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Expedition to Blue Cave
 
 

Expedition to Blue Cave (Paperback)

by Ed Decter (Author), Sammy Yuen Jr. (Illustrator)
4.0 out of 5 stars  See all reviews (1 customer review)

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From School Library Journal

Grade 5–7—Cam, Shelby, and their friends, all 12, call themselves the Outriders because they like excitement. Cam explains that their "expeditions" around Surf Island often require "scavenging" things—borrowing without permission and hopefully returning them undamaged. In Blue Cave, the gang wants to observe a display of rare bioluminescent plankton. After a convoluted plot to spring Shelby from summer school, they scavenge a flotilla of boats and set off for the cave. They find a pair of crooks who are hiding an antique golden sextant stolen from rich, eccentric Mr. Thorpe. The kids recover the swag, but before they can return it to the rightful owner, the thieves kidnap Shelby's little sister and demand the return of the stolen merchandise in exchange. In Willow Key, Mr. Thorpe bankrolls a science-class field trip into the swamp, on the condition that the Outriders also explore L'Esperanza, a pirate ship sunk 300 years ago. While exploring the wreck, the friends learn that the key is being polluted by chemical dumping. Swept off-course by an underwater current, they run afoul of a gang of backwoods alligator poachers. Like characters in adventure series going back to the Stratemeyer syndicate days, the Outriders operate essentially without adult supervision, even in the most dangerous situations. They encounter—and defeat—grown-up villains through clever inventions and teamwork. The emphasis is on fast action rather than character development and the dialogue blends surfer lingo with middle school banter. While the "scavenging" aspect is, at best, ethically questionable, these titles are worth considering where there is a strong demand for series fiction.—Elaine E. Knight, Lincoln Elementary Schools, IL
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

About the Author

Ed Decter is a producer, director, and writer. Along with his writing partner John J. Strauss, Ed wrote There's Something about Mary, The Lizzie McGuire Movie, The Santa Clause 2 and The Santa Clause 3 as well as many other screenplays. During his years in show business Ed has auditioned, hired, and fired thousands of actors and actresses just like Chloe Gamble. Ed lives in Los Angeles with his family.

Sammy Yuen is the illustrator and designer of the action-packed, fun-filled Outriders series. His award-winning artwork can also be found on many other teen and tween covers or on the Web at www.sammyyuen.com. He lives in New York City, where every day is an adventure.

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Front Cover | Copyright | Excerpt | Back Cover
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4.0 out of 5 stars Courtesy of Teens Read Too, Aug 27 2007
Blue Cave got its name from the rare bioluminescent plankton that makes the whole cave light up with a wonderful blue glow...but it only happens once every seven years. If the Outriders are going to be able to see it, they must do it now. Cam Walker and the kids he hangs out with call themselves the Outriders, and they hate to be bored.

Expeditions require money and equipment, but that's no big problem. Cam manages to raise most of the Outrider's funds by "farming" golf balls...that is, searching the perimeters of the local golf course for lost balls, and selling them for twenty-five cents each to a guy who sells them back to the golfers. As the story opens, Cam is in the process of outrunning and outsmarting the guys at the golf course after he snatches a golf ball that is still in play. It's a close call, but he's good!

The equipment is usually "salvaged," or borrowed without permission of the owner, and then returned in the same condition. The big problem for the expedition to Blue Cave is to free Shelby from summer school and Schooltastic!, so that she can go, too. Shelby's parents are super-diligent at keeping track of Shelby, and this scheme requires careful planning and precise execution. Cam's schemes are outrageous, but what fun! They manage to spring Shelby from Schooltastic! and scavenge a variety of boats, canoes, and kayaks to go to the cave, which is twelve miles across open sea.

When they arrive at the cave, they discover that two people are already there, and they are burying a mahogany box that Cam recognizes as an antique golden sextant that belongs to the town's richest man, the eccentric Mr. Thorpe. He owns the most elaborate estate on Surf Island -- The Falcon's Lair. The kids know that it has been stolen. Now they just need to get it back and return it to Mr. Thorpe. But when the crooks kidnap Shelby's little sister, and the ransom is the golden sextant, the excitement kicks up a notch.

The Outriders conduct their excursions and put their dangerous plans into action without adult supervision. As Cam states in the story, "When we set our minds on something, we don't ask anyone's permission, we just DO IT." They do things that are definitely not parent approved and in some cases are illegal...stealing equipment, riding in the back of a pickup, overhauling a cell phone to obtain free service from the provider, and taking kayaks and canoes over twelve miles of open water. If kept in the right frame of mind as fiction, this is exciting reading that will especially appeal to boys.

Reviewed by: Grandma Bev
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