I have come to expect great things from Raymond Feist.
I've lost track of the number of times I've read the Riftwar series. The Empire series written with Janny Wurtz was outstanding. I loved Faire Tale. The Serpentwar Saga, while presenting a protagonist I dispised, was at least as well written as any of his other books. Then I picked up Krondor the Betrayal.
I usually try not to think of my favorite artists doing so, but it seems to me that Feist cranked this out to make a quick buck.
This book was conceived as a video game before being turned into a novel, and it shows. Anyone who's ever played a computer role playing game will immediately recgonize the format of this book. The "story" consists of the main characters following the traditional RPG script of meeting someone at Point A, delivering something to or retrieving something from Point B, then going to Point C to repeat the process.
Feist's richly detailed descriptions, which allowed me to clearly see Castle Crydee or the Great Ones at their Academy, is absent. What's left are bland two-dimensional cutouts, even (and especially) of people and places that leapt off the pages of his other books.
Plot contrivences which allow the (game's) main characters to succeed where the novels' most powerful individuals fail abound. This is to be expected in the original context, but lacks more than a little something when converted to the written word.
The only thing that kept me from giving this one star, not to mention what kept me reading it, is the hope that the following two books are actually novels, not re-hashed video game scripting.