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The League of Extraordinary Gentlemen - Volume 2
 
 

The League of Extraordinary Gentlemen - Volume 2 (Hardcover)

by Alan Moore (Author)
3.8 out of 5 stars  See all reviews (19 customer reviews)

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Product Description

From Amazon.co.uk

The League of Extraordinary Gentlemen Volume II finds cocreators Alan Moore (writer) and Kevin O'Neill (artist) back on familiar ground, revisiting the classic Victorian-era characters that they used to such effect in the bestselling and rightfully acclaimed first volume. It's a superhero tale, but--as expected from Moore--a rather unconventional one. This League is drawn from some of the classic characters from English literature: Alan Quatermain, Captain Nemo, Hawley Griffin (the Invisible Man), Mr Hyde and Miss Mina Murray (formerly Harker, the heroine of Dracula). And this tale is taken directly from HG Wells' classic War of the Worlds, as Martian invaders (complete with tripods and heat rays) begin to land in England, bent on conquest. They seem unstoppable as they rage across the countryside towards London, but they hadn't counted on the League, or the eccentric genius of Dr Alphonse Moreau.

As with the first League of Extraordinary Gentlemen, it's the meticulous sense of era and place that makes volume II a success. The minutia of Victorian England is set seamlessly alongside objects and ideas that never appeared outside of myth and legend, while references to other famous fictional characters and events are casually introduced, then quickly tossed aside. And, of course, it's a ripping yarn, in the classic Boys' Own style (right down to the cliff hanger-style, end of chapter narrations). However, unlike volume I, there are several scenes that aren't suitable for all readers (particularly "those of a delicate disposition"). It's almost as if Moore and O'Neill, anticipating the heightened interest that 2003's League of Extraordinary Gentlemen film would bring, have willingly set out to shock and even alienate newer readers. So there's a fairly explicit sex scene, some rather brutal violence and, perhaps most unnerving, it's almost inevitable that no reader will ever look at Rupert the Bear in the same way again. --Robert Burrow --This text refers to an out of print or unavailable edition of this title.



From Publishers Weekly

Moore continues his trip through pulp genres with this second volume of The League. This collection includes plenty of faux-Victorian backup material, including the comic book series' original covers, and a lengthy prose short story by Moore. Although the film version was a bust, the source material remains an enjoyable, beautifully executed adventure series. Set in an alternate, technologically advanced 1898 London, the story finds legendary literary heroes Allan Quartermain, Captain Nemo, Hawley Griffin (the Invisible Man), Edward Hyde and Mina Murray fighting battles that the British Empire can't handle without them. Here, the eclectic team is defending Earth from a Martian invasion, partially set in motion by another pulp hero, Edgar Rice Burroughs's John Carter of Mars. Moore spares no opportunity to play up the team's origins. Edward Hyde, the monstrous side of Dr. Jekyll, is a nasty brute, while Nemo is an imperious egomaniac, and the once-dashing Allan Quartermain is in the twilight of his powers, yet manages to romance Mina Murray, of Dracula notoriety. Moore remains faithful to the stories' structures (e.g., the Martian invasion is a pulpy romp, complete with burning farm houses, silly-looking creatures and plenty of political intrigue). O'Neill, his artistic collaborator, continues his fine run on the series. His drawings are influenced by 19th-century woodcuts but remain loose and lively. His exquisite renderings of machines and urban landscape remain a reason to look at this series—rarely has an adventure comic been so much fun to observe.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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Customer Reviews

19 Reviews
5 star:
 (8)
4 star:
 (5)
3 star:
 (1)
2 star:
 (4)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (19 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
2.0 out of 5 stars Not as solid as the First, May 10 2004
By R. Rodgers "grimcarnage" (United States) - See all my reviews
(REAL NAME)   
Unless you are a die-hard Moore fan, pick up volume 1 and leave #2 on the shelf.

The two stars is for the consistent quality of the artwork and thats about it. I like Moore, but this story falls way short of the first LXG and tends to cover it's lack of plot with a pointless romance and ridiculous traitor sub-plot.

The fact that it was released as a harccover with an over inflated pricetag doesn't help matters either. After reading the first LXG I was entertained and delighted with my purchase. After finishing this installment I shook my head in anger at the money and time wasted.

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1 of 1 people found the following review helpful:
2.0 out of 5 stars Less is Moore..., Feb 27 2004
By Arthur F. McVarish (Houston, TX USA) - See all my reviews
(REAL NAME)   
THE LEAGUE OF EXTRAORDINARY GENTLEMEN Vol II is exercise in what Texans proverbially judge "all hat and no cattle".Kevin O'Neill's art work is unsettlingly imaginative. It nicely complements Alan Moore's propensity for PM perversity. But Moore's raising of the ante(his project to de-mythologize/Deconstruct Western Heroism)collapses in dreck/murk of what hopefully will be the last mission of LXG. Plundering richly from imagination of H.G.Wells, Moore's replay of THE WAR OF THE WORLDS could have been astoundingly successful. Instead...while treating readers to bizarre wonders of madman vivisectionist/genetcist Dr. Moreau turned CBR Anti-Christ...he feels incumbent upon himself to render Allan Quatermain as ridiculous, "Viagra"-driven bounder and Mr. Hyde as vengeance-driven, bi-sexual sadist whose would be reincarnation of THE BEAST (as in Beauty & The Beast)is soddened by his rape of one of the male members of LXG-turned traitor (copping from the not-too-successful film treatment)...

