This book replaces the "old school" stand-by Foley-Van Damn as the "bible" of computer graphics. It is a survey of computer graphics principles, focusing on real-time rendering, as indicated by the title.
Each subject is touched on in just enough detail to give the reasonably educated reader an understanding of the most important concepts, although sometimes tricky implementation details are left out. The style is academic and authoritative.
Some of the highlights of this book are:
- an excellent overview of the graphics pipeline
- general optimization techniques based on maximizing usage of all the processor(s) involved in rendering
- an excellent… Read more