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Magic of Faerun: Forgotten Realms Accessory
 
 

Magic of Faerun: Forgotten Realms Accessory (Paperback)

de Angel Leigh McCoy (Author), Sean K. Reynolds (Author) "While a surprisingly large portion of the creatures of Toril can use magic, few actually bother to understand its origin, why it works, and how..." En savoir plus
4.2étoiles sur 5  Voir tous les commentaires (17 évaluations de client)

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Discover the Power and Master the Art

Magic pervades Faerun. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master or the player of a spellcaster in the Forgotten Realms setting needs to know.

* More than 200 new spells
* Almost 200 new magic items
* 11 new prestige classes

To use this accessroy, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting.

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While a surprisingly large portion of the creatures of Toril can use magic, few actually bother to understand its origin, why it works, and how it functions. Lire la première page
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Plat recto | Droit d'auteur | Table des matières | Extrait | Index | Plat verso
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17 évaluations
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4.2étoiles sur 5 (17 évaluations de client)
 
 
 
 
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4.0étoiles sur 5 Very good source book, but lacking in some areas., Avril 20 2003
Par Un client
Overall i think this book did a pretty good job of introducing Faerunian magic and a brief background. There were interesting prestige classes, feats, skills, and other extras that i felt were a very good addition. The only real problem, and i think it's a big one, is the fact that after having initially bough the Faerun World book, and THEN the Magic of Faerun, there were many spells in the first book that were NOT in the Mag. of Faerun!! I felt like the writers should have placed all magic spells from the Faerun World book into the Magic of Faerun spell list. It only makes sense. Had i known this i might not have bought it. It pisses me off that much.
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4.0étoiles sur 5 Mmm...useful magic..., Jui 13 2002
Par Brad Smith (Arlington, VA) - Voir tous mes commentaires
(REAL NAME)   
You know, I didn't really mind paying for this. Sure, it's overpriced, but it's darn useful.

This book is, rather obviously, intended primarily for Forgotten Realms. I still think that the setting is on the rather obnoxiously silly side, but the material is more or less first-rate, and thus easily stealable for better d20 settings.

The meat of this book is the massive number of new spells, a great number of which are useful. There's Speed Swim (1st-level spell, gives a Swim speed of 30), Hunter's Mercy (ranger spell, 4th-level, if the arrow hits, it crits), and the utterly awesome Wieldskill (1st-level spell for clerics of Gond, gives +10 competence bonus to ANY skill, or a half rank in one skill you don't have, *or* any feat). All classes get good spells, and some are multi-use; Mace of Odo, for example, can be used for damage or to block incoming spells.

You'll also find a good chunk of the book devoted to the various methods and practices of magic in Faerun, including sample temples, mage guilds, mage fairs, and odd schools of magic. These are okay, but not particularly great.

There are also nifty prestige magic-based prestige classes, like the mystic wanderer, mage-killer, and the Harper Mage and Harper Priest. There are mostly okay, though some are too dependant on the setting to be useful elsewhere. The Guild Mage of Waterdeep is an almost exact copy of the Mage of the Arcane Order from Tome & Blood.

Magic items and stuff are also well-represented. There are a great many new weapons and armor enchantments, as well as specific varieties of items. Some aren't particularly useful; the Rod of Cats springs to mind as one of the more pointless items (yes, darkvision is nice, but there are easier/cheaper ways of doing that...). The magical materials available are greatly expanded, including special weapon/armor materials and gems that enhance spells. Last, but not least, you'll find a selection of monsters and templates that appear in the setting.

All in all, this is a pretty decent book. The production value is very high, and they obviously put a lot of effort into it. If I liked Forgotten Realms at all, it'd get 5 stars.

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5.0étoiles sur 5 Superior Realmsian Flavor, Mai 31 2002
Par T "cloakmask" (RI United States) - Voir tous mes commentaires
This simply is more meat, more flavor, for the Forgotten Realms Campaign Setting - and of exceptional quality.

MOF knows the importance of discussing the more aesthetic points of magic in the Realms, shows many intriguiging prestige classes like the Master Alchemist and Mage-Killer. It also has many spells and magic items that contribute to a true Realms feel, using the names and based on the history of powerful characters or events of that world. For example, powerful magic rings created for the great military commanders and soldiers of Cormyr, and new magical enchantments for weapons and armor such as Impact - a version of Keen that exists especially for increasing the critical damage potential of bludeoning weapons - and Magic Eating.

Highly recommended supplement to the FRCS that will see a lot of utility by both players and DMs who enjoy the high-magic world of the Realms.

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Commentaires client les plus récents

5.0étoiles sur 5 Darn Good! Meaty and Filling!
MoF is excellent. I've played D&D through its various incarnations since 1977, and the Forgotten Realms since the early 80's. Read more
Publié le Avril 21 2002 par khelrane

1.0étoiles sur 5 Where's the Beef!
The quality of the book was fine, a little pricey IMHO, but of acceptable quality, however, I was sorely disappointed in this product's lack of meaty rules and real content and am... Read more
Publié le Mars 15 2002

5.0étoiles sur 5 Spellbound.
This is one heck of a Forgotten Realms supplement. I can only recomend it enough.
The book starts off with a very good section about the different kinds of magic around Fâerun,... Read more
Publié le Oct. 25 2001 par Martin Skou

5.0étoiles sur 5 Excellent and Creative Magic Items
I know, what a descriptive title. But its true. The reason I gave this book five stars is because it has the interior design and layout that i loved about the Forgotten Realms... Read more
Publié le Oct. 18 2001 par Mark Mellen

5.0étoiles sur 5 Curse the FR design team!
My only complaint about this book is this: that I didn't publish it first!

Anyone who loves the Forgotten Realms and plays 3rd Edition D&D should revel in what this book has... Read more

Publié le Oct. 17 2001 par Richard Feldmann

3.0étoiles sur 5 A good book, but nothing worth wetting yourself over.
Spells, Classes, Magic Items, and a bit of discription of special realmsian magic types, materials, and such. Read more
Publié le Oct. 11 2001 par rms-reads

5.0étoiles sur 5 Good Addition to Many Campaigns, not just FR
I admit that I was worried when I purchased this book. Supplements such as Tome of Blood and Sword and Fist had made me leary of the paperback supplements that were being... Read more
Publié le Sep 23 2001 par Hrafn

4.0étoiles sur 5 An intriguing addition to the Forgotten Realms setting
There is a lot about this book, Magic of Faerun, that recommends itself to the D&D enthusiast. Aside from adding a wealth of new detail to the Forgotten Realms setting... Read more
Publié le Sep 4 2001 par R. Engen

5.0étoiles sur 5 Wow, what a great book!
Pound for pound, this is one of the best D&D accessories Wizards of the Coast has produced. I made the mistake of buying Tome and Blood just before this beauty came out. Read more
Publié le Sep 4 2001 par James R. Jenkins

4.0étoiles sur 5 What's a Fighter to do?
As I have oft stated in my gaming reviews, I'm a fighter... I like to hit things with pointy-things and am prone to take Feats like Improved Initiative, Weapon Focus, Weapon... Read more
Publié le Sep 4 2001 par Brian K. Eason

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