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1 of 1 people found the following review helpful:
5.0 out of 5 stars
Pure Magic, Nov 2 2003
Never content with telling Sandman from one fixed perspective for too long, Gaiman again turns the collection on its head and has yet another character (this time 'Barbie,' a supporting player in the Doll's House), provide the orientation to the text for us. Gaiman seems to be at his best when Morpheus plays more of a supporting role in the narrative. As was the case in the stellar Doll's House, A Game of You focuses on human relationships. Although Morpheus is certainly an interesting character, in the end he is, as his sister Death previously remarked, "an anthropomorphic personification:" an idealized abstraction. Gaiman's human characters, however, are fully rounded: capable of the myriad -and often contradictory- emotions that make us flesh and blood. It's Gaiman's probing exploration of humanity that really sets the series apart from other graphic novels that choose to focus on the wearisome 'superheroes and bad guys' formula. How many other graphic novels, for example, detail the ups and downs of a lesbian couple or the anxieties of transvestism? This is ground breaking stuff, to be sure, and provides much needed realness to the medium. Barbie's adventures in dreamland bear an eerie resemblance to Frodo's in the Lord of the Rings and Dorothy's in the Wizard of Oz, and for good reason. All three works are manifestations of what Joseph Campbell terms the "hero cycle:" a rite of passage that chronicles the hero's departure and eventual return. The hero cycle is a fundamental aspect of mythology, and Gaiman's skilful usage of it affords the tale a feeling of timelessness, a structural connection to the process of myth making. The art in this series is fantastic and probably the best in the collection to date. Shawn McManus does a wonderful job of bringing out the mood of the text: note McManus' usage of nearly pure white and black cells in the first chapter to underscore the starkness of Barbie's "dream country." Somewhat jarring, however, is the fact that Colleen Doran drew the art for only the third story. Her less detailed style essentially interrupts the atmosphere created by McManus in the five other stories. Although this is the fifth text in the Sandman series, Gaiman demonstrates he has plenty of gas left in the tank. His imagination continues to propel him to new and strange places, and I'm more than willing to sit in the passenger's seat and enjoy the view.
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1 of 1 people found the following review helpful:
1.0 out of 5 stars
Dreadful, boring, aweful, Jul 28 2001
This is by far the worst Sandman novel. The story is so utterly boring, the writing is bad. I don't know what happened. The rest of the series is extremely excellent, and I recommend buying them all. Skip this one though. Uggh!!
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1 of 1 people found the following review helpful:
5.0 out of 5 stars
Fabulous, Mar 1 2000
I really don't know what to say about this volume of Sandman. It's one of the most--different. Dream is hardly in it; instead, it's about Barbie and the other tenants of her apartment in New York. And it's about identity. One of the (many, many) things I love about Sandman is that it's very deep, with important themes and so on, but the symbolism and deeper meanings will not go over your head--you like (adore!) the story enough that you want to think about it for a long time, teasing out all the meanings and "what-was-he-trying-to-say-here", and you can actually come to understand what he *was* trying to say. I love how Neil Gaiman always treats his themes so subtly, letting you understand what he means (and even when you don't, you don't feel stupid and you still follow what's going on) while never shoving things in your face.A Game Of You is disturbing, moving, and very thought-provoking at the same time. Wonderful stuff. Also, it's got Thessaly in it. I mean, Thessaly! What more do you want? I LOVE this character. I really, really want to know more about her past...That's just me, though; if you don't like her you'll still find a lot to like in this story. The art isn't my favorite, although it's never ugly. (Like...I don't know, "Calliope" maybe, or "Passengers". Come to think of it, some Sandman art is worse than others, but it's rarely downright ugly.) And the depiction of Dream is quite beautiful. What else to say? Don't start with this volume. It wouldn't be as bad to start with as, say, The Kindly Ones or The Wake, but still, as a new reader you'd get more of a feel for the series with Preludes and Nocturnes or The Doll's House; or, for less disturbing stuff, Dream Country or Fables and Reflections. If you haven't read Sandman, do so now. Oh yeah; as another reviewer said, don't read the introduction until after you've finished the story. (For that matter, better not to read any Sandman introduction until you've finished the story; the authors tend to give away plot points. But especially don't read this one.)
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