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5.0étoiles sur 5
A few words from the author, Jui 12 2004
I'm pretty thick skinned, so most of the negative reviews of this book haven't bothered me. In fact, I agree with quite a few of them, and I've taken all constructive criticism into account in the writing I'm doing now.However, after the last few reviews, I feel obliged to say something. If you look at all of the reviews, you'll see that most of them are positive. In most cases, even people with well-substantiated criticism still gave the book a good rating overall. So to have 4 people in a row give the book a 1 star rating, with little more than brief, vague accusations to support them, smells to me like someone (and I'd guess it really is just one person, considering most of the reviews are anonymous) with an axe to grind. The author of a competing book, perhaps? Whoever it is should be ashamed. The reality is I think most of the people who have read this book have found it useful, if not perfect. That's the feedback I've received via email, web forums, and in person. People who have had problems with the book or the code who contacted me or Kevin will tell you we were more than happy to help them out. That said, don't buy this book. We've written another book, Beginning OpenGL Game Programming, which updates most of the material in this book, correcting things that were wrong, providing information about the additions to OpenGL that have been made in the past 3 years, and providing much more information about important topics like texturing and extensions. It's a much better value than this book, so I'd recommend looking at it instead. I've read dozens of game development and graphics books, and speaking as objectively as possible, I'd give this book 3.5 to 4 stars. But I'm ranking it 5 to offset the real fraud that has appeared in the last several reviews.
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