Failure of Volume 2 is singularly Moore's fault.The book is handsomely appointed in red leather; embossed with cryptic logo of The Masonically sponsored LEAGUE. It even affects a book marker ribbon of "Martian Red". So much class...along with amusing--if a tad smarmy--literary trivia board game...could have made this edition a classic; rather than the cult curiosity it will deservedly become. Allan Moore loves KILLING JOKES. He thrives on the kind of condescension that makes uninformed readers think they're hip because they can gleen some of his not-really-so-esoteric references,and remain Alice-in-Wonderland curious(rather then grossed-out)by deviance. Exaltation of deviance comprises Moore's decadent satire. Mythology...by its nature...comprises the sacred.Moore's "wille zu nicht" agenda to erupture profane counter-myth from the wreckage(he protests)of THE WESTERN HERO,in my estimate, fails,because Moore tries mightily to have it both ways. He wants/values heroes. And he hates them. Why? Heroes--intrinsically--embody GOODNESS. As dark son of this Dark Age, he cannot seem to stomach such luminous medicine. A dose of the undeniably talented Moore is...like flu shot or test for HIV...arguably valuable. But less is Moore(2 1/2 stars).

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1 of 1 people found the following review helpful:
2.0 out of 5 stars Lackluster sequel to a clever original, Feb 2 2004
By Thom Cuddy (Silver Spring, MD USA) - See all my reviews
(REAL NAME)   
Others have said it first. This sequel does not stand up to the original. I'm not a prude, but there was absolutely no need for the two graphic sex scenes between two of the main characters. They added nothing to the story, so I was left to gather this would be significant somehow in the third volume, if one is forthcoming. The other semi-graphic sex scene between two other main characters fit in well with the dominant member's character as portrayed in the graphic novels, but still did not need to be illustrated.
One of the group turns traitor, and strives to be a partner to the martian jelly-blobs attacking the earth. The martians appear to be trying to wipe out humanity. Why would anyone want to be the sole human left on the planet in this scenario? Just another example of little or no justification for adding a plot twist. I suppose the story's weakness lies in the limited amount of time the creators had to produce this sequel. Either way, I recommend to those who want to read the story, if you must buy it, wait for the softcover trade paperback. The hardcover is just not worth the money.
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Most recent customer reviews

2.0 out of 5 stars A Disappointing sequel
I am so disappointed with Alan Moore after reading this book. THe first one was fun, imaginative and original. Read more
Published 5 months ago by Kyle Rogers

4.0 out of 5 stars Not great literature, but a good story
In this fascinating book, author Alan Moore returns once more to his League of Extraordinary Gentlemen - a group of strange, yet capable men and women (well, woman, really) in Her... Read more
Published on May 19 2004 by Kurt A. Johnson

4.0 out of 5 stars The End of the Fellowship.
When I read THE LEAGUE OF EXTRAORDINARY GENTLEMEN VOL 1, I was completely intranced and couldn't wait until the second volume came out so that I could find out what happened to... Read more
Published on April 7 2004 by tvtv3

4.0 out of 5 stars Macabre, Lewd, and Lovely!
Half the book is a comic, and a rather morbid and ribald sense of humor pervades that half. The other half is a travel guide to the world of the League, where everything fantastic... Read more
Published on Mar 25 2004 by A. Trotter

1.0 out of 5 stars Awful Alan
This volume of Moore's League was awful. The story is inane, and does not even come close to the volume one. Its slow, dull, and uninteresting to say the least. Read more
Published on Mar 23 2004

5.0 out of 5 stars Good book but why does Amazon release graphic novels late
Why does Amazon release graphic novels late? Comic shops get them on time. Retail outlets like Borders and Barnes & Noble get them 1-2 weeks after the shops. Read more
Published on Mar 19 2004

5.0 out of 5 stars A Curiosity Compendium for our Modern Era
So what does one do after completing a masterpiece? Alan Moore undoubtedly mulled over this very question upon the completed print-run of his *Watchmen,* the 12-volume... Read more
Published on Feb 23 2004 by Ian Vance

5.0 out of 5 stars Extraordinary again.
Contrary to other reviewers, I found the second one just as exciting and interesting as the first. It shows that Alan Moore is not afraid to shake up what he started. Read more
Published on Feb 13 2004 by Hizon

5.0 out of 5 stars I loved it even more than the movie!
I just happened to be one of those people who read this graphic novel before seeing the movie and, even though the movie was surprisingly good, it couldn't even compare with this... Read more
Published on Feb 12 2004 by Shawn

5.0 out of 5 stars Wonderfully entertaining take on the Wells story
This book, a sequel to Alan Moore's initial series recounting the rise of the League, is a feast for both the eyes and the mind. Read more
Published on Jan 16 2004 by Mark Klobas

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