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Focus On Mod Programming in Quake III Arena
 
 

Focus On Mod Programming in Quake III Arena (Paperback)

by Shawn Holmes (Author) "Creating mods for Quake III is a challenging and rewarding experience ..." (more)
5.0 out of 5 stars  See all reviews (1 customer review)
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Product Details


Product Description

Product Description

You've seen the cool mods that other developers have created for games like Quake. Now you're ready to try it for yourself. All you need to dive in and start designing is a copy of Quake III, a creative idea, and this book! Master the fundamental skills you'll need as you start with the basics of mod development and Quake III weapons programming. Then move on to code interaction as you begin to alter the user interface. Step into the ranks of true mod developer as you examine the development of a custom mod and cover ideas for future enhancements. Get ready to put your ideas into action!

Book Info

This guide gives you the opportunity to expand the functionality and playability of the existing game without having to write a 3D engine. Accompanying CD contains all source code freeware and shareware tools, and a full range of models, textures, and levels to support the development of the mod. Softcover.

Inside This Book (Learn More)
First Sentence
Creating mods for Quake III is a challenging and rewarding experience. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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5.0 out of 5 stars Good Things come in Small Packages., Dec 5 2002
By A Customer
Don't let the size of this book fool you.
ID put together an incredible program with Quake series,
and this is THE book to read about it!
Good Job.
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