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OpenGL Game Programming
 
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OpenGL Game Programming (Paperback)

de Kevin Hawkins (Author), Dave Astle (Author)
3.7étoiles sur 5  Voir tous les commentaires (56 évaluations de client)
Prix éditeur: CDN$ 75.95
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Product Description

OpenGL® Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft® DirectX®, programming essentials for Microsoft Windows®, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. You'll then learn how to pull together OpenGL, Microsoft DirectSound®, and Microsoft DirectInput® to create your own games!

Book Info

(Prima Tech) Shows game developers how to use OpenGL to create dynamic 3D game environments and effects. The CD-ROM features software development kits, demos, libraries, sample games, and other utilities. System requirements: CD-ROM, CD-R, DVD or CD-RW drive, Web browser, 64MB-128MB RAM. Softcover.

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L'avis des consommateurs

56 évaluations
5 étoiles:
 (19)
4 étoiles:
 (18)
3 étoiles:
 (8)
2 étoiles:
 (6)
1 étoiles:
 (5)
 
 
 
 
 
Évaluation du client type
3.7étoiles sur 5 (56 évaluations de client)
 
 
 
 
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Commentaires client les plus utiles

 
5.0étoiles sur 5 A few words from the author, Jui 12 2004
Par Dave Astle (GameDev.net) - Voir tous mes commentaires
(REAL NAME)   
I'm pretty thick skinned, so most of the negative reviews of this book haven't bothered me. In fact, I agree with quite a few of them, and I've taken all constructive criticism into account in the writing I'm doing now.

However, after the last few reviews, I feel obliged to say something. If you look at all of the reviews, you'll see that most of them are positive. In most cases, even people with well-substantiated criticism still gave the book a good rating overall. So to have 4 people in a row give the book a 1 star rating, with little more than brief, vague accusations to support them, smells to me like someone (and I'd guess it really is just one person, considering most of the reviews are anonymous) with an axe to grind. The author of a competing book, perhaps? Whoever it is should be ashamed.

The reality is I think most of the people who have read this book have found it useful, if not perfect. That's the feedback I've received via email, web forums, and in person. People who have had problems with the book or the code who contacted me or Kevin will tell you we were more than happy to help them out.

That said, don't buy this book. We've written another book, Beginning OpenGL Game Programming, which updates most of the material in this book, correcting things that were wrong, providing information about the additions to OpenGL that have been made in the past 3 years, and providing much more information about important topics like texturing and extensions. It's a much better value than this book, so I'd recommend looking at it instead.

I've read dozens of game development and graphics books, and speaking as objectively as possible, I'd give this book 3.5 to 4 stars. But I'm ranking it 5 to offset the real fraud that has appeared in the last several reviews.

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1.0étoiles sur 5 Fraud in its purest form..., Jui 1 2004
Par Michael Hops (San Francisco) - Voir tous mes commentaires
Not only am I incensed at the authors for writing such a terrible book. I would go as far to say that they should be prosecuted for literary fraud and highway robbery. I can forego the money that I spent on this book. But the hours that I pined away at trying to figure out the crap contained in the book is something that I'll never get back. I will never in my life buy another book from Astle, et al. This is the kind of writing that smells of wannabes. Please do not be taken in by these snake oil sellers.
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1.0étoiles sur 5 Don't buy this book., Mars 20 2004
Par Maury Markowitz (Toronto, ON) - Voir tous mes commentaires
(REAL NAME)   
This book is so bad I don't even know where to start...

1) not once do the even draw the default axis!
2) there's no discussion about performance and what you should do, shouldn't do, nothing, zip, nada
3) the code is CRAP. some of it is missing, some of it is broken, all of it is the worst code I've ever seen -- they put implementations in the header files!
4) none of the real-world sorts of issues are covered -- multiple textures stuffed into a single file for "stamping", texture compression, LOD adjustments, etc.
5) it's basically all fluff, if you cropped and cleaned, it would be half as thick and kill half as many trees. it would still be terrible though.

Don't buy this. Really.

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Commentaires client les plus récents

1.0étoiles sur 5 Don't waste your money
I thought this book was going to be a useful reference about OpenGL programming because it was nice and thick and contained lots of examples. Read more
Publié le Mars 15 2004

1.0étoiles sur 5 Crappy book
The book is crap. Many of their examples wont even compile (because the code has errors) but somehow they managed to give you . Read more
Publié le Mars 14 2004 par karlitobrigante

5.0étoiles sur 5 Excellent reading
I am still in chapter 7 now, but I cannot wait to give it 5 stars. Although the book guides me through all components and eventually I will be able to make a mini-game, I still... Read more
Publié le Janv. 21 2004 par Andy

5.0étoiles sur 5 must have for game programmers
I am a student at full sail real world college in winter park florida. This is a book you must have in your collection. Read more
Publié le Jui 20 2003 par Norman Wilson

3.0étoiles sur 5 A Basic OpenGL guide to game programming
This book won't teach you openGL and I would recommend the Red Book for that or various online tutorial sites.... Read more
Publié le Mai 31 2003 par Scott Delekta

5.0étoiles sur 5 A Great Book For Great to be 3D game programmers.
I bought this book a few days ago. While having a million OpenGL online tutorials. I found this book much more usefull. Read more
Publié le Mai 17 2003

2.0étoiles sur 5 OpenGL expertise required!
My expectation was this book would provide a working knowledge of OpenGL. Not enough coverage was dedicated to the complexities of OpenGL and developing a knowledge foundation... Read more
Publié le Mai 15 2003

5.0étoiles sur 5 Great book
I bought and read this book a while ago, and came back to purchase it for a friend, and was surprised at some of the recent negative reviews. Read more
Publié le Mai 9 2003 par Erin Wilson

2.0étoiles sur 5 Useful for beginners, but beware
Has some useful ideas for absolute beginners who don't know anything at all about graphics programming or game design, but unfortunately, the authors' knowledge of these subjects... Read more
Publié le Mai 6 2003

2.0étoiles sur 5 Get the GL superbible!
I bought this some years ago it rarely came out to be useful. Most of the things are a bunch of code which is freely avaiable on the net badly assembled togheter. Read more
Publié le Mai 5 2003 par Del Zotto Massimo

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