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Mike Almeida (Wayne, NJ)

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Real-Time 3D Terrain Engines Using C++ and DirectX9
Real-Time 3D Terrain Engines Using C++ and DirectX9
by Greg Snook
Edition: Paperback
Price: CDN$ 39.03
31 used & new from CDN$ 2.60

4.0 out of 5 stars Excellent terrain book, Sept. 10 2003
At first I was put off by the amount of code included with this book. But the more I look through it, the happier I am to have it. The book itself is a great introduction to terrain rendering and game engine construction. The code has a wealth of additional info on things like memory and resource management, random number generation, etc. You do have to enjoy reading code, but the rewards are worth it. Highly recommended.

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