4 of 4 people found the following review helpful
5.0 out of 5 stars
Your Ticket to JRPG Goodness on the 360, Oct. 17 2008
Fun:5.0 out of 5 stars
If you're itching for your JRPG fill, Tales of Vesperia will help you satisfy your urge.
Story: Unfortunately this game suffers a bit from your typical JRPG elements and stereotypes. However it redeems itself with its melodramatic story and amusing characters, and not so much on dwelling in deep dark pasts as it may have been in any of the previous Tales.
Graphics: Vesperia's graphics were heavy on cell-shading, however don't let the cartoonyness scare you off. The visuals are diversely attractive and bright and it also features CG and animated scenes. One might find the graphics in general to be too cutesy, but you'll get used to them in no time.
Sound: This game comes alive with full voiced dialog and a diverse cast with a sense of humor (as it's a bit of a running theme for Tales characters - but who doesn't love humor?). There's a number of great memorable BGM pieces, once again mainly composed by Sakuraba Motoi. They all bare that unique Tales charm you'll immediately recognize if you follow any of the other Tales games.
Gameplay: The battle system is what makes Vesperia (and the Tales series for that matter) stand out of the RPG crowd. It may be seen as button mashing, but button mashing itself will not win you the game without proper strategy. As the player, you control one of the characters on screen actively and execute attacks which you assign to your controls. You can successfully make combos and with the right requirements, unleash lethal attacks at your enemy.
Overall: The localization could have used a bit more work in certain places however the hype definitely lives up to its name. One does not need to be familiar with the Tales series to pick this 360 exclusive gem up.