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4.0 out of 5 stars
Unneeded, but excellent nonetheless, Jan 18 2003
Grading just on the basis of a guide, this book would have received 5 stars easily. The failing in this case is not in the guide, but in the game: Warcraft III is not sufficiently difficult to justify spending hard-earned money on a strategy guide. There are certain missions that one may get stuck on, but after trying again once or twice, most players should be able to figure out each mission's 'trick' strategy and beat it with relative ease. This applies even to hard mode, which, with the exception of a few missions late into the third and fourth campaigns, is not very hard at all.That said, this guide is a walkthrough, in every sense of the word. It tells you what structures/units are available (and, most importantly, which ones you should use), shows you the entire map from overhead complete with a suggested path to follow, and what pitfalls need avoiding on a certain missions. After I had beaten the game several times on my own, taking a look through the walkthrough I noticed several ingenious strategies or shortcuts that I had never thought of that would have saved me a few hours of aggravation. And of course, it gives you a fairly good summary of unit tactics and general strategy, such as scouting, creeping, etc. to use on Battle.net. Like most guides, however, this one is not designed to make you the perfect B.net player, so most of the in-depth strategy and tactics must be gleaned from websites such as warcraftiii.net It is an excellent guide, so if you have the money to spare and need a quick way out of that inanely annoying mission you're replaying for the 30th time, this is a good buy. But if you can stand a little trial and error, I doubt you'll need help to the degree to which this book offers it.
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