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Professional XNA Game Programming: For Xbox 360 and Windows
 
 

Professional XNA Game Programming: For Xbox 360 and Windows (Paperback)

by Benjamin Nitschke (Author)
2.0 out of 5 stars  See all reviews (1 customer review)
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Professional XNA Game Programming: For Xbox 360 and Windows + Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows + Beginning XNA 2.0 Game Programming: From Novice to Professional
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Product Details


Product Description

Product Description

You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games.

Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games.

What you will learn from this book

  • Tricks for managing the game engine and user interface
  • How to program an old school shooter game and space adventure
  • Tips for improving racing game logic and expanding your game ideas
  • Methods for integrating amazing visual effects using advanced shader techniques
  • Steps for adding sound and music with XACT-bringing your game to life
  • How to fine-tune and debug your game for optimal performance

Who this book is for

This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language.

Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.



From the Back Cover

Professional XNA Game Programming For Xbox 360 and Windows®

You haven't experienced the full potential of Xbox 360 or Windows® until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games.

Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games.

What you will learn from this book

  • Tricks for managing the game engine and user interface
  • How to program an old school shooter game and space adventure

  • Tips for improving racing game logic and expanding your game ideas

  • Methods for integrating amazing visual effects using advanced shader techniques

  • Steps for adding sound and music with XACT—bringing your game to life

  • How to fine-tune and debug your game for optimal performance

Who this book is for

This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language.

Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.


Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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2.0 out of 5 stars Look somewhere else, Jun 19 2008
I've waded through my fair share of game programming books and tutorials, and this is easily one of the less useful. What the author explains is too basic to serve you much if you have some experience in 3D game programming; if you don't, the concepts are not explained in enough detail to help you, you will just be confused and overwhelmed.

The reason why this book still gets 2 stars is because it manages to give a nice overview of XNA. But that doesn't make it a good book about game programming in any way: your time would be better spent studying the XNA documentation, which is free. If you want to learn game programming with XNA, check out the Riemer's tutorials on the web. Based on their awesome quality, I have some good hopes for his book, Game Programming Recipes, which should be out by the end of June: check it out.
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