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Parka (Singapore)

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Dishonored: The Dunwall Archives
Dishonored: The Dunwall Archives
by Bethesda Games
Edition: Hardcover
Price: CDN$ 27.58
39 used & new from CDN$ 26.88

2 of 2 people found the following review helpful
5.0 out of 5 stars Revisit Dunwall again, Nov. 30 2014
Length:: 1:43 Mins

Dishonored: The Dunwall Archives is a nice companion book that adds to the story of Dishonored through excerpts gathered from individuals from Dunwall and other sources.

The book's a hardcover somewhere between A4 and A5 size. The 212 pages are filled with a mixture of artworks and text.

The excerpts could be stuff like lyrics to the songs sang by sailors, dialogue from a theatre plays, observations from travelers' journals, Overseer's findings, etc. All these provide pieces of information that adds to the world created by the game. You'll be able to learn more about certain people, government officials, the Empress, Rat Plague, whaling or even how to operate a butcher's saw. Basically, you get a different perspective of how things are, the other side of the story as told from various sources.

The artworks are wonderful. Unfortunately, there isn't a dedicated artbook for the game, so you'll have to make do with the selected pieces of artworks included in this book, which are mostly full coloured concept art.

It's an interesting book of art and fiction of Dunwall by Arkane Studios and Bethesda Softworks. Recommended to Dishonored fans.

(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)

Graphic L.A.
Graphic L.A.
by Roph Ruppel
Edition: Paperback
Price: CDN$ 31.43
24 used & new from CDN$ 19.72

2 of 2 people found the following review helpful
4.0 out of 5 stars Beautiful Graphic L.A., Nov. 27 2014
This review is from: Graphic L.A. (Paperback)
Length:: 1:29 Mins

I started following Robh Ruppel's art ever since I learned that he was behind the art direction of Uncharted 2. Back then, I was mesmerised by the staging and composition of the game's environment art from The Art of Uncharted 2: Among Thieves artbook. Robh Ruppel has a way of framing scenes such that they always look so inviting. So it's great to see this new book from him.

Many of the artworks in Graphic L.A. have appeared previously on his blog The Broadview Blog. There are additional art as well as many sketches included. The drawn subjects are mostly urban scenes from Los Angeles, hence the title of the book.

In Graphic L.A., Robh Ruppel adopts a more graphical approach to creating his illustrations. The emphasis is on breaking down scenes into geometric shapes and symbols, focus on getting the correct tonal values, and then working with that in mind to create a graphic representation of a scene. It's sort of similar to how some watercolour artists think about shapes for their paintings.

The artworks are stylised and beautiful. There's even a vector quality to his artworks that is characterised by sharp edges. The colour scheme is very tastefully done. The paintings remind me of photographs that are treated with some colour filters, or those from old school film cameras. This more vector-like style with strong symbolism is a departure from his other painterly style, which you can see in his earlier artbook Aspect Ratio and older works from his blog's archive.

There are quite a few sketches included and they are experimentation and exploration of values, shapes and silhouette. They remind me of another book Framed Ink which also touts the importance of having good value design.

Where the book falls short would be in the area of instructions and insight. The use of white space is usually plastered by tips in large typefaces. There are good tips as well as vague tips that could do with more elaboration. Some of the insightful information that I read on his blog are not in the book. I wished there could be more shared on techniques, and especially on how he thinks about colour schemes.

It's a beautiful artbook. I enjoy looking at how other artists use composition to frame their drawings, in this case Robh Ruppel is a master at doing so.

(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)

Stick Sketch School: Mastering the Art of the Stick Figure
Stick Sketch School: Mastering the Art of the Stick Figure
by Billy Attinger
Edition: Paperback
Price: CDN$ 19.26
20 used & new from CDN$ 11.30

4.0 out of 5 stars Surprisingly fun, Nov. 27 2014
Length:: 0:54 Mins

I was quite skeptical initially with the book just by looking at the cover. I mean, do you really need any skill to draw stick figures?

The thing is, this book has more depth that I expected. It focuses on giving stories and personality to stick figures rather than teaching the technical aspects of how to draw circles and lines. In other words, this book teaches you to create stick figures in such a way that people will know what your stick figures are thinking or doing when they look at them.

