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The Graveyard Game
 
 

The Graveyard Game (Paperback)

by Kage Baker (Author) "YOU KNOW SOMETHING, father? Sin exists ..." (more)
4.3 out of 5 stars  See all reviews (20 customer reviews)
List Price: CDN$ 17.95
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Product Description

From Amazon.com

"Sin exists," says Joseph, an immortal cyborg agent employed by Dr. Zeus, Inc., and in this fourth novel of Kage Baker's Company series, it certainly does. The Graveyard Game follows agents Joseph and Lewis as they try to find their missing friend Mendoza, who's been exiled to the Back Way Back as punishment for anti-Company activities.

Dr. Zeus, a time-travel corporation, created cyborgs to selectively preserve artifacts from the past for the edification of the 24th century, when the Company exists. But as the centuries go by for the agents, they hear strange rumors of a "silence" in the year 2355. Ominously, cyborgs who try to investigate disappear forever, hidden away or shut down by Dr. Zeus.

Joseph and Lewis become obsessed with finding Mendoza, and along the way, they uncover evidence of bizarre and dangerous Company deeds. Joseph finds strange underground holding cells, with "retired" agents in vats of preserving fluid. Meanwhile, Lewis researches the activities of Edward Alton Bell-Fairfax, the odd mortal who was with Mendoza when she disappeared. The two get together to discuss their disheartening quest in present-day Ghirardelli Square. Cyborgs get stoned on chocolate, and they order round after round of hot cocoa, even snorting the stuff, until a Company security tech finds them:

On the floor between their respective briefcases was a souvenir bag stuffed with boxes of chocolate cable cars, and the table was littered with foil wrappers from the chocolate they had already consumed.... The security tech scanned them and recoiled slightly at the level of Theobromos in their systems. He surveyed the litter of foil wrappers and empty cups, regarded the cocoa powder in Joseph's beard, and sighed. Two old professionals on a sloppy bender.
The Graveyard Game, the best and darkest Company novel yet, showcases Kage Baker's smart, witty style. She teases readers with enough evidence of Company nastiness to make us root for the sometimes morally shifty cyborgs, while continuing to further the substantial plot. It's an extremely satisfying chapter in an excellent science fiction series, one that sets the stage for the confrontation to come. --Therese Littleton --This text refers to an out of print or unavailable edition of this title.


From Publishers Weekly

This entertaining romp, the fourth in Baker's the Company series, continues the excellent premise: time traveling, immortal cyborgs who were recruited in the past as mortal children seek to enrich Dr. Zeus's Company by rescuing artifacts, artworks, information, endangered species and more. They've been doing this throughout the centuries, but now they're about to meet up with the year 2355, when their mission will end. Will they be retired with honor and rewarded for their service? Or is there a more macabre fate in store for them? Rumors about their future have abounded for centuries, and now the natty Literature Specialist Lewis and Facilitator Joseph, born in the Neolithic era, are searching for the truth, as well as for their missing friend, the Botanist Mendoza, who has disappeared, perhaps sent hundreds of thousands of years into the past, following her travails in the third book in the series, Mendoza in Hollywood. Readers unfamiliar with that novel (Baker provides a brief summary of the previous books) may wonder at the intensity of their quest, but Mendoza's whereabouts may reveal exactly what the company has in mind for the operatives it no longer wants in the field. Bouncing between centuries and locations (an interlude in San Francisco's Ghirardelli Square in 2276 is especially amusing), Baker's latest stands on its own and will entice newcomers to previous titles in the series. (Feb.)
Copyright 2000 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

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YOU KNOW SOMETHING, father? Sin exists. Read the first page
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Average Customer Review
4.3 out of 5 stars (20 customer reviews)
 
 
 
 
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5.0 out of 5 stars And I thought the world was ugly *now*!, April 8 2004
By David Roy (Vancouver, BC) - See all my reviews
(TOP 1000 REVIEWER)   
This review is from: The Graveyard Game (Hardcover)
Four books into Kage Baker's science fiction series about "The Company," and things are getting quite interesting. The Graveyard Game is yet another standout addition to a series that doesn't stop, as we learn even more sinister secrets about the Company and how it handles the immortals that it has created. Baker's writing seems to have matured, tackling an even broader story that encompasses not only the personal (as she has done superbly before) but also the politics. She takes bits and pieces that have only been hinted at in previous books and ties them up, leaving us with even further questions about what is going to happen. With three more books left in the series (and the next one is coming out this year!), the situation is wide open. I love being along on this ride, and part of me wishes it wouldn't stop. With The Graveyard Game, Baker continues the roll she's been on since the hiccup that is Sky Coyote (and I say this to indicate that I don't necessarily like everything she's written).

