5.0 out of 5 stars
Gothic storytelling at its finest, Feb. 16 2012
Vampire: The Requeium is one of the best modular RPGs on the market. Campaigns can take the form of any mood, from high politicking down to street brawling, and all the way back up to erotic social conniving. White Wolf's Storytelling System makes portraying vampires simple, and most importantly, elemental. The five Clans (vampire lineages) and Covenants (political organisations) are archetypal, but almost infinitely customizable--or even disposable, as the case may be--and players can play Lestat as easily as they can Blade.
Of all the New World of Darkness line, apart perhaps from the default noir setting of the core, Requiem is the easiest to run out of the box; beginners benefit from much of the 14 years of refinement that carried over from its predecessor, Vampire: The Masquerade. That said, the core purposely keeps the world of Requiem simple and to the point, so supplements are indispensable if GMs want to expand their settings. The Covenent and Clan books in particular are highly recommended in filling out some of the gaps in the core.
If you want to play vampires, this is your game.