This book has done a great job in consolidating many key concepts and techniques in embedded software design. Though state machines and event-driven design are not new, the author proposed a truly reusable and integrated framework which is very well designed and particularly suitable for resource constrained embedded systems.
Author's implementation of state machines is innovative and remarkable. It supports state nesting, automatic execution of entry/exit actions and default event handling by superstates. This allows you to implement UML statecharts in C++/C conveniently.
In general this book is very clearly written and comprehensive. Its reference list is also valuable, pointing to… Read more