2 of 2 people found the following review helpful
3.0 out of 5 stars
Close to 4 stars..., April 7 2004
I have to admit that this book is a very good java game programming book. Probably the best book on the matter out there, perhaps until the new crop of 2004 java game programming books start showing up on the bookshelves. I was able to take the source code provided and get "most" of the projects running smoothly. Most importantly, the side scroller example worked great. Basically, the book does a great job of providing almost everything you'll need to know about getting a fullscreen java game running on your system. I have to agree with most things everyone has said about the book in their reviews. However, that doesn't mean the book warrants 5 stars...
What I don't like about the book is the pages and pages and pages of code plastered in the book. I simply cannot give a book a high rating when so much of the book contains cut-and-paste code. If you want to learn game programming, you should be sitting in front of you computer with code on your screen. I'm fine with some code snippets here and there, but when you're provided with a great downloadable source (which the book has), you don't need the overkill in the text. The book would be much more conducive to focusing on game framework explanations if you weren't flipping through pages of code but rather referencing the book and looking at your screen.
Just my two cents on programming books. Otherwise, the book does contain very good content that all java game programmers will want to know.