If you look around online sometimes you may notice that there are stick figure comic strips that are doing quite well. After reading this book, you might understand why that is so. Stick figures can be made more dynamic when you know how to make them so. Author Billy Attinger even created a company based on his stick figures.

There are several chapters in the book covering subjects such as body language, personality, emotions, creating action, aging, and the latter chapters challenges you to expand and draw animals, pop culture icons, musicians and soldiers. Each lesson is quite short with only two pages. The left page explains the rationale with illustrated examples and the right page contains instructions and is left blank for you to fill with your drawings.

It's a nice fun book on stick figure drawing and should appeal to those who like doodling.

(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)

Adventure Kartel
Adventure Kartel
by Ashley Wood
Edition: Hardcover
Price: CDN$ 58.90
20 used & new from CDN$ 58.90

5.0 out of 5 stars The Adventure Kartel art and mini-comics book., Nov. 27 2014
This review is from: Adventure Kartel (Hardcover)
Length:: 1:50 Mins

Adventure Kartel is an intellectual property created by Ashley Wood and TP Louise that consists collectible figures and artworks. In the universe, Adventure Kartel is the name of a team of misfits and oddball characters lead by Tommy Mission and Fighting JC who have to fight against Zomb MD.

Adventure Kartel the book collects the mini-comics and oil paintings created by Ashley Wood for the characters. It's a huge hardcover, almost A3 size. The gigantic size is looks impressive.

The book starts off with a ten-page comic that introduces the premise, and then it's followed by the characters being revealed one by one. There's not much of a coherent narrative as you just get bits of the story with each character. And the language is full of slangs and curse words. "Wanna go on some sh't hot adventure? Well, do ya?"

The highlight of the book is Ashley Wood's style of art. There are his characteristic rough strokes, the halftones and in this particular book the use of very toned down desaturated primary colours of yellow, red and blue. With the large page sizes, those mini comics and posters can actually fit onto one page and you can still read whatever words that are on it. The overall feel is somewhat casual, loud and spontaneous, just like artworks you may have seen in other Ashley Wood artbooks.

A few Adventure Kartel characters have been released as collectible figures under the company ThreeA. And some of the artworks in this book are seen in the posters that come with the figures.

The characters included in the book are:

Boiler Zomb
Acolyte Zomb
Dead Astronaut Gangsta
King Thumb of Nefarious 10 Finger Robot Gang
Little Shadow
Tommy Mission
Fighting JC
Ankou EX
黑夜熊猫 (Soot Wu or S8t Wu)
Hot Foot
The Golden Dolphin
Peppermint Groove
Zomb MB's Dead Easy Corp
A lot of other characters are not featured so I suppose there might be another book in the future.

This book is going to appeal specifically to fans of Ashley Wood's art and Adventure Kartel. Because it's quite a pricy, I recommend at least flipping through before purchase.

I'm not sure how many stars to rate this. If you're not an Ashley Wood fan, then the rating won't mean anything to you.

(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)

Visions of WAR: The Art of Wayne Reynolds
Visions of WAR: The Art of Wayne Reynolds
by Wayne Reynolds
Edition: Hardcover
Price: CDN$ 23.51
37 used & new from CDN$ 23.51

4.0 out of 5 stars Terrific fantasy art, reproduction could be better, Nov. 27 2014
Length:: 1:47 Mins

Wayne Reynolds is a terrific fantasy artist. The highlights of this artbook are his fantasy characters and action-packed scenes.

The fantasy art included comes from Warhammer, Reaper Miniatures, World of Warcraft TCG, Magic: The Gathering, Dungeons & Dragons, Pathfinder and other works, including personal ones. The bulk of work are from 2003 onwards. Also included are some yet-to-be-published artworks scheduled for 2014 release.

His illustrations and paintings are either printed one per page, or two per page. The book's a 256-page hardcover. So lots of artworks included. The character designs are amazing and there are so many of them. They are elaborate, detailed and look great. Creatures, warriors, spirits, etc, you name them, he has drawn them.

The action-packed scenes are quite epic. There's always the element of danger and suspense. You feel like you need to know what happens in the next scene. In that sense, the narrative and storytelling element is very well handled. I think there's a lot to be learned about dynamic composition and staging the scene with characters.

