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Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution
 
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Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution (Hardcover)

by Dean Taikahashi (Author)
4.0 out of 5 stars  See all reviews (14 customer reviews)

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“I had not thought it possible to write an entire book on a single game console. Takahashi has done it and done it well. Opening the Xbox is constantly interesting and very personable. It’s also a book that should ruffle a few egos, including my own.”
Steven L. Kent, author of The Ultimate History of Video Games

Opening the Xbox provides fascinating insights about the behind-the-scenes maneuvering at Microsoft. Takahashi’s fly-on-the-wall style of writing is complemented by insightful analysis of the gaming industry and interesting vignettes about the personal lives of the Xbox creators. This book perfectly intertwines a compelling business story with human drama.”
Geoff Keighley, editor in chief, GameSlice

“Dean Takahashi paves the way for serious journalistic coverage of an industry long dismissed by traditional media. Thoroughly researched, his book exposes the guts of the video game industry through the prism of Microsoft. Takahashi gives us an engrossing glimpse of an industry that’s at once juvenile and ruthlessly systematic in its manufacturing of digital fun.”
Alex Pham, staff writer, [I]Los Angeles Times[I]

“Takahashi has meticulously researched this book. It’s required reading for anyone interested in the next-generation console race.”
Tom Russo, director of program development, G4 Media

“Reads like The Soul of a New Machine for the new millennium. Dean provides insights into the people and the motivation behind Microsoft’s high-stakes bid to break into the home-entertainment market. And, he doesn’t miss a detail.”
Dawn C. Chmielewski, staff writer, San Jose Mercury News


Product Description

Inside Microsoft's Plan to Unleash an Entertainment Revolution
The video game industry is expected to double in sales over the next five years. It has already eclipsed motion pictures to become one of the largest and fastest growing markets in history and a lamplight illuminating where the future of entertainment is headed. In an effort to grab a chunk of that market, Microsoft—an absolute newcomer to the gaming industry—has put billions of dollars on the line in a gamble to build the fastest, most mature, most advanced video game console ever: the Xbox. Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?

In Opening the Xbox, award-winning journalist and gaming-industry expert Dean Takahashi guides you deep into the amazing story of this much-anticipated game console. Through exclusive interviews with top executives at Microsoft, exhaustive research, and a penetrating investigation, he unveils the tumultuous story behind the development of the project and how it could change the entertainment industry forever. Inside, you'll discover that what started as Project Midway, spearheaded by Jonathan "Seamus" Blackley and three of his renegade cohorts, turned into Xbox—a multibillion-dollar enterprise that became Microsoft's largest internal startup ever and a personal pet project of Bill Gates. The colorful infighting, the cutthroat tactics used to lure partners, and the race to vanquish bitter rivals Sony and Nintendo are all laid bare in this unvarnished, high-tech drama. It's a story like no other, full of heroes and villains, plot twists and intrigue—all before the backdrop of Microsoft's grand ambition to move from the office into the living room.

If you're like the millions of gamers, investors, and business spectators who anxiously anticipated the Xbox, then you don't want to miss the explosive, exclusive, behind-the-scenes story in Opening the Xbox.
"I had not thought it possible to write an entire book on a single game console. Takahashi has done it and done it well. Opening the Xbox is consistently interesting and very personable. It's also a book that should ruffle a few egos, including my own."
Steven L. Kent, author, The Ultimate History of Video Games

"Opening the Xbox
provides fascinating insights about the behind-the-scenes maneuvering at Microsoft. Takahashi's fly-on-the-wall style of writing is complemented by insightful analysis of the gaming industry and interesting vignettes about the personal lives of the Xbox creators. This book perfectly intertwines a compelling business story with human drama."
Geoff Keighley, editor in chief, GameSlice

"Thoroughly researched, this book exposes the guts of the video game industry through the prism of Microsoft. Takahashi gives us an engrossing glimpse of an industry that's at once juvenile and ruthlessly systematic in its manufacturing of digital fun."
Alex Pham, staff writer, Los Angeles Times

"Takahashi has meticulously researched this book. It's required reading for anyone interested in the next-generation console race."
Tom Russo, director of program development, G4 Media

"Reads like The Soul of a New Machine for the new millennium. Dean provides insights into the people and the motivation behind Microsoft's high-stakes bid to break into the home-entertainment market. And, he doesn't miss a detail."
Dawn C. Chmielewski, staff writer, San Jose Mercury News

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Customer Reviews

14 Reviews
5 star:
 (6)
4 star:
 (4)
3 star:
 (3)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (14 customer reviews)
 
 
 
 
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Most helpful customer reviews

 
4.0 out of 5 stars three-and-a-half stars, Jan 18 2004
By C. Gilbert "frumiousb" (Amsterdam, the Netherlands) - See all my reviews
(TOP 1000 REVIEWER)    (REAL NAME)   
What the book is:

An interesting look at how projects evolve inside a company like Microsoft and how that evolution effects subsequent strategy. It makes an interesting point of comparison for similar projects in other companies.