The Graveyard Game opens in 1996, with one of Mendoza's best friends (Lewis) wondering what happened to her, especially after he briefly encounters a version of her that was inexplicably thrust forward from 1862 (before she ran away). He tries to recruit Joseph into his search, who is more than willing to join. It seems he thinks he saw Mendoza and her lover in 1923, plus he feels responsible for her. Years pass as their investigation continues, and they uncover more and more dirt on the Company. Why do some operatives disappear with no record? Why, as the 24th century approaches (this book actually ends in the late 23rd century), do secrets become even more impenetrable? Why is there little record of what happens leading up to 2355? Why does Mendoza's lover keep reappearing, and what is his connection to the Company? And, most importantly to Lewis as events unfold, who are the people who seem to know about the immortals and also seem to know how to damage one?

Baker throws us a bit of a change-up in The Graveyard Game. Despite there being a lot of personal interaction (especially between Lewis and Joseph) that Baker excels at as usual, the most interesting thing about the book is the world that Baker has created. As time passes in great chunks, she is able to show us how much the world has changed, and it's not very pretty. Britain has enforced veganism, personal interaction is almost forbidden. The birth rate has plummeted as people spend more and more time paying attention to their inner child and not having any real ones. It's against the law to do anything that might be bad for you (heaven forbid if you have a beer!). People get around this by living in the wilds, or out on sailboats in international waters.

Every time the scene shifts years, Baker takes a bit of time to tell us what's going on in the world. The best part, though, is that it's not as much of an infodump as it might be. All of this is told in the context of telling us what Lewis is up to, or Joseph. Many of the details slip out in the narrative. Sometimes it's used to explain just what the other immortals are thinking, especially as we get nearer the time of "The Silence" in 2355. They see this world as it approaches, and they have to wonder just what they are saving all of this stuff for.

Factions are starting to form inside the Company operatives, and many of them are just disappearing. Joseph seems to know a bit about what is going on, but his investigations get increasingly dangerous. He tries in vain to keep Lewis out of most of the danger, and watching Baker handle the relationship between these two is great. Lewis is a bookish, Noel Coward type who is at home in a library. He just won't let his investigation of Mendoza's lover go, despite Joseph's warnings. Joseph is the same character we've known and loved in the previous books: sarcastic, intelligent, witty and dedicated. You can tell that he feels deeply about Mendoza, almost like a father-figure (since he did recruit her into the Company) and he's increasingly horrified as he uncovers more and more about the Company he's serving. He's also very loyal, both to Mendoza and his own father-figure who disappeared a long time ago.

The Graveyard Game features these two immortals at the expense of everybody else. There are some other immortals in the book who are well-characterized, but they don't get the extensive treatment. We do see some familiar figures from past books throughout the course of Joseph's search, and that's always a pleasure. Baker handles them all deftly, giving us just enough information so that we think we know them without having to delve too deeply into them. She also handle the switch from personal to action very well, with a vivid description of a battle between three immortals and a Roman unit that was obliterated in England in the 1st Century.

I can't say enough good things about The Graveyard Game, or this series in general. You owe it to yourself to pick it up. Don't let the second book get you down. Just read it and absorb the Company politics, and then move on. If you do, then you'll be rewarded with wonderful books like Mendoza in Hollywood and this one.

David Roy

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5.0 out of 5 stars exellent epic escapist science fiction, Jan 24 2004
By A Customer
This review is from: The Graveyard Game (Hardcover)
I can definitely count Kage Baker as one of my favorite authors (as well as Daniel Keys Moran and Dan Simmons). I have enjoyed all of the company novels and this was no exception. The storyline is quite complex and has some of the most well developed and intricate characters that I have ever read; they also possess a quality that most characters in novels recently have lacked: you actually care what happens to them and how they evolve! So to the person who said "Baker may be losing his grip on the plot" well ... first of all if you have truly READ the books you would know that Kage Baker is a LADY and second, the story is only expanding and becoming truly intricate. Thank you and good night!
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5.0 out of 5 stars Baker's Best yet!, April 25 2003
By A. Lipkin (Watertown, MA) - See all my reviews
(REAL NAME)   
This review is from: The Graveyard Game (Hardcover)
There's something wonderful about watching an author's style evolve. In her earlier novels of the Company, Kage Baker was clearly having fun, but at times (notably in Sky Coyote), she seemed to sacrifice character development for cheap humor. In her fourth novel, The Graveyard Game, she has proven to be capable of fully integrating the tragedy of her erstwhile heroine, Mendoza, with solid, complex character development.

