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5.0 out of 5 stars
Standing On The Shoulders Of My Ancestors, May 9 2007
Terry Pratchett's first novel, "The Carpet People", appeared in 1971. "Pyramids" is the seventh novel in his hugely popular Discworld series and was first published in 1989. It's the first - and, to date, only - book to feature Teppic, and is largely set in his home country of Djelibeybi.
As the book opens, Teppic (or Pteppic) is approaching the end of his education at Ankh-Morpork's Guild of Assassins. (The final exam, if failed, tends to be very...<ahem>...final). However, there is more to Teppic than dressing very stylishly and inhuming only for vast amounts of money. With the very recent death of his father, he has also become King Pteppicymon XXVIII of Djelibeybi. Teppic's home country is very obviously based on Egypt : it's two miles wide, one hundred and fifty miles long and runs along the river Djel. It has driven itself bankrupt, having spent seven thousand years building pyramids for its monarchs - invariably on the country's most fertile soil. Having become the first Pharoh to be educated outside Djelibeybi, Teppic finds it difficult to re-adapt to the traditions of his home country. He is technically a God and although he is officially Head of State, it's Dios - the very aged High Priest - who actually runs the country. Teppic isn't entirely impressed about this - he wants to introduce proper plumbing and pillows, for example. However, in spite of the country's debt, he does agree to building a massive pyramid for his late father. (This isn't something his late father - still pottering around as a ghost - isn't too impressed with). The final straw comes when Dios decides to feed Ptraci - the late King's favourite handmaiden - to the crocodiles. Teppic decides to become a little more politically active - and, luckily, he has a helpful education to fall back on.
Like everything else I've read by Pratchett, this is an excellent book. It's easily read, features plenty of likeable characters and there are plenty of laughs. As it's one of Pratchett's stand-alone books, it's a good starting point if you've never read any of the Discworld books before. (In a way, I find that a pity : I'd love to have known what became of Teppic and Ptraci). Definitely recommended !
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5.0 out of 5 stars
Pyramid power--it's not just for razors any more, Dec 31 2002
Pyramids represents something of a detour in Pratchett's Discworld series. The principal action takes place in the heretofore unfamiliar land of Djelibeybi, located in northern Klatch across the Circle Sea from Anhk-Morpork. This is a unique realm of the Discworld, two miles wide and 150 miles long. It is often referred to as the Old Kingdom for a very good reason-it is quite old, over 7000 years old in fact. It is a desert land whose pharaohs are obsessed with pyramid-building; besides bankrupting the country, this obsession has also had the unforeseen consequence of keeping the country firmly entrenched in the past. Pyramids, you see, slow down time, and there are so many pyramids in Djelibeybi now that new time is continually sucked in by them and released nightly in flares. In a land where the same time is reused daily, it comes as something of a surprise when the pharaoh Teppicymon XXVII decides to send his son Teppic outside of the kingdom to get his education. Just after becoming a certified, guild-approved assassin, young Teppic is called upon to return home after his father suffers the unfortunate consequences attendant upon thinking he can fly. Three months into his reign, he basically loses his kingdom-literally. The Great Pyramid being built for his father's mummy is much too big, and eventually it causes the temporal dislocation of Djelibeybi from the face of the Discworld. Accompanied by the handmaiden Ptraci, whom he rescued from certain death, and a camel whose name would be edited were I to state it here, Teppic must find a way to restore his kingdom back to its proper place and time above the ground. The ordeal is only complicated further by the fact that all of the land's dead and thousands of gods suddenly have appeared in person, acting as if they own the place.
While its unusual setting and the fact that it features characters seen here and nowhere else makes this novel seem a little different from its fellow Discworld chronicles, I must admit it is quite an enjoyable read. Pratchett ingeniously incorporates ideas and practices from ancient Egypt and ancient Greece: pyramids, mummification, Greek philosophers, the Trojan War and its Horse in particular, etc. Teppic is an enjoyable enough character, but we never seem to delve deeply enough to understand him properly. I loved the brash handmaiden Ptraci and her fearless contempt for tradition. All of the dead pharaohs are quite funny, particularly in terms of their opinions on an afterlife spent shut inside a tomb inside an escape-proof pyramid. The subplot featuring the history of warfare between two neighboring kingdoms really helps make this novel a true winner. Perhaps the most interesting thing to be found in these pages, though, is the actual identity and thought processes of Discworld's greatest mathematician. There is also much to amuse and delight fans of temporal dislocation theories-the pyramid builders make many incredible discoveries in the process of building the Great Pyramid, not the least of which is a means of utilizing the structure's innate time loop to call forth several different selves to help make sure the job is finished in the allotted time.
Even though this book is funny and satisfying enough to stand on its own, I would not start my Discworld reading with it. Aside from Teppic's time spent in Anhk-Morpork learning to be an assassin, the action takes place outside the much more familiar lands we encounter time and again in the other novels. Of course, Pratchett devotees will want to read it for the very reason that it acquaints us with a strange, otherwise unfamiliar section of the Discworld.
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5.0 out of 5 stars
A nation with a lot of time on its collective hands ..., May 21 2002
Despite not featuring Unseen University or the witches of the Ramtop Mountains, this is my favorite Discworld book.After hinting at it in "Wyrd Sisters," Pratchett paints an engaging portrait of life in the Ankh-Morporkk Assassin's Guild. The suave, stylish, chic and, well, murderous life as an apprentice assassin is, against all logic, made sort of appealing and cool, like an academy for future James Bonds. Then our protagonist, Teppic, is cruelly jerked back to his reality -- he's the son of the pharoah in the Kingdom of the Sun, and his father has just died. The cosmopolitan Teppic has to face what are, to him, backwards and outdated customs the rest of the world has left behind centuries ago. He's right, of course, and the mystery as to what's really happening in his kingdom spins out at Teppic tries to adapt himself to life as pharoah, and try to drag the kingdom into modern times. Along the way, there is the ghost of his father, who mournfully watches his own body being prepared for the afterworld, a sassy handmaiden, and a mysterious and forbidding high priest. Toss in the greatest mathematician on Discworld -- not a biped, though -- a parody of Ancient Greece, and a graduate assassin turned pirate, and you've got a rollicking cast plunging towards a very local sort of doomsday. The ending is a touch ambiguous for my tastes -- Pratchett was trying to use a light touch and went a touch TOO light for my tastes -- but overall, this is an engaging, amusing and even somewhat thoughtful Discworld novel, and one that stands alone even better than most. By the order of the pharoah, this is strongly recommended.
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