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Playing God
  

Playing God (Hardcover)

by Sarah Zettel (Author)
3.2 out of 5 stars  See all reviews (9 customer reviews)

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Sarah Zettel writes classic SF with the classic subjects (space travel, alien worlds, exotic cultures, inventive scientific extrapolation), but infused with a thoroughly modern and socioculturally savvy sensibility. It's no wonder she established herself as a major player in SF with only two novels. Her debut, Reclamation, won the Locus Award for Best First Novel and was a Philip K. Dick Award finalist; her second novel, Fool's War, was a New York Times Notable Book of 1997. Her third novel, Playing God, will win her even more acclaim, with its strong writing, terrific world-building, complex characterizations, and genuinely alien aliens. And its sheer scope. Rarely has a book been more accurately titled than Playing God.

The multi-planetary corporation Bioverse hires biotechnologist Lynn Nussbaumer to save the world--namely, the planet All-Cradle, home of the Dedelphi. A genetically engineered bio-weapon has mutated out of control and threatens the entire Dedelphi race with extinction; in desperation, the violently tribal Dedelphi have signed their first planet-wide cease-fire and sought off-world help. But Dr. Nussbaumer's only chance of success requires evacuating and re-creating the whole planet--a plan that breaks the fragile truce among the millennia-old Dedelphi enemies and also divides their human allies, risking the quick destruction of all, in a fast- paced, intricate, masterfully plotted narrative of intrigue and betrayal. --Cynthia Ward --This text refers to an out of print or unavailable edition of this title.



From Publishers Weekly

In the future, the Dedelphi, a race ravaged by eons of warfare, contracts with Earth's Bioverse Corporation to save their planet from ecological disaster. Dr. Lynn Nussbaumer spearheads the massive effort, which involves relocating the planet's entire population to orbiting space cities while Bioverse cleanses the ecosphere with its custom nanotechnology, simultaneously reaping whatever rare organisms and bacteria its workers discover. Meanwhile, Praeis Shin t'Theria, a member of the Dedelphia and a fascinating, credible and humane alien character, has returned with her family from exile to her home planet at the request of the ruling Queens-of-All. The matriarchy suspects that the Bioverse effort may be a trick of their enemy clan, the Getesaph, to kill all t'Theria, and so they command Praeis Shin to shore up whatever support she can for the planet's shaky truce. But despite Nussbaumer's and Praeis Shin's efforts, open fighting erupts, with the Getesaph commandeering one of the space cities. Abduction, corporate betrayal and murder ensue, forcing Nussbaumer to choose between abandoning the Dedelphi to a suicidal fate, enforcing a kind of corporate martial law or opening a dialogue to a truly cooperative effort that would help the Dedelphi save their planet and establish a lasting peace. Readers will embrace this complex, multidimensional saga (Zettel's hardcover debut, and the best of her three novels) not only for its depiction of exotic alien civilization and its action-packed plot but also for its pertinent themes of tribalism, intolerance and ecological disaster. (Nov.) FYI: Zettel's first novel, Reclamation, won the Locus Award for Best First Novel.
Copyright 1998 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

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Customer Reviews

9 Reviews
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 (2)
4 star:
 (1)
3 star:
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2 star:
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Average Customer Review
3.2 out of 5 stars (9 customer reviews)
 
 
 
 
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4.0 out of 5 stars Good, original, hard sf, May 31 2000
By Kevin W. Parker (Greenbelt, MD) - See all my reviews
(REAL NAME)   
Bias alert: Sarah Zettel is a friend of mine (or at least an acquaintance), and I think I can lay claim to having the very first Sarah Zettel autograph (on her first story in Analog). But on to the review.

The Dedelphi are a mess. They're a quick-tempered, tribalistic, genetically inbred species who have a murderously narrow definition of "stranger." On top of that, they're violently allergic to humans - not sneezes and itching allergic, but anaphylactic shock allergic. And in one of the many wars on their planet, someone let loose a genetically engineered plague that instead of just killing off the targetting tribe, escaped to the wild, interbred with its natural equivalent, mutated like fruit flies in a nuclear reactor, and began killing indiscriminately.

Into this ongoing disaster steps Lynn Nussbaumer, universe-class bioremediator, who accepts a challenging assignment from Bioverse Incorporated. Bioverse has gotten all of the major Dedelphi tribes to agree to a temporary peace (an accomplishment in itself) and to move off their planet into spaceships while humans clean up the place and eliminate the plague once and for all. Nussbaumer's job is to make it all work.

