From Publishers Weekly
The Otherworld tends to lurk just out of sight in DeLint's (Moonheart; Spiritwalk) works, waiting for some chink to appear in the facade of his characters' lives and allow its spirits entry. This latest work is no exception; here fantastic creatures gain access to the bohemian village of Newford through the work of Isabelle, a talented young painter. Apprenticing herself to the troll-like master painter Rushkin, Isabelle learns to paint amazing creatures-creations that subsequently take on a (possibly evil) life of their own. When circumstances cause a friend's message to reach out to her from beyond the grave, Isabelle must confront her own delusional revisionist history and decide if she has the strength to use her art, and the courage to do what she must. While Isabelle's delusions and the book's implication that artists are superior beings become somewhat repetitious, DeLint is otherwise in top form here. His multi-voiced, time-shifting narrative (the story spans 20 years) beautifully evokes a sense of creative community, making it almost possible to believe that the rarified aesthetic atmosphere might well be capable of conjuring up a spirit or two.
Copyright 1994 Reed Business Information, Inc.
--Ce texte provient d'une édition qui n'est plus publiée ou qui est non diponible.
From Library Journal
Five years after the untimely death of writer and social activist Kathy Mully, two of her longtime friends-editor Alan Grant and artist Isabelle Copley-come together to publish a final edition of Mully's stories, unaware that they are about to bridge the gap between the real world and the realm that lies just beyond most humans' perceptions. In his latest crossover, de Lint (Moonheart, LJ 3/1/94) returns to the fictional Canadian town of Newford, where magical creatures coexist (for those who can see them) with ordinary citizens. He moves gracefully through the borders between reality and imagination, weaving a powerful tale about the relationship between an artist and her work. A strong addition to fantasy collections.
Copyright 1994 Reed Business Information, Inc.
--Ce texte provient d'une édition qui n'est plus publiée ou qui est non diponible.