1.0 out of 5 stars
Agreement in Disappointment, Dec 9 2006
I would have to agree wholeheartedly with the previous evaluation of this book. They must have been in such a hurry to release it that they completely skipped on the 'strategy' part of the guide. Some more specific examples:
1) The Act I portion mentions Neeshka's quest with Leldon, and says they will continue it in Act II. No such luck - they left that out completely.
2) One real strategy point they could suggest would be to mention the pros and cons of the different entities wishing to make use of the church or the tower in your Keep. There's no mention of what they would offer and what drawbacks you could expect in the long run.
3) Same thing with how to place the available sergeants you can recruit throughout the game. I learned more about the bonuses or minuses they give the troops from cracking the modules with the toolset.
4) The list of the class-specific items could have used a "where to find" column. Its nice being told about them (recounting exactly the description you can find on the item when you locate one in the game, by the way. No new interesting info) but the most important thing is "How do I get one of these for my character? Who sells or drops it?" Silence on this issue from the almighty writers...
5) Influence. Again I must agree with the other reviewer on the lack of competence on the writers' parts for ignoring this. SPOILER WARNING: There comes a point in the game when your influence plays a major role on how things turn out, and if you want certain companions to remain as allies instead of go turncoat, you need to know how much influence you need to earn/maintain with them.
I could go on, but the bottom line is you will learn more from using the toolset to sneak around the modules and conversation files, or by going to a walkthrough created by someone who really loves the game (whom they should have hired to write the guide in the first place instead of the CEO's nephew...)