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1.0 out of 5 stars
Benson's first atrocity, May 5 2004
Raymond Benson was a video games designer who was president of the James Bond fan club and author of The James Bond Bedside companion. Then one day, when John Gardner finally had enough of Bond, Glidrose hired Mr. Benson to carry on the franchise.And so it goes. Each Raymond Benson effort, beginning with this one, has been a cheap, painful excuse for a James Bond novel, even by the worst Gardner standards. They are linear in the way a computer game is linear, going from part to part mechanically, guiding you along, past everything you expect. Benson writes a cross between the cinematic James Bond and a fan-boy's imitation of Ian Fleming. The writing is so bad, so amateurish, that it begins to feel like fill-in-the-blanks. Trip to Q Branch? Check. Ridiculous, super-equipped car? Check. Gorgeous women falling for Bond? Check. Exotic assasins? Check. Benson is writing a slightly more detailed version of the James Bond films, and trying to inject Fleming by simply citing the details about Bond and his personality, but nothing flows well, he doesn't get what Fleming was doing. It's like he has all the details, the plotting, a linear thread, but he can't write it. I'm confident Ian Fleming is spinning in his coffin as Bond is carried on by a super fan-boy, and an American, no less. At this point, I would recommend reading Ian Fleming. John Gardner did a couple of decent books. Raymond Benson, however, is an embarassment. The Bond literary franchise has been cheapened, and is perhaps best left alone at this point.
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