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Wild Cards, Volume 1
 
 

Wild Cards, Volume 1 (Paperback)

de George Martin (Author)
4.0étoiles sur 5  Voir tous les commentaires (13 évaluations de client)

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Descriptions du produit

From Library Journal

Rumors of a secret "ace" among the delegates to the 1988 Democratic convention threaten to undermine the "jokers' rights" movement espoused by charismatic politician Gregg Hartmann. The latest installment in the popular "Wild Cards" series offers nonstop action and an emotionally appealing group of superheroes (and supervillains). Explicit sex and graphic violence, however, may limit its general appeal. Recommended where the series has a following.
Copyright 1990 Reed Business Information, Inc. --Ce texte provient d'une édition qui n'est plus publiée ou qui est non diponible.

Product Description

A world of Wild Cards! The alien virus arrived on Earth just after World War II and the world was never the same. For those who become infected, there are two results; death, or transformation. And depending on the recipient, death is sometimes the preferable outcome. Only a few lucky ones become super-human 'aces' as a side effect of the virus; the rest are turned into horrible, grotesque 'jokers'. It's a strange and wonderful, terrible and terrifying world where anything can go. A world that, in a twist of fate, could lie just outside your door.

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What Do Customers Ultimately Buy After Viewing This Item?

Wild Cards, Volume 1
51% buy the item featured on this page:
Wild Cards, Volume 1 4.0étoiles sur 5 (13)
Aces High: A Mosaic Novel (Wild Cards, Vol. 2)
49% buy
Aces High: A Mosaic Novel (Wild Cards, Vol. 2) 4.8étoiles sur 5 (6)

 

L'avis des consommateurs

13 évaluations
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4.0étoiles sur 5 (13 évaluations de client)
 
 
 
 
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4.0étoiles sur 5 Slow in the first half, but makes up for it in the second., Juil 24 2003
Par Harvey H. Meeker (Shelton, CT USA) - Voir tous mes commentaires
(REAL NAME)   
Wild Cards VI is a good, but not great continuation of this series of mosaic novels.

The sixth book is written in the same way that the third book was. The original idea behind the sets of books was that the first two books of each set of three were to be individual stories linked by an overarching storyline. The third book in each set of three was to be a true mosaic novel in that each author involved would be writing part of one story. No obvious story breaks would occur. These third novels would finish off the overarching storyline started in the first two books.

The sixth novel works a bit better than the third novel did in that regard. The story is more tightly woven together flowing cleanly between the events of each author.

The novel focuses on the Presidential campaign of Gregg Hartmann and the events of the Democratic National Convention of 1988. Hartmann, as readers of the series know, is the Ace Puppetman and has used his manipulative powers to get to this point in his political career. In this novel we get an extra helping of Puppetman and really get to delve into what makes this character work.

The other characters prominent in the events of this novel are Tachyon, Jack "Golden Boy" Braun, and James "Demise" Spector.

The build up is quite slow in this one and an awful lot of time at the beginning of the book is given up to Tachyon's continuing impotence problem and his associated self loathing. Jack doesn't fair much better as he is still playing the despised outcast role. The only one that really has some interesting moments in the first half is Puppetman, but he isn't really able to hold up the book by himself.

When things finally start rolling along in the second half the action flies fast and furious and events unfold that have large repercussions on the characters involved. It is just a bit of a chore getting to that point.

For those readers of previous books there are tantalizing glimpes of the problems that Hiram is going through with Ti Malice, but there is no resolution. Look to further books to solve that issue. Other than that no other Aces get much use.

I grappeled with giving the book a 3 or a 4 star rating. While I felt the last part of the book was 5 star stuff I didn't feel like it was enough to make up for the tedium of the 2 star first half. I'd probably give the book about a 3.5, but since I enjoy the series I bumped it upward to 4.

-H

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5.0étoiles sur 5 A fantastic new world of heroes!, Mars 27 2003
Par Blake Petit "Novelist, Comixtreme.com columni... (Ama, Louisiana United States) - Voir tous mes commentaires
(REAL NAME)   
A month ago (as of this writing) I'd never ever heard of this series, but now I'm eagerly awaiting the next volume. George R.R. Martin has assembled some fantastic writers to concoct an entire universe of "Wild Card" superheroes that parallels our own world even moreso than the worlds of Marvel and DC Comics which serve as much of the inspiration.