The Company is a shadowy organization (officially called Dr. Zeus) that has mastered time travel and immortality, and the cyborgs they've created as a part of their immortality process are the stars of the series. Mendoza, the heroine of the first and third novels, is this novel's macguffin. Her arrest at the end of Mendoza in Hollywood is unknown to all but a few Company operatives, and when, in the year 1996, Facilitator Joseph (who rescued Mendoza when she was a child, and views himself as her father), and Literature Specialist Lewis (who has been in love with Mendoza for centuries) find out about the arrest, they set out to discover what happened to her.

Of course, since the Company monitors its agents remotely, and since few know what has happened, their quest spans hundreds of years, and starts to uncover the vast conspiracy that was only hinted at in Sky Coyote. Joseph already knew something was amiss -- the Enforcers, a group of Company operatives from the old days, when violence was a more common tool of the Company, have all vanished. Joseph's own "father," Badu, is among the missing, and he left an encrypted clue about his fate with Joseph (from which the book gets its title).

Lewis, meanwhile, is uncovering even more unsettling news about Mendoza's fate, and that of her second human lover, Edmund Bell-Fairfax. Events that had previously been thought to be coincidences now appear to have been contrived by the Company. And the Company itself seems to have dark origins that were only hinted at previously. As Lewis and Joseph delve further into the conspiracy, and as the 24th century (and the official creation of the Company) approaches, the book takes our heroes down a paranoia-laden path, as they find reasons to distrust both their human masters at the Company and even some of their fellow cyborgs.

Although Baker takes us through three centuries of conspiracies and tragedy (especially as we discover the fates of Mendoza's colleagues from the previous novel), she paces The Graveyard Game wonderfully, fleshing out Lewis and Joseph as genuinely interesting characters, providing some wonderfully humanizing (and humorous) moments along the way, including a delightful scene in which our heroes go on a chocolate bender -- chocolate having the same effect on them as alcohol on mortals. Lewis's love of Mendoza (and his obsession with Bell-Fairfax), and Joseph's anguish at losing both his father and his daughter, add a depth to their quest for the truth about who they are, and who they work for. This makes the tragic denouement all the more poignant.

Baker's writing style has come a long way over the course of four novels. She has moved from writing fun romps to writing some of the best character-driven science-fiction out there. With The Graveyard Game, she has proven that she deserves to be placed on the same shelf as such writers as Connie Willis, John Barnes and Nancy Kress. It would be a delight to see her shortlisted (and even winning) a World Fantasy Award in the near future.

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Most recent customer reviews

4.0 out of 5 stars Baker may be losing his grip on the plot . . .
This fourth volume in the series is a considerable improvement over the last two. Things are coming to a head among the cyborgs employed (owned) by the Company, as time marches on... Read more
Published on Mar 28 2003 by Michael K. Smith

5.0 out of 5 stars Best so far!
This book is my favorite, so far. It was much more interesting than the last two. Lots of 'strings' left hanging for the next book. Can't wait to see what happens next. Read more
Published on Jan 31 2003 by MBG Bookworm

4.0 out of 5 stars You weren't expecting closure... or were you?
I have to admit that my review is going to be a bit skewed because I was definitely expecting things that this book did not deliver. Read more
Published on Jun 19 2002 by Kim Unertl

4.0 out of 5 stars The Baker Game
Oh, golly.

If the Dr. Zeus series were a watch, with the denouement sitting at 12:00 midnight, "The Graveyard Game" would tick us forward to one minute prior to... Read more

Published on Jun 18 2002 by Patrick Burnett

5.0 out of 5 stars There goes another good night's sleep
If you have an early meeting tomorrow morning, DO NOT start reading this book tonight.
Published on Feb 4 2002 by Esther Schindler

5.0 out of 5 stars all coming nicely to a boil...
Here's the trick: Give enough details about a span of two centuries worth of human history and technological innovation without getting bogged down in every detail of every... Read more
Published on Jan 19 2002 by Chris B

2.0 out of 5 stars thoroughly unimpressed
The premise is that there are a number of immortal cyborgs doing mostly nothing for decades. They have amazing nano-repair robots inside them and can deal with anyhting except... Read more
Published on Jan 12 2002

3.0 out of 5 stars Graveyard Game
Very creative concept. Wide scope - all of human history. Quite science fictionish with the cyborgs and all. At times very amusing. Not entirely satisfying. Read more
Published on Sep 30 2001

4.0 out of 5 stars What's next?
I found this one more intriguing as we get closer and closer to 2355. The only problem I have is all of Ms. Baker's obscure hints as to past events. Read more
Published on Sep 13 2001

5.0 out of 5 stars The conspiracy deepens
Each new Company book adds so many new twists on the political intrigues, physics and players that I end up rereading a good deal of what's gone before just to marvel at the... Read more
Published on Aug 16 2001 by Kimberly

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