next Generation. With mind-boggling bits of historical information at its disposal, this machine can, via its virtual reality interface, put you whenever and wherever you want to go in the past. By far, the most popular destinations are to be found in the 1900s, as a majority of these interstellar travelers seem to be fascinated by the prospect of death that defined an individual's life back in Old Twentieth. Fully immersed in the VR experience, you can get yourself killed in the most horrific of ways -- only to arise fit as a fiddle at the end of the simulation.

Suddenly, though, the unthinkable happens -- a couple of Jacob's clients actually die during VR sessions. As information is slowly exchanged with Earth across the gulf of outer space, Jacob sets out to determine if the machine could have possibly been responsible for these tragedies. As his investigation progresses, he begins to worry that there may in fact be a ghost in the machine -- namely, the machine itself. The impossibility of a time machine's Artificial Intelligence somehow attaining sentience on its own starts to lose its foundation when the machine's self-produced avatar sidles up to inform you that the two of you need to have a talk.

Some Haldeman fans aren't all that thrilled about the ending of Old Twentieth, and I have to admit its somewhat open-ended nature isn't as exciting or conclusive as I would have liked, but I think it does make for a satisfactory fit with the story leading up to it -- and, make no mistake, this is an author who really knows how to tell a story. The fact that this very good novel proves somewhat disappointing to some of Haldeman's fans just goes to show you how incredibly gifted a writer he really is.
Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
Only search this product's reviews



Listmania!


Look for similar items by category


Look for similar items by subject


Feedback


Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.