To say it's a challenge is a massive understatement: many of the Dedelphi are quick to assume that it's all a plot, that the humans are in league with those walking vermin, (fill in the blank with their worst enemies), to use the program to eliminate their own tribe. Other Dedelphi see it as a golden opportunity to eliminate their enemies. And all this is on top of the incredible logistical challenge of getting an entire sentient species off of their planet for a couple of years. At times one wonders why Nussbaumer doesn't just throw up her hands and leave.

Saying much more about the plot would give it away. Let me just say that Nussbaumer not only has her hands full, but she also gains wisdom from the experience. Also, once you reach about page 300 (when the action really takes off), don't expect to be able to put the book down till you're done.

I'd also like to praise Zettel's gift for detail. She has a marvelous imagination for the little touches that convince you that "we're not in Kansas any more." Much of the book is written from the viewpoint of the alien Dedelphi, and they are alien indeed: driven to fight at almost a genetic level, and all of the intelligent ones are female. (Apparently, the females' brains fall out--almost literally--when they reach a certain age, and they become male. Since Sarah is happily married, I'm assuming this does not reflect her opinion of men in general.) Anyhow, her characters, alien and human, are very convincing.

All in all, this is an exciting, gripping read and one of the best hard sf novels I've read in quite a while.

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3.0 out of 5 stars First I've read by Zettel, but it won't the last, May 3 2000
By Daniel H. Bigelow (Cathlamet, WA USA) - See all my reviews
(REAL NAME)   
Although slow-starting, Playing God resolves into a hard-charging actioner by the end. What I liked most about it was the way the action sequences sprung from, and led to, complications. No battle plan, as they say, survives first contact with the enemy, and Zettel has taken this adage to heart. She creates scenes in which first one of the novel's many factions, then another, takes an unexpected and intelligent action that alters the course of the plot in ways that none of the other factions could have predicted. Rather than having the plot run as though by clockwork progression from one scene to the next, Zettel has the plot grow organically from the thicket of conflicting personalities and cultures in the book.

This is a less predictable, more interesting way of writing than one usually finds, and also a more difficult one. This intricate plotting is the best feature of Playing God. Other good features include a fascinating and fully realized alien species and a sprightly writing style.

There are a few drawbacks to this book. The first quarter of the book is pedestrian, the humans are not characterized in great detail, and the inevitable drawback to the complicated, organic style of plotting Zettel uses is the impossibility of neatly tying up all loose ends. Still, I think the good substantially outweighs the bad. I liked Playing God, and I'll be reading more of Zettel's work.

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1.0 out of 5 stars A weak "Left Hand" - What a disappointment, Mar 9 2000
By A Customer
A somewhat interesting premise doesn't carry this book. The plot is thin and the characters are superficial. Sci Fi is beyond the point where simply having female protagonists and a female based society, whether human or alien, supports the story, and I thought the story and writing needed lots of help. The conflicts are hackneyed (corporation vs acedemics etc) and not original. I bought this b/c I liked her earlier works, and this is nothing like them.
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Most recent customer reviews

3.0 out of 5 stars Nice background but not much plot
The ideas in this book are interesting (but the whole gender-changing thing was done much better in Left Hand of Darkness), but that is all this book really has. Read more
Published on Nov 11 1999 by Wayne

2.0 out of 5 stars What Happens to a Writer When You Succeed
This novel had at least five places it could have stopped. What's more, this novel wanders all over the place. Ok, Zettle went from unknown to famous. Read more
Published on Jul 8 1999 by Dianna Deeley

3.0 out of 5 stars Interesting plot but not as good as Fool's War
This book was a good read, but I was disconcerted by the fact that Zettel would occasionally stop the action to describe what everyone was wearing in flowery and very descriptive... Read more
Published on May 11 1999

5.0 out of 5 stars Well written and satisfying.
A charming book with a faintly Cherryhish flavor; if you liked "Playing God", then you might like the Foreigner and Chanur series. Read more
Published on April 20 1999

5.0 out of 5 stars Destined for a place among the classics of sci fi!
"Playing God",by Sarah Zettel is what sci fi lovers crave. Truly believable characters, a wonderfully complex alien society, a lot of love, a lot of violence, a lot of... Read more
Published on April 5 1999 by eqgh62b@prodigy.com

3.0 out of 5 stars predictable plot, wooden characters, but readable
The world building in this novel is a wonderful piece of work, including the interactions between human and alien. Read more
Published on Dec 10 1998

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