The letdown is the low resolution reproduction for many of the accompanying sketches, and some of the coloured artworks. You can really see some of the jaggedness that comes from the low resolution scans, especially for the pencil line sketches. Majority of the coloured pieces are alright but you can spot some that could be reproduced better. This book could be so much better.

Another possible downside is the lack of commentary. All the artworks are listed with title, source and year. But there not write-up on the actual work, or even the artist's career except for a one-page introduction by the publisher.

I'll still recommend this book because the art is great, reproduction's not the best, but the huge amount of art makes up for it.

(There are more pictures of the book on my blog. Just visit my Amazon profile for the link.)

Midori Foo's Book of Pictures
Midori Foo's Book of Pictures
by Midori Foo
Edition: Paperback
Price: CDN$ 35.43
21 used & new from CDN$ 35.43

5.0 out of 5 stars Colourful, beautiful, Nov. 27 2014
Length:: 1:37 Mins

Midori Foo's Book of Pictures is an impressive 320-page artbook of character art from Japanese artist Midori Foo.

It was originally published in Japan as 碧風羽画集 in 2011. This is the edition translated by Udon for the English readers. There really isn't any text except for the index of works at the back of the book. Speaking of the index, I don't know why they have it in the format where you have to flip the book 90 degrees anti clockwise, and the index does not come with pictures so you have to flip to the appropriate page to check out the artworks -- other Japanese artbooks have art thumbnails to go with the index. Not a big issue anyway.

This is in essence a character design book. Obviously the style is very Japanese so there's a strong dose of eastern oriental element to the costume designs. There are some very detailed costumes. Many you can tell are designed for video games. I suppose those characters without backgrounds are for video games. The rest are filled with elaborate beautiful backgrounds. Midori Foo has created art for Square Enix, Bandai Namco, Konami, SEGA and other companies.

Other than the warrior type, fighting game character illustrations, there are also the more flowery pieces, with the softer more feminine tones. Overall, the artworks are very colourful from the myriad use of colours. Most are female characters.

320 pages is a lot and the illustrations are printed at full page sizes with a handful at slightly smaller sizes. So this artbook is quite worth the money in that sense especially if you like Japanese character art with a preference to manga style.

(There are more pictures of the book on my blog. Just visit my Amazon profile for the link.)

20 Ways to Draw a Strawberry and 44 Other Elegant Edibles: A Sketchbook for Artists, Designers, and Doodlers
20 Ways to Draw a Strawberry and 44 Other Elegant Edibles: A Sketchbook for Artists, Designers, and Doodlers
by Zoe Ingram
Edition: Paperback
Price: CDN$ 15.87
35 used & new from CDN$ 10.78

5.0 out of 5 stars Pretty fun for kids and doodling fans, Nov. 25 2014
Length:: 0:41 Mins

Here's another book from the 20 Ways to Draw series. The series is quite popular judging by the number of reviews there are on Amazon.

If you don't already know, these are drawing books for kids. There aren't much instructions, so it's a look-copy-draw kind of book. The style is like simple caricature and cartoons.

The subject matter for this book is on food. So you get to draw more than just strawberries, but also things like other fruits, cakes, shellfish, mushroom and other edible stuff. There's none of those cooked dishes. So things to draw have simple shapes and easy to follow along and draw. For each subject, there are 20 drawn examples, so you either copy them or imagine your own and draw them.

The artist is Zoe Ingram, a freelance illustrator and designer and mum. You can check out more of her work on her website.

Just like other books in the series, this is pretty fun for kids and doodling fans

The Art of Dragon Age: Inquisition
The Art of Dragon Age: Inquisition
by Bioware
Edition: Hardcover
Price: CDN$ 27.58
36 used & new from CDN$ 26.88

5.0 out of 5 stars Wonderful art companion to the game, Nov. 24 2014
Length:: 2:14 Mins

The Art of Dragon Age: Inquisition is a large hardcover artbook that's much thicker than I expected. Although it's listed at 184 pages on Amazon and publisher Dark Horse's website, the book's actually 264 pages. That's an additional 80 pages!

Collected within is a huge amount of beautiful concept art created for the game. There are designs for characters, props, landscapes, storyboards and some story scene paintings.