Here's the concept -- in the days after World War II a bomb went off in the skies above New York City, blanketing the people in a virus. Most of them died. Some, the "jokers" underwent a terrible transformation. A select few drew "aces" -- superpowers without a deformity.

Each writer in this collection (an intriguing device martin calls a "Mosaic Novel") tells the story of an ace or joker of his or her creation. All of the stories stand on their own, although many feel very much like a chapter in a longer tale (John J. Miller's "Comes the Hunter" especially) and I hope these threads are picked up in the later books.

As with any collection of diverse writers, some stories are better than others. Martin's own "Shell Games" is my favorite in this volume -- I could have done without the sewer tale, "Down Deep." Even with that lesser story, the concept and execution is wonderful -- I for one am hoping Martin deals out a few more Wild Cards in the future.

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4.0étoiles sur 5 Great reprint, Nov. 7 2002
Par "t_i_r" (Frederick, MD United States) - Voir tous mes commentaires
This is a reprint of the first book in the Wild Cards series. When I first read the original many, many years ago, I became absolutely enthralled with the characters and the unique style of storytelling. The Wild Cards series is made up of predominantly "Mosaic Novels", meaning that each novel is comprised of short stories written by different writers, each from the point of view of their own characters in the Wild Cards universe, but all the short stories taken together comprise one whole META-story, if you will. When I finished this first book, I began a frantic search to find the rest of the series (they were out of print before I had even read the first book) that took me several years. And, to my surprise, I found that this book, as amazing as it was, wasn't even one of the best in the series! But, it's very important, as it portrays the events that seperate the Wild Cards universe from our own reality, and therefore is ALMOST essential to fully experience the Wild Cards. Most of the series I had ended up borrowing and have never been able to find for sale, so I was overjoyed when I found out they were reprinting it. The reprints contain some really nice art to illustrate the tale as you go along (the best art I have seen of the Wild Cards so far), and they make this book worth the purchase, even if you already own the original printing.
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Commentaires client les plus récents

4.0étoiles sur 5 One big, essential prologue
Wild Cards is a great series. This, of course, is not by far the best book in the series; as it mainly serves as a 400 page introduction; but for such an involved and sprawling... Read more
Publié le Aoû 28 2002 par spider-s-thompson

4.0étoiles sur 5 a hit, a palpable hit...
There are those who have complained that the stories in this book aren't complete, but seem like they're just beginning. Read more
Publié le Juil 14 2002

5.0étoiles sur 5 A golden oldie
I read this series when it was originally released. I wasnt happy with where the series eventually ended up late in the series, but the earlier works are fond favorites. Read more
Publié le Fév 6 2002 par Killer Shrike

3.0étoiles sur 5 New comments on an Old Review
I wrote this when I only read the First book of the series, almost two and a half years ago. I was somewhat overly optimistic, but generally this still stands. Read more
Publié le Janv. 27 2002 par Omer Belsky

3.0étoiles sur 5 A hit and miss affair.
Wild Cards has an interesting premise, but in this, the first volume, it fails to realise it's full potential. Read more
Publié le Janv. 3 2002 par sarevok_

3.0étoiles sur 5 Perhaps For Fans of Comic Books (really 2.5 Stars)
I am a fan of George R. R. Martin, I think he is one of the most talented writers around today. Furthermore, Martin's "A Song of Ice and Fire" Series is a masterpiece of writing... Read more
Publié le Déc 4 2001 par p_trabaris

3.0étoiles sur 5 I couldn't get into the stories
I purchased this because I *loved* the A Song of Ice and Fires series, and because I used to love comic books. Well, I didn't enjoy it nearly as much as I'd hoped. Read more
Publié le Oct. 24 2001 par Dan Crevier

5.0étoiles sur 5 A classic series yet to be fully discovered
Wild Cards is a comic book/sci-fi lovers dream. Putting superheroes/villians into the real world makes for the compelling drama. Read more
Publié le Oct. 9 2001 par Grant Olson

4.0étoiles sur 5 All His Puppets
There are three points about Wild Cards 6: Ace in the Hole, which perhaps make me unfairly biased against it. Read more
Publié le Jui 24 2000 par Omer Belsky

5.0étoiles sur 5 Why all comic readers need this book
For those of you out there that grew up on comic books as I did, this book is a must. From the get-go the collaborative authors strip down super-heroes to their roots and show... Read more
Publié le Janv. 22 1998

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