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Richard E. Howard "seishin" (San Diego, CA United States)
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The Justice League Collection [Import]
The Justice League Collection [Import]
Offered by DealsAreUs
Price: CDN$ 32.69
6 used & new from CDN$ 32.69

27 of 28 people found the following review helpful
3.0 out of 5 stars I'm pretty tired of this, July 7 2004
It is completely mind boggling as to why Warner isn't doing the simplest little things. Every fan has the same complaints, no widescreen, not a complete season, no significant extras of any kind. These are the simple expectations of every modern DVD release. Simple expectations.
Warner, your marketing department, simply, isn't doing their job.

Batman - The Animated Series, Vol. 1
Batman - The Animated Series, Vol. 1
DVD ~ Kevin Conroy
Price: CDN$ 12.49
26 used & new from CDN$ 12.49

4 of 5 people found the following review helpful
4.0 out of 5 stars Not the whole First Season, May 11 2004
But the episode list I've seen are still some excellent episodes of season one, plus commentaries. A far cry better than the 2-4 episode disks they've been teasing us with for years.
'The four-disc set of Batman: The Animated Series Vol. 1 will include 28 episodes of the dark knight. The series will be presented in Full Screen just as it was on TV and will feature stereo sound tracks.
Commentaries for select episodes by Bruce Timm, Paul Dini and Eric Rodomski will be part of the extras. As well as, Batman: The Legacy Continues featurette, Dark Knight's First Night featurette, Tour of the Batcave and trailers for Batman: Mystery of the Batwoman, Challenge of the Superfriends, and Justice League: Star Crossed.
This potential episode list is according to our friends (...)
Disc 1: "On Leather Wings" (Commentary with Bruce Timm, Paul Dini & Eric Rodomski), "Christmas With the Joker", "Nothing to Fear", "The Last Laugh", "Pretty Poison", "The Underdwellers", and "P.O.V.". FEATURETTE: "The Dark Knight's First Night".
Disc 2: "The Forgotten", "Be a Clown", "Two-Face (Part 1)", "It's Never Too Late", "I've Got Batman in My Basement", "The Cat and the Claw (Part 1)", and "Heart of Ice" (Commentary with Bruce Timm, Paul Dini & Eric Rodomski). FEATURETTE: "Batman: The Legacy Continues".
Disc 3: "See No Evil", "The Cat and the Claw (Part 2)", "Two-Face (Part 2)", "Beware the Gray Ghost", "Prophecy of Doom", "Feat of Clay (Part 1)", and "Feat of Clay (Part 2)". FEATURETTE: "Tour of the Batcave".
Disc 4: "Joker's Favor", "Vendetta", "Fear of Victory", "The Clock King", "Appointment in Crime Alley", "Mad as a Hatter", and "Dreams in Darkness". TRAILERS: "Other Super Hero Favorites" (promos for Challenge of the Superfriends, Justice League - Star Crossed, and Batman: Mystery of the Batwoman).'

The Psychic's Handbook
The Psychic's Handbook
by Steve Kenson
Edition: Paperback
17 used & new from CDN$ 14.99

