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Keep on the Borderlands
 
 

Keep on the Borderlands (Mass Market Paperback)

de Ru Emerson (Author) "Autumn came late to the southern borderlands of the realm ..." En savoir plus
2.6étoiles sur 5  Voir tous les commentaires (8 évaluations de client)

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Keep on the Borderlands was one of the very first D&D adventures, so seasoned gamers remember this product from their early days, and newer gamers will recognize it from the 25th anniversary rerelease.

Greyhawk novels are based on the classic D&D modules from this world and provide readers with the same kind of feeling that they get playing classic D&D modules.

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Autumn came late to the southern borderlands of the realm. Lire la première page
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2.6étoiles sur 5 (8 évaluations de client)
 
 
 
 
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1.0étoiles sur 5 Ungh, Juil 11 2003
Par "goldmarble" (Portage, MI United States) - Voir tous mes commentaires
Flat characters. Horrible, plastic emotions at their best. Don't read this. It hurt me.
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3.0étoiles sur 5 Better than Emerson's Other Grayhawk effort, but still weak, Mai 27 2003
Par Steven Sammons (Auburn University, AL United States) - Voir tous mes commentaires
(REAL NAME)   
I found that this book was better than Ru Emerson's first Grayhawk book, Against the Giants, but had some of the same problems. While the characters are more fleshed out in this book, and the pace is a little more subdued (there are actually are some down times), I still found the overall plot to be thin and weak. Two groups of caravan guards meet up at an old Keep in the hinterlands and decide to team up and go after some bandits that are terrorizing the Keep. Why? Well, for treasure of course! For glory! Because they are bored with being caravan guards! Those are at least three of the reasons given. So off they go, bumbling around until they actually find and destroy the bandit camp.
Next the Castellan wants them to go off into the wilds and defeat a bunch of monsters living in some caves. So off they go! Why? See above. While the characters do have some depth and interact with each other in a believable manner, the plot tends to be thin because the reasons for these adventures are thin. The best parts of this book concern the swordswoman Eddis and the little girl first known to us as simply Blot. There are some truly touching moments when Eddis realizes what she gave up for the adventuring life (family, kids) and whether or not it was a good choice for her. She also realizes that she actually likes kids and maybe would like to raise this little girl. The worst parts of the book occur anytime Jers appears, which is unfortunately a lot, since he is a main character. Jers is a cardboard alpha male, consisting of so many testosterone-laden stereotypes that it is hard to imagine that he can walk around, much less fight. He is impulsive. He has little thought for his life or anyone else's. He seeks after glory and treasure. He has no social skills whatsoever. He is a 12-year old in a 25-year old's body. I found this character to be particularly unbelievable. He's like Howard Stern with a sword.
Perhaps the most disappointing aspect of this book is the hastily contrived ending, which was a little too abrupt for my taste. This is a similar problem to Emerson's other book, Against the Giants. If you do read it, don't expect much out of the ending, 'cause it's not there.

Anyway, if you are into the game and like to read, you will enjoy this book, particularly if you have gone through the module. If you are just a fantasy fan, move on- there are way better books for you to spend time over than this one.

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2.0étoiles sur 5 No real characterization, thin plot, Avril 28 2003
So very little happens in this book. The whole thing is just "fight a bunch of monsters, make camp, fight some more monsters, go back to town, fight some more monsters". Seriously, it's a book version of the game Baldur's Gate. I know that it is a book written off of a D&D module, but, to me, there ought to at least be a story outside of [fight] & slash, rest, [fight] & slash. There is just the tiniest hinting at developing the characters and even then, it is just to define them as a certain ...type. The only reason I even bothered to give it 2 stars was because the combat is decently written. It was a fast read and not entirely unenjoyable, but I would not recommend this book to anyone who had not played the module.
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Commentaires client les plus récents

3.0étoiles sur 5 OK for a quick read
Well, I haven't played the original module, but I have enjoyed the other Greyhawk books, so I did pick this one up. Read more
Publié le Sep 9 2002 par Aaron G. Rhoads

3.0étoiles sur 5 A so-so book based on the adventure
Reading Keep on the Borderlands appeared to be like going through a rather impersonal memoirs of "How I tamed the Borderlands", written by Eddis and Blorys, mercenaries... Read more
Publié le Jui 18 2002 par snowy

3.0étoiles sur 5 Adventure Game in novel form
Swordswoman Eddis has just finished a job as a caravan job and is looking for a little relaxation when a new opportunity opens. Read more
Publié le Janv. 17 2002 par booksforabuck

4.0étoiles sur 5 It's the module brought to life.
It may be a little thin on plot but it was a real pleasure to dig out my old Keep on the Borderlands module (first I've seen it in over 15 years! Read more
Publié le Janv. 4 2002 par garyg85

2.0étoiles sur 5 Reads Like a Role-Playing Game
Two Important Notes: 1) I am not a role-playing enthusiast; 2) This book is based on one of the original Dungeons & Dragons role-playing adventures. Read more
Publié le Nov. 21 2001 par Wesley Smith

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