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Beginning Direct3D Graphics Programming with CDROM
 
 

Beginning Direct3D Graphics Programming with CDROM (Paperback)

de Wolfgang F. Engel (Author), Amir Geva (Author) "Before Widows, DOS was the most popular operating system for the PC ..." En savoir plus
3.6étoiles sur 5  Voir tous les commentaires (61 évaluations de client)

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Product Description

Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter of pages!

Book Info

Guide to creating Direct 3D games for personal computers, covering all aspects and elements of programming, from objects to file formats. The CD-ROM contains a number of features, including software for creating games, the source code from the text, and games. For beginner to intermediate level gamers. System requirements: CD-ROM drive. Softcover.

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Before Widows, DOS was the most popular operating system for the PC. Lire la première page
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Plat recto | Droit d'auteur | Table des matières | Extrait | Index | Plat verso
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L'avis des consommateurs

61 évaluations
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3.6étoiles sur 5 (61 évaluations de client)
 
 
 
 
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1.0étoiles sur 5 Don't waist your time / money, Déc 21 2002
Par Un client
This books is one of the most worthless titles ever to be released by a publishing company! Prima Tech editors should have seen it coming and scrapped this book before it ever hit the shelves. The book "Multiplayer Game Prgramming" by Todd Barren, a book designed to help you understand how to make multiplayer capable games, does a better job explaining DirectXGraphics (Direct3D8) than this trashy book does... This is a terrible waist of time. This book was reviewed by Game Developer Magazine, and explains a ton of mistakes, and complete inaccuracies...like:

This book neglects to cover the most "revolutionary" features introduced in the DirectX8 SDK, vertex shaders and pixel shaders, but covers something as advaced as anisotropic reflection. So the shaders weren't left out because they were too complicated, who knows why they were left out!

This book is littered with grammatical, technical, and formatting errors. Example: The exponants are left out of almost every equation in the book. Page 475 has 42 missing exponants.
The reviewer also noted that the description of 3d rotation is just plain WRONG!
Also this book contains an introduction to C++, not like many 3D programmers are going to need that.
The entire physics chapter is only 8 pages long, and the first 2 of those 8 focuse only on 3D math.

The reviewer was obveously very unhappy with what he found in the book, just as I was. He gave it 1 out of 5 stars. Oh and by the way, the reviewer was Mark Deloura, a programmer who has worked with OpenGL and it's predecessors for more than 10 years now, and very well known / respected.

Heed mine and Mark Deloura's warning, don't buy this book!

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5.0étoiles sur 5 Best book on D3D ever, Juil 27 2002
Par Tam (Seattle, WA) - Voir tous mes commentaires
If you want to learn Direct3D programming. Use this book. It helps you step by step to learn the most important things first to be able understand the more experienced stuff later.
This is the book for starters everyone has waiting for.
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5.0étoiles sur 5 A beginner opinion, Juil 27 2002
Par Un client
The book Beginning Direct3D Game Programming is an excellent book that truly accomplishes what it sets out to do. The example programs give you a head start to start your own engine. No other book has such a great chapter on multitexturing. Just read it and you never have a problem with alpha blending or multitexturing.
The best book you can get for the buck ... period.
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Commentaires client les plus récents

1.0étoiles sur 5 Not for beginners
This book is not self-explanatory. This is just another one of those books in which authors show off their skills, but not enough skill to explain things like a teacher would.
Publié le Juil 8 2002 par dbig

4.0étoiles sur 5 HOW TO FIX PROBLEMS WITH CODE! Very Important!
Actually there are no problems with the code. Just problems in setting up the workspaces.
1. If you get errors that you are missing files, they are most likely the common... Read more
Publié le Jui 25 2002 par Travis Emmert

1.0étoiles sur 5 This book is a paedagogical crime
Bad english is not an excuse for this [book]. The author presents some code and just begins explaining it from one line to the next, never concerned with trying to give his reader... Read more
Publié le Jui 16 2002 par Rune Hjelm

5.0étoiles sur 5 Beginners unite
Best coverage of texture mapping basics and math basics I have ever seen. Buy it !
Publié le Mars 25 2002 par Tamara

5.0étoiles sur 5 Best Book for Direct3D
The Beginning Direct3D Game Programming is an abolutely excellent book. It is a difficult task to explain Game Programming in a way, that everybody can understand it. Read more
Publié le Mars 25 2002 par Hannes

1.0étoiles sur 5 There are better alternatives
After purchasing this book I was left rather disappointed. Being an experienced developer I was looking for a book with useful examples to help overcome the game programming entry... Read more
Publié le Fév 27 2002 par Aaron

3.0étoiles sur 5 wish some things were better
wished author had used some MS functions for 2D blitting instead of writing his own function to do it. Read more
Publié le Fév 6 2002

2.0étoiles sur 5 Full screen programming with Direct3D
Before you buy this book, consider this book only covers full screen graphics. According to the author full screen debugging is nightmare if you don't have dual monitor. Read more
Publié le Fév 3 2002 par Agha Khan

3.0étoiles sur 5 Beginners book
Good introduction to 3D programming using DirectX. Advanced techniques are only briefly touched upon.
Publié le Janv. 23 2002 par codingwerewolf

5.0étoiles sur 5 This book is what it is supposed to be
This book has taken so much abuse in the newsgroups and i really dont know why. This book is what it is supposed to be. Read more
Publié le Janv. 22 2002 par deknuf

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