5.0 out of 5 stars Another well done book from Green Ronin, Feb. 9 2004
This review is from: The Psychic's Handbook (Paperback)
One of the better company's to put out d20 stuff has always been Green Ronin Press. The Shaman's Handbook is one of the best alternate core class books on the market.
Those of us who have always been big psionics fans were pretty disappointed in the Psionics Handbook for v3.0. The new revised v3.5 is supposed to be better, but my confidence is low. Especially since picking up the Psychic's Handbook. Wow. Very nicely done. Psionics that aren't just a bad ripoff of magic. Very clean and relatively simple. Psionics end up being not quite as 'fireball' powerful as spellcasters but their versatility is increased and powers are much more subtle.
In brief: PC's buy Psychic Talent feats based on general catagories (Clairsentientce, Psychokinesis, Psychometabolism, Psychoportation, Telepathy, etc). These feats give the player access to certain skills. A couple of skills may be used untrained (ie: Psychic Sense) but mostly you have to put Ranks into them.
For example: The Psychokinesis Feat allows you to put ranks into the Photo-kinesis (Int) Skill (among many others). With it you can do many different things. 'With a succesful check, you can warp light around yourself, making your outline blurred and indistinct or even become invisible. Attacking does not negate the effects of this skill. You can create holograms'...etc, etc. Each ability requires you to make a skill check that has a certain DC. Invisibility in this case requires a DC 25 roll. Illumating an area like a torch is DC 5 (+5' per additional 10' radius).
Each use of a skill requires a certain amount of 'Strain', which is simply non-lethal damage you take when you use the skill. In the example above, the Strain cost is equal to the DC/5. Light is 1 Strain, Blur (20% miss chance) is DC 15 and costs 3 strain. Invisibility costs 5 Strain.
All the skills are based on either Int, Wis or Cha. No more Constitution or Dex based psionic abilities.
Of course there are other Feats that allow you to improve the things your skills can do. Psychic Healing (Wis), a Psychometabolism skill, allows you to heal HP or Ability damage. With the Cure Disease Feat you can now use your skill for that as well. Flight, which is a strenuous application of the Telekinesis (Int) skill can be improved seriously by taking the Flight Feat. The Apport Arrows Feat allows you to use your Apport skill to 'Deflect Arrows' by teleporting them away (works like the Deflect Arrows Feat).
And finally the Psychic Combat also looks much more 'psychic' than 'fireball'. I need to read more on that section.
Once again this company puts out a really well done book that I really want to use in my campaign. Can't ask for much more than that.
Rich

Werewolf: The Apocalypse
Werewolf: The Apocalypse
by Brian Campbell
Edition: Hardcover
19 used & new from CDN$ 49.90

5.0 out of 5 stars Something for everyone., Dec 31 2000
I agree that this 3rd edition is not a complete redue of the 2nd but it adds desperately needed changes: subtle but important rules changes (esp in the combat section), drastically improved artwork and an update of the situations presented by White Wolf in their ever changing world. Ex: With the destruction of the Sept of the Snow Leopard in Tibet, the Stargazers are pulling their small numbers back to the east to attempt to save their tribe, becoming more a part of the Beast Courts in the east than of the more 'western' tribes.
The new rules include those things introduced in the Vampire 3rd like different catagories of damage (bashing/lethal/aggrivated), fine tuning the combat system (which needed it) and adding/replacing new gifts and fetishes (I haven't gone through the rituals section to see if they added anything there.)
I do not agree that it is a waste of money. If you are new to the game, pick up this 3rd ed. If you have played before, leave the expanded information on cosmology and history to the vast number of suppliments that treat those subjects in detail (Rage Across the Heavens, Guardians of the Caerns, Croatan Song, the Mage suppliment Spirit Ways, etc). This book improves combat, adds more details and options for pack tactics and totem interaction plus much more.
For those of you who don't know much about the Werewolf genre it is the best gaming background I've ever experienced in an RPG; leaving itself open to give something to everyone- bloodthirsty combat, intense emotional turmoil, spiritual beauty, and what it all boils down to-characters who belong to a society whose underlying goal is something good, to defend life, creativity and beauty, even though they are loosing the war. Hack n' Slashers (roll-players), Pure Roleplayers and Storytellers of all genres (horror, fantasy, sci-fi, romance, tragedy, and more) can all find something to share in the Werewolf universe.

The Mastery of Love: A Practical Guide to the Art of Relationship, A Toltec Wisdom Book
The Mastery of Love: A Practical Guide to the Art of Relationship, A Toltec Wisdom Book
by don Miguel Ruiz
Edition: Paperback
Price: CDN$ 13.00
82 used & new from CDN$ 5.81

5.0 out of 5 stars Brilliant. A wonderful read., Jan. 7 2000
don Miguel does a wonderful job, in an easy and fun to read book, getting across the Toltec look on how to live a fuller life. It does not simply apply to partner-relationships, but all relationships, because it focuses on you. Focusing on you, and a love for yourself, can only make all your relationships better (for you, other people need to work on themselves).
A wonderful, 'simple' way of life.

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