Vous voulez voir cette page en français ? Cliquez ici.

5 used & new from CDN$ 39.99

Have one to sell? Sell yours here
 
 
Beginning Game Audio Programming with CDROM
 
 

Beginning Game Audio Programming with CDROM (Paperback)

by Premier Development (Author) "You've got to start somewhere, and for learning game audio, "somewhere" is here ..." (more)
5.0 out of 5 stars  See all reviews (1 customer review)

Available from these sellers.


3 new from CDN$ 79.99 2 used from CDN$ 39.99
Looking for Textbooks? Save up to 37% on New--and up to 90% on Used
Hit the books in Amazon.ca's Textbook Store and save up to 37% on over 100,000 new textbooks shipped from and sold by Amazon.ca. For even bigger savings, get up to 90% off the list price of thousands of used listings. Learn more.

Product Details


Product Description

Product Description

No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it’s obvious that something is missing. New developments in technology enable you to do things with audio that weren’t possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. You’ll learn how to compose dynamic music and program 3D sound. There’s even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then you’re ready to dive into the exciting world of audio with "Beginning Game Audio Programming".

About the Author

Mason McCuskey is a software engineer with 8 years of commercial programming experience. He has successfully managed his own game company since 1990. In 2000, his company, Spin Studios, was one of 9 world finalists at the Game Developer's Conference 2nd Annual Independent Games Festival. He has also written dozens of articles for gamedev.net. and other Web sites. Mason is the author of "Special Effects Game Programming with DirectX" by Premier Press.

Inside This Book (Learn More)
First Sentence
You've got to start somewhere, and for learning game audio, "somewhere" is here. Read the first page
Explore More
Concordance
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
Search inside this book:

Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organize and find favorite items.
Your tags: Add your first tag
 

 

Customer Reviews

1 Review
5 star:
 (1)
4 star:    (0)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
5.0 out of 5 stars (1 customer review)
 
 
 
 
Share your thoughts with other customers:
Most helpful customer reviews

 
5.0 out of 5 stars An amazing introductory resource, Oct 2 2003
By A Customer
Computer audio programming has gained enormous momentum in recent years with the arrival of professional grade hardware at consumer prices. As a result, a surging opportunity has replaced the once desolate and antiquated field of audio software development.

Beginning Game Audio Programming provides students with the ability to implement a modern sound engine. It meticulously guides the reader through basic sound concepts, common API usage, and sound engine design as well as covering, in the process, a myriad of audio topics such as DirectPlay Voice, audio scripting, and visualization to familiarize the novice with the diverse facets of the field. This work is the ultimate tool for any aspiring sound programmer.

I recommend this book for any developer seeking an introductory course in audio programming. It provides a solid foundation of sound principles, API usage, file formats, effects, and sound engine design that are crucial to the field of game audio development.

This book carefully avoids becoming overly complex or didactic, offering descriptive explanations of the core concepts of audio programming. This refreshing outlook provides a student with a solid foundation from which to take large successive steps into the audio world.

This book is truly an excellent resource for anyone wishing to learn more about the blooming field of computer audio programming.

Help other customers find the most helpful reviews  
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
Only search this product's reviews



Listmania!

Create a Listmania! list

Look for similar items by category


Look for similar items by subject


Feedback


Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.