Vous voulez voir cette page en français ? Cliquez ici.

14 used & new from CDN$ 26.99

Have one to sell? Sell yours here
 
 
Revised Dungeon Master's Guide: Dungeons & Dragons Core Rulebook
 
 

Revised Dungeon Master's Guide: Dungeons & Dragons Core Rulebook (Hardcover)

by Wizards Team (Author) "In your role as Dungeon Master, you're the focus of the game ..." (more)
3.2 out of 5 stars  See all reviews (25 customer reviews)

Available from these sellers.


2 new from CDN$ 69.79 12 used from CDN$ 26.99

Customers Who Bought This Item Also Bought

D&D Revised Monster Manual (Edition 3.5)

D&D Revised Monster Manual (Edition 3.5)

by Wizards Team
Revised Player's Handbook: Dungeons & Dragons Core Rulebook

Revised Player's Handbook: Dungeons & Dragons Core Rulebook

by Wizards Team
D&D Rules Compendium

D&D Rules Compendium

by Chris Sims
Complete Warrior: Dungeons & Dragons Accessory

Complete Warrior: Dungeons & Dragons Accessory

by Andy Collins
Dungeon Master's Guide II: Dungeons & Dragons Rulebook

Dungeon Master's Guide II: Dungeons & Dragons Rulebook

by Jesse Decker
Explore similar items

Product Details


Product Description

Product Description

Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.

The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.

Inside This Book (Learn More)
First Sentence
In your role as Dungeon Master, you're the focus of the game. Read the first page
Explore More
Concordance
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
Search inside this book:

Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organize and find favorite items.
Your tags: Add your first tag
 

What do customers ultimately buy after viewing this item?

Revised Dungeon Master's Guide: Dungeons & Dragons Core Rulebook
79% buy the item featured on this page:
Revised Dungeon Master's Guide: Dungeons & Dragons Core Rulebook 3.2 out of 5 stars (25)
D&D Rules Compendium
6% buy
D&D Rules Compendium
Forgotten Realms: Campaign Setting
6% buy
Forgotten Realms: Campaign Setting 4.6 out of 5 stars (64)
Complete Arcane: A Player's Guide to Arcane Magic for all Classes
5% buy
Complete Arcane: A Player's Guide to Arcane Magic for all Classes 3.5 out of 5 stars (2)

 

Customer Reviews

25 Reviews
5 star:
 (9)
4 star:
 (3)
3 star:
 (4)
2 star:
 (1)
1 star:
 (8)
 
 
 
 
 
Average Customer Review
3.2 out of 5 stars (25 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most helpful customer reviews

 
4 of 5 people found the following review helpful:
5.0 out of 5 stars Fantastic if you're upgrading from 2nd ed., Jul 21 2003
By M. Miller (Dallas, TX United States) - See all my reviews
(REAL NAME)   
The D&D 3.5 core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monstrous Manual) represent the newest and best incarnation of the greatest roleplaying game of all time. Many reviews have focused on the differences between versions 3 and 3.5. As someone who "skipped" version 3, I am reviewing these books as a newcomer to the d20 system. This is one of the most coherent, most streamlined, easiest to use roleplaying games I have ever seen. Everything about these books is top notch, from the binding, to the paper quality, to the editing. There is room for tremendous depth of play here. The character creation system strikes an ideal balance between detail and ease of use. Created characters will be rich and unique -- perfect for that extended campaign. The information contained in the DMG and MM are everything a new DM needs to get a great game up and running. If you're new to D&D, or if you're upgrading from versions 1 or 2, I highly recommend these books.
Was this review helpful to you? Yes No (Report this)



 
2 of 3 people found the following review helpful:
5.0 out of 5 stars A better revision than the 3.5 PHB, Jul 21 2003
Even if you refuse to pick up the 3.5 PHB, I seriously recommend getting the 3.5 DMG, for these reasons.

1) More prestige classes. The ones in the old 3.0 were subpar; the new ones added are great, even through they should have left out the Red Wizard one if they insist on it being a Forgotten Realms only class.

2) You want to have extra-planar or epic level adventures. Well, you can buy the new DMG and skip buying the Manual of the Planes and Epic Handbooks, as the core stuff in both books is in the new DMG as well. However, you probably don't want to use the Epic system used here, as without the Epic Book's spell seeds, spellcasters are rather subpar.

The new DMg is basically the old DMG with all the best stuff from the past 3 years included. A must buy for any DM, even if you have the old 3e DMG, especially for the ... price.

Was this review helpful to you? Yes No (Report this)



 
5.0 out of 5 stars Great Book, BUT NOT FOR PLAYER CHARACTERS, only for DMs, Jul 10 2004
By A Customer
If your a Player-Character, and are reading this review, then SHAME ON YOU! As it -clearly- states at the begining of the Dungeon Master's Guide, Player-Characters HAVE NO BUISINESS READING THE DUNGEON MASTER'S GUIDE. It is for DUNGEON MASTERS
-ONLY!!-
Shame shame shame You only have the right to read the Player's Handbook.... You should be ashamed of yourselves.
Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
Most recent customer reviews

3.0 out of 5 stars Great for the unitiated, but disappointing for veterans
I've played D&D since the early 1980s when I was introduced to Advanced Dungeons & Dragons. Dungeons & Dragons has gone through many evolutionary changes to reach its... Read more
Published on May 9 2004 by Keen Anthony

1.0 out of 5 stars Might as well call it something other than D&D
As someone who was first exposed to D&D in the late 70s, I have to say that this game is not what it used to be. Dungeons and Dragons 3. Read more
Published on Mar 11 2004

5.0 out of 5 stars 3.5 is not your old 3.0
Well when they did 3.5 I would have thought that is was a fill in on the holes in 3.0. It is not. Most things have the basics from 3. Read more
Published on Dec 17 2003 by David C. Harris

5.0 out of 5 stars Dungeon Master
D&D is a great game. You need a dungeon master to play it. He needs this book. If he is poor and can't afford it print out the SRD from wizards. Read more
Published on Nov 8 2003

3.0 out of 5 stars If you're new to DMing you'll want this book
First things first: I don't think Wizard is releasing this because they are money grubbers. But I *do* think this book says something about their poor quality control &... Read more
Published on Oct 29 2003 by Slant6 Valiant

1.0 out of 5 stars Bad move, very bad move
Changing the Player's Handbook is already hardly arguable, since the changes cover in fact a dozen or twenty pages, and that the game seems "changed without being... Read more
Published on Oct 1 2003 by Benoist Poire

5.0 out of 5 stars a good all around upgrade
while its nowhere near as big of an upgrade as 2.0 to 3.0, its not meant to be. every change i can find is a good one and/or happened for a good reason, as well as confusing rules... Read more
Published on Sep 18 2003 by James Whitney

1.0 out of 5 stars Burn the damn thing.
3.0 was a breath of fresh air into the D&D genre. A new system with new rules that kept most of the flavor of the 2nd edition of the game. 3. Read more
Published on Sep 9 2003 by Chris

4.0 out of 5 stars Well Done Upgrade
In the 3.5 upgrade for the D&D system, this book probably contributes the least. Still, it is worth the price, as it adds a few things, like rules for planar travel and... Read more
Published on Aug 28 2003 by Brian J Corvello

1.0 out of 5 stars Second Edition is still King.
Bought the three 3rd Edition core rulebooks.Read and playtested them, and all I can think of to say good about these 3rd Edition Manuals(and now 3.5.. Read more
Published on Aug 16 2003 by S. Dotson

Only search this product's reviews



Listmania!


Look for similar items by category


Look for similar items by subject


Feedback


Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.