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4.0 out of 5 stars
Typical 60s PKD--and that's a good thing, Jun 7 2004
In criticial estimation, The Game Players of Titan suffers by comparison with Dick's masterpieces The Man in the High Castle, Martian Time-Slip, and Dr. Bloodmoney, also written in the early 1960s, because it does not have their serious themes or strong sociological dimension. Nevertheless, this book partakes of the brilliance of the overall concept that runs through Dick's work in this period. What's more, it is a very funny novel. The vugs, whose natural form is that of amorphous, gelatinous blobs, have occupied Earth after winning a war in which humanity nearly managed to sterilize itself through radiation exposure. Vugs have the capability of controlling humans' minds or simulating their form, behavior, and memories, often taking names such as U. S. Cummings and E. B. Black. The plot revolves around the game of Bluff, which is somewhat akin to Monopoly, which is used to decide mates and property rights. The plot culminates with an interspecies game of Bluff between the humans and vugs, who have the advantage of psychokinetic powers, which they use to change the values of the cards as they play. There are mind-altering drugs, psychosis, talking cars, and crazy humor. In short, a feast for the Dick fan.
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4.0 out of 5 stars
Mostly great, Jul 3 2003
The Earth has been taken over by the Vugs and humanity is reduced to gambling for money, property, and marriages. Players who are good at the Game (which is some wierd combination of poker and monopoly) get the chance to reproduce and live in the lap of luxury. The story follows the usual PKD lines (if the word usual can ever truly be applied to him!). We have paranoia, astral teleportation, strange aliens, pre-cogs -trying to cheat in the Game- and a whole lot of sarcastic humour.There are also the usual PKD failings, lack of characterization and long bits of non-plot-related ramblings. Of course, anyone who is familiar with his work will know that these are not reasons to avoid the book. He more than makes up for any deficiency by sheer genius and imagination. But the main reason to read this book comes toward the end (so I won't spoil it by telling you all about it) where you, the reader, can see how the vugs view the humans. I think this is the best piece of Dick's writing that I have ever read. These few pages are worth the book's price alone. This is early PKD, and I recommend it to any fans out there. It is a fast read, and it gives you plenty to think about. If you are new to this brilliant author, I would start somewhere else, though. Perhaps with some of his more accessible works, like Ubik or The Three Stigmata of Palmer Eldritch.
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4.0 out of 5 stars
Wonderful Premise Handled With Great Skill, Jun 28 2001
I cannot claim to know much about Philip K. Dick as this is, thus far, the only one of his novels I have read. But based on a reading of The Game-Players of Titan, it will not be the last. The premise of the inhabitants of Earth playing the game, Bluff, for spouses and land is wonderful and the story only grows weirder and more original with each passing chapter. The only small quibble is the ending is somewhat anti-climatic after the strongly built, witty, creatively heightened build up but this book is about the journey and one could have no better guide than the author for this unique trip.
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