A good look at how Microsoft is responding to the question of games and the gaming industry.

What the book is not:

Particularly well-written, at least in my opinion. The writing felt clunky, too much like an extended magazine article and not enough like a book.

Well documented. I expected more than interviews and anecdotal evidence.

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3.0 out of 5 stars Good, fast, easy read of the xbox creation story, Jan 1 2004
By A Customer
The video game industry is quickly become a monster of a market into today's economy. This book is a good introduction to the internal organizational politics that occurs. I believe the author has used several themes to highlight the story of how Microsoft created the Xbox.

1. Innovation. This is always a topic for business stories. The book does an excellent job on describing the (almost) day to day activities that an internal, subversive group within Microsoft that hatched the idea for a game console.

2. Corporate culture. Microsoft has been accused of having a insular culture that prohibits risk-taking activities. I think in the Windows Operating System group this might be true. But Microsoft's game console strategy was one of new entrant. Sony, Sega, and Nintendo were the heavyweights. It was interesting to read how Microsoft approached the market by listening to game developers and gamers needs. They outlined a strategy that highlighted several competitive elements that the other, more entrench firms ignored.

3. Overview of Game Culture. The author is a well-known journalist that has been covering the game industry for years. There are some great insights on the industry's perks and unique charactistics. The Japanese game culture is much more highly developed vs. the American. The demographics are very selected in the US -- 18 to 26 males. Microsoft, as part of its initial console strategy, aimed to enlarge this demographic to include woman and older men.

Yet I have several misgivings about this book.

1. There aren't any reproduced internal memos, white papers, or notes that made up the effort to create the console. We are only shown photos of Microsoft employees. It would have been nice to see actual artifacts.

2. The reading sometimes is too easy. The author, of course, is a journalist. It is by far an unscholarly text.

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1.0 out of 5 stars NonInteresting, May 14 2003
By John J. Jamack "jjamack" (Mays Landing, NJ United States) - See all my reviews
(REAL NAME)   
Thought the book talked about the technical aspects of the XBOX.
It did not! It gave a boring historical time line of how the idea of the xbox started and nothing more. Alot of words about nothing of interest. No pictures or diagrams of the XBOX, in or out. It explained nothing at all about how it worked!
If you like history buy the book, but if you want information, look elsewhere.
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Most recent customer reviews

5.0 out of 5 stars A great glimpse of the video game industry.
I don't like Microsoft. In fact, I bought a PS 2 just to spite them. But, I couldn't put this book down in the bookstore. Read more
Published on Jan 14 2003 by Marcus A. Sasiadek

4.0 out of 5 stars The only good thing to come from the Xbox.
I'll be straight about it. I think the Xbox is a joke. It has only survived this long because of Microsoft's deep pockets and commitment to monopolistic behavior. Read more
Published on Nov 27 2002 by sporkdude

5.0 out of 5 stars Unprecedented Access
Dean Takahashi is quite possibly the finest reporter ever to dive into the video game arena. He has a shrewd understanding of the financial arena, does not take surface answers... Read more
Published on Aug 13 2002 by Steven L. Kent

5.0 out of 5 stars Informative yet riveting story...
Dean does a wonderful job of telling the fascinating story of the x-box from beginning to end while keeping the reader excited. Read more
Published on Aug 5 2002 by James Alexander

4.0 out of 5 stars Excellent Insights
This is an excellent book on at least two different levels. First of all, it is an easy and fascinating read about a rapid development effort accomplished with virtually... Read more
Published on Jul 6 2002 by r_t_scott

3.0 out of 5 stars An average biography with some interesting insights
After reading books like Renegades of the Empire, Hackers, and Infinite Loop, I found Opening the Xbox to be merely an average book chronicling the history of a piece of... Read more
Published on Jul 5 2002 by Stephen Rowe

5.0 out of 5 stars Terrific Book for Anyone in the Business of Technology
One only has to read Dean Takahashi's excellent work between the covers of Red Herring to know that he's plugged into the game industry in a way very few journalists are. Read more
Published on Jul 3 2002 by Vern McKinney

3.0 out of 5 stars A good history... of the life of Seamus Blackley?
First, this is a good book. Good is the operative word. It's not great, not bad, and not just mediocre. It's solid.

I have a few problems with the book, though. Read more

Published on Jun 14 2002 by jeff_morgan

4.0 out of 5 stars A good authorised biography
This book is well worth reading, but it is not spectacular. It is interesting to note that Microsoft got Mr Takahashi to write the book. Read more
Published on May 20 2002 by thesien

5.0 out of 5 stars GREAT BOOK!
I loved every min of this book, its a very smooth and informative read, then i got to page 336 and i found i was in it! Read more
Published on May 15 2002 by teamparadox2k

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