More specifically, you'll see castles on hilltops, cavernous throne rooms and interiors, exquisite carvings that adorn the walls and ceilings, props such as thrones designed to reflect power of the rulers, faction banners, ancient ruins in deep jungles and other mysterious places imagined by the artists. Even the few screenshots of locations in the game looks great in terms of lighting and mood. The design is very cohesive.

Character designs are mainly influenced by medieval warriors in armour. The book includes many variations of costumes and characters. I prefer the environment and prop art to the character designs although they are pretty good as well. There are some creatures and dragons but not much. The captions that come with the artworks talking about the designs are quite insightful but too brief.

The style of art is mainly painterly, quite detailed at times to show off the architecture and history of the places. There are some rough pieces but for the most part they look wonderful in terms of textures, composition and invite you to marvel at the details.

The recent video game artbooks published by Dark Horse are all pretty good, including this one. Considering the extra pages, amount of content and quality of the art, this is certainly fantastic artbook for fans of the game and fantasy art. Good value for money.

The Art of the Simon and Kirby Studio
The Art of the Simon and Kirby Studio
by Jim Simon
Edition: Hardcover
Price: CDN$ 43.26
30 used & new from CDN$ 35.99

0 of 1 people found the following review helpful
5.0 out of 5 stars Fantastic omnibus of Simon and Kirby comics, Nov. 23 2014
Length:: 1:43 Mins

Joe Simon and Jack Kirby needs no introduction as the powerhouse partners in comics that rose to prominence during the Golden Age of Comics. They are not just prolific but also a great influence on other artists.

The Art of the Simon and Kirby Studio is a huge 384-page hardcover that features selected work they have created over 30 years. It's not an artbook but sort of like an omnibus. Writer and historian Mark Evanier, who apprenticed with Jack Kirby, wrote the introduction and selected the comics included.

The bulk of comics included are in their entirety covering genres such as western, crime, war, romance and sci-fi. Noticeably missing are the superhero-related comics. You may remember another book called The Best of Simon and Kirby that was published in 2009 by Titan Books. That book features more famous creations, such as Captain America, while this book features the lesser known titles, many of which have never been published before.

The comics are actually photographed or scanned from the original comic pages. It's quite cool to actually see the corrections done, such as drawings over white-out areas, the faint lines used as reference for writing the text, portions of the panels being pasted over with bigger pieces of paper with bigger corrected drawings, the yellowing clear tape, etc.

The reproduction is quite well done with the raw pages reprinted in high resolution and huge. The comic art is fantastic of course.

For fans of Simon and Kirby, it's a very worthwhile purchase together with The Best of Simon and Kirby.

Tate Watercolor Manual
Tate Watercolor Manual
by Tony Smibert
Edition: Paperback
Price: CDN$ 16.26
21 used & new from CDN$ 16.26

1 of 1 people found the following review helpful
2.0 out of 5 stars A peculiar watercolour book, Nov. 23 2014
This review is from: Tate Watercolor Manual (Paperback)
Length:: 1:25 Mins

The Tate Watercolour Manual is a watercolour instructional book quite unlike other in the sense that there's a lot of intellectual text going on. It's very academic style. I've several watercolour books and I really prefer the liveliness of the artists and authors in those.

The step-by-step tutorials are good with nice pictures and clear instructions. They are actually a series of tutorials designed to highlight specific techniques from greater watercolour masters in Europe, such as Claude Lorrain, Thomas Girtin, William Turner and others.

However, the techniques are often taught in isolation, meaning you may be taught how to create simple landscape, trees and clouds, but there's nothing about putting a piece of work together. Composition is a vague concept mentioned occasionally. Information on colour mixing is also almost non-existent, and the colours used for the tutorials consist just black, sepia demonstrations and the extremely toned down colour schemes of the example master paintings.

The subjects shown throughout are of landscapes with the exception of Turner's 1805 piece The Shipwreck. I don't feel that many of the pieces are very striking, or convey the message of watercolour as a vibrant and colourful medium. So for beginners, it's not that inspiring even though the tutorials are easy to follow along.

For beginners, I recommend getting more comprehensive books with complete lessons, such as The Watercolor Book by David Dewey, Watercolour for the Absolute Beginner, You Can Paint Vibrant Watercolors in Twelve Easy Lessons. And then you can move on to books that talk more about artistic expression.

For advanced artists, I suggest getting books dedicated to specific master artists instead.

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