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Barnum Museum
  

Barnum Museum (Paperback)

de Steven Millhauser (Author)
4.0étoiles sur 5  Voir tous les commentaires (2 évaluations de client)

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1 neufs à partir de CDN$ 326.79 3 d'occasion à partir de CDN$ 10.95

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From Publishers Weekly

Among these 10 stories are "A Game of Clue" based on the famous board game and its characters, and "Klassic Komix #1" starring Eliot's J. Alfred Prufrock. The tales "smartly conform to the dictates of literary fashion," said PW. "Alone, any of these pieces might seem novel or stimulating, but collectively they become repetitious, oppressively belletristic."
Copyright 1991 Reed Business Information, Inc.


From Library Journal

Imagine a funhouse gallery of fictive techniques and ideas, and you'll have some sense of these stories. "A Game of Clue" delineates the line between strategy and chance in a board game while plotting the relationships among the players. "Klassik Komix #1" is a riotous pop comic version of "The Lovesong of J. Alfred Prufrock." Other stories recast classic tales in a counterpoint of scholarly satire and nostalgic reverence; one is a melancholy monolog in the manner of Poe. The gimcrackery and excess of the title piece echo in the fin de siecle charm and foreboding of "Eisenheim the Illusionist." Both stories are about crossing the boundaries between art and life, appearance and reality. In this concern for the role of the artist as iconographer, artificer, conjurer, the author's work invites comparison with that of Robertson Davies. Millhauser's distinctive mix of stylistic dazzle and erudite wonder will intrigue admirers of his Edwin Mullhouse ( LJ 8/72), In the Penny Arcade ( LJ 1/86), and From the Realm of Morpheus ( LJ 9/1/86).
- Mary Soete, San Diego P.L., Cal.
Copyright 1990 Reed Business Information, Inc. --Ce texte provient d'une édition qui n'est plus publiée ou qui est non diponible.

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4.0étoiles sur 5 (2 évaluations de client)
 
 
 
 
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4.0étoiles sur 5 A Microscope on the World, Avril 2 2001
Par Jeremy Garber "urbanmenno" (Denver, CO United States) - Voir tous mes commentaires
(REAL NAME)   
Amazon led me to Millhauser's work through a winding maze of postmodernist writers, and I was pleased to have discovered him. His trademark seems to be exhaustive inspection of detail -- the detail of a puzzle piece, a dusty corner of a library, the curves of a woman yet unknown. This volume is worth reading solely for the first story, "A Game of Clue," which simultaneously describes a family conflict during a session of the classic board game, and the action of the episode of Clue itself, complete with the twisted seduction of Miss Scarlet by Colonel Mustard. Ultimately, Millhauser's stylistic microscopic detail grates on the brain, and it best taken in small doses. However, this author clearly takes great pains to birth his work, and students of fiction can learn from his carefully crafted approach.
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4.0étoiles sur 5 This Way to the Egress, Mars 10 1997
Par Un client
It's high time someone rediscovered Steve Millhauser's short stories, because there's nothing else like them being written in the U.S. (well, except for Ron Carlson). The title story describes a museum of impossible things--a magical place full of dreams--which would be a pleasant enough subject for a story, but Millhauser also emphasizes the commercialism of the place, the boredom of the patrons, the risks the museum runs of falling apart under its own extravagance. This is fantasy with a difference. The other stories are similarly clever: fascinating premises that actually go further than you'd expect. In "Behind the Blue Curtain," a boy sneaks behind the movie screen and discovers huge actors, as big as they are in the movies, waiting to go and entertain--and when Millhauser describes how vaporous they are, he could suddenly be talking about the weakness of fantasy, or the pressures of celebrity, or the fragility of childhood imagination. He has a deft touch with metaphor--he chooses the right one and simply lets it resonate. The other stories have similar fantastic ideas: "Klassik Komix #1", which is written as a description of a comic book, frame by frame; "The Eighth Voyage of Sinbad" which interweaves three stories--Sinbad in the past, Sinbad in his dotage, and the history of the Arabian Nights; "A Game of Clue," which tells the story of four Clue players AND describes the entire game from the perspective of the pieces...I could go on, but all the stories are imaginative and rewarding, and I can't understand why no one seems to have bought the book. Granted, he can run a little long (if you want terseness, go to Ron Carlson), but if you're hungering for a warm, Calvinoesque, American counterpart to British authors like Martin Amis, Julian Barnes and Will Self, meet Steven Millhauser. And prepare to smile
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