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3D Graphics & Animation
 
 

3D Graphics & Animation (Paperback)

by Mark Giambruno (Author)
4.9 out of 5 stars  See all reviews (10 customer reviews)

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3 used from CDN$ 17.53

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Product Description

From Amazon.co.uk

If your 3-D graphics portfolio consists of little more than sketches of alien craft, futuristic architecture and women with unfeasable anatomy clad in scant other-worldly garb, then 3-D Graphics & Animation is the book you need to kick-start your career.

Mark Giambruno does an excellent job of explaining, in general terms, everything you need to know about the world of 3-D CG before embarking on a detailed, but non-application specific, demonstration of 3-D techniques.

The introduction covers everything from how and where 3-D graphics are used--including the less obvious fields like engineering and medical research--to what it's like to work as a 3-D artist and how much you can expect to get paid. This careers guidance, accompanied by interviews with 3-D production artists provide the best insight into the job you're likely to get, short of landing a job as junior tea maker at a 3-D studio. The fact that the approach is non-application specific doesn't mean there's no hands-on element. In fact each chapter demonstrates a particular technique through the completion of a project-based tutorial which builds through the course of the book to produce a Blade Runner-style airborne advertising blimp by the final chapter.

Step-by-step instructions are provided, but whereas other books spell it out for you, here it's up to you to interpret the instructions within the UI and toolset of your chosen application, be it Maya, 3DS or Lightwave. 3-D Graphics & Animation will not only help you decide if a career in 3-D CG is for you, if the answer is yes, it will get you off to a flying start. --Ken McMahon

Product Description

3d Graphics & Animations is the book to help readers break into the 3D marketplace. Learn from the experiences of working professionals as shared through insightful interviews. As a second edition, this book builds on the well-received segments of the first edition to cover the basics of 3D in general terms starting with "What is 3D?" and progressing step-by-step through modeling, texturing, lighting and animation. The book also offers coverage of such related topics as developing a story concept, storyboarding, and putting together a demo real and portfolio. It even provides interview tips! New elements in this second edition include interviews from industry leaders as well as application specific tutorials for 3ds max 4, Maya 4, and LightWave 7 that are included on the CD.


Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Table of Contents | Excerpt | Index | Back Cover
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10 Reviews
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Average Customer Review
4.9 out of 5 stars (10 customer reviews)
 
 
 
 
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5.0 out of 5 stars very informative, answers alot of questions about industry, Dec 4 2003
By Rod (Welland, Ontario Canada) - See all my reviews
A great book that not only gives general info about the industry but offers an extensive multi-platform tutorial to get you on your way. Definitely for begginers, but it does what it is supposed to do well.
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5.0 out of 5 stars The best desision -- it's simple, Nov 25 2003
By Vasyl (Ukraine(Eastern Europe)) - See all my reviews
The book "3D Graphics and Animation" is like some one way ticket to the world of 3D graphics. Since I've bought the russian version of it - my life has changed. Finally I desided to connect my future life with CG.
Whether you are experienced graphist or you're beginner this book is for you. Here you can find all concepts of 3D modelling(polygonal-, spline-, patch-, NURBS-modelling, etc); although it contains chapters about different types of animation, texturing, lighting and special effects.
This book does not refer to some specific software and, I think, this is it's advantage(for better understanding). And what is more - the book builds on lessons, during which you're studying how to deal with 3D.
The most peculiarity of this book is chapter "Finding the Job in 3D Industry "-which I haven't yet found in other books. It was really cool to find it, when I have not any idea about the job in 3D. The other big surprise was to find in detail notices about software and hardware used in 3D.
I think this book is perfect for the peoples who has some experience in working with 3D and doesn't know how to "convent it into cash". Book comes with a lot of helpful information (advicements, internet links, lessons on applied CD)
Thanks to Mark Giambruno - the book is realy nice.
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5.0 out of 5 stars Do you need this book? Do a car need a steering wheel?, Nov 1 2003
By Daniel Lindkvist (Kramfors, Sweden) - See all my reviews
It amazes me how Mark aims sooo wide but hits so precise! He treats every aspect within 3D art without missing a step. I couldn't imagine a better guide for climbing the sometimes steep and treacherous paths of "Mount 3D".

It's hard to specify who this book is "for". In such cases it might be easier to define the negation: This book is NOT for those who DON'T want to LEARN 3D, because they inevitably will :)

Apart from being a superb 3D artist Mark Giambruno is an excellent writer as well. As if that wasn't enough he's also a great teacher!

What's really cool is that the book has a generic approach. It's not specific for any software but applicable to all. So instead of just learning to master 3DS Max or Maya or any other 3D package, you'll learn to master the art of 3D modelling! Isn't that great? I mean, software are just tools (pretty fancy friggin' tools if you ask me, but still tools) the real stuff is what you got inside you're head, right? On the other hand one can't dismiss tools just like that, it's not like you can blow 3D models out your nose (or acctually... nah I won't go there) so you're still depending on them. Mr. Giambruno is well aware of this and includes versions of the tutorials in the book for 3 different packages on the companion CD.

I use Softimage XSI myself which has no corresponding version on the CD. I have no problems following the tutorials, and I'm a newbie to both 3D modelling and Softimage XSI.

This book won't spend to much time on the shelf if any. If you want to learn 3D you will waste valuable time by not buying this book. If it's not the standard for teaching 3D in schools it sure as heck should be! There's no point that I tell you what areas the book cover since it's better specified elsewhere but I'll do it anyway: EVERYTHING :)

BUY IT!

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Most recent customer reviews

5.0 out of 5 stars check it out
Great 3d resource. A positive aspect about this book is that it's not based on any particular software. Read more
Published on Feb 24 2003 by Van Spragins

5.0 out of 5 stars Draws upon the experiences of working professionals
Computer graphics and animation expert Mark Giambruno draws upon the experiences of working professionals about the technology shared through insightful interviews in 3D Graphics... Read more
Published on Sep 6 2002 by Midwest Book Review

5.0 out of 5 stars A feverishly comprehensive guide to everything 3D
Capably captaining readers through every major facet of the 3D computer-graphics genre in a single text is a monumental endeavor, but that's precisely what veteran 3D guru Mark... Read more
Published on Aug 21 2002 by Ed Scott

5.0 out of 5 stars Easy, Thorough Explanations for the True 3D Newbie
Let me guess: You're completely new to 3D graphics and you're desperately struggling to find that one book that's going to have you mass producing Square Games quality FMVs, but... Read more
Published on July 29 2002 by Charles Johnson

5.0 out of 5 stars Excellent book for Novice 3d artist to proffesionals
I went through the book and was quite impressed with its depth. The interviews are insightful ,real and give an artist new to the field an insiders perspective. Read more
Published on July 24 2002 by B. Anderson

4.0 out of 5 stars a good way to get started in 3D
If you're new to the world of 3D, you've got a long (but fun!) journey ahead of you. Why not spend some time with this friendly, comprehensive introduction? Read more
Published on July 3 2002 by Bruce Hart

5.0 out of 5 stars Excellent text covering all aspects of 3D
For the beginner bent on creating a viable 3D animation beginning to end, this book is for you. The text may overwhelm you in places, but that is not the author's fault. Read more
Published on July 3 2002 by cranefly

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