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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
 
 

Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0 (Paperback)

by Benjamin Nitschke (Author)
2.0 out of 5 stars  See all reviews (1 customer review)
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0 + Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows + Beginning XNA 2.0 Game Programming: From Novice to Professional
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Product Details


Product Description

Product Description

Professional XNA(r) Programming

Building Games for Xbox 360(r) and Windows(r)with XNA Game Studio 2.0, 2nd Edition

This improved and updated edition of the bestseller will get you up and running quickly with building games for Xbox 360 and the Windows platform. Professional game developer and Microsoft MVP Benjamin Nitschke begins by explaining how to install the free XNA Game Studio 2.0 and then goes on to share essential advice for using it in a productive way.

Before you know it, each successive chapter will have you developing small games that increase in difficulty. By using the chapters as building blocks, you'll evolve from 2D programming to 3D, and you'll ultimately create a full-blown graphics engine that can be used for more advanced game projects. Plus, you'll get an inside look at six fully functional games, including the popular Racing Game and the new Dungeon Quest.

What you will learn from this book
*

Tips for adding music and sound with XACT
*

Techniques for creating unique visual effects through Shaders
*

Ways to access keyboard, mouse, and Xbox controllers with XInput
*

How to write your own XNA graphics engine and create a game engine
*

How to manage content in XNA
*

Myriad ways of fine-tuning, debugging, and troubleshooting
*

How to make sure games run on the Xbox 360
*

Ways to generate landscapes and tracks
*

How to take advantage of XNA's new networking APIs

Who this book is for

This book is for anyone who wants to create games on the Xbox 360 and Windows platforms. Experience with C# or a similar .NET language is necessary, but previous game programming is not required.

Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.


From the Back Cover

Professional XNA® Programming

Building Games for Xbox 360® and Windows®with XNA Game Studio 2.0, 2nd Edition

This improved and updated edition of the bestseller will get you up and running quickly with building games for Xbox 360 and the Windows platform. Professional game developer and Microsoft MVP Benjamin Nitschke begins by explaining how to install the free XNA Game Studio 2.0 and then goes on to share essential advice for using it in a productive way.

Before you know it, each successive chapter will have you developing small games that increase in difficulty. By using the chapters as building blocks, you'll evolve from 2D programming to 3D, and you'll ultimately create a full-blown graphics engine that can be used for more advanced game projects. Plus, you'll get an inside look at six fully functional games, including the popular Racing Game and the new Dungeon Quest.

What you will learn from this book

  • Tips for adding music and sound with XACT

  • Techniques for creating unique visual effects through Shaders

  • Ways to access keyboard, mouse, and Xbox controllers with XInput

  • How to write your own XNA graphics engine and create a game engine

  • How to manage content in XNA

  • Myriad ways of fine-tuning, debugging, and troubleshooting

  • How to make sure games run on the Xbox 360

  • Ways to generate landscapes and tracks

  • How to take advantage of XNA's new networking APIs

Who this book is for

This book is for anyone who wants to create games on the Xbox 360 and Windows platforms. Experience with C# or a similar .NET language is necessary, but previous game programming is not required.

Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.


Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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What do customers ultimately buy after viewing this item?

Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
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2.0 out of 5 stars Look somewhere else, Jun 19 2008
I've waded through my fair share of game programming books and tutorials, and this is easily one of the less useful. What the author explains is too basic to serve you much if you have some experience in 3D game programming; if you don't, the concepts are not explained in enough detail to help you, you will just be confused and overwhelmed.

The reason why this book still gets 2 stars is because it manages to give a nice overview of XNA. But that doesn't make it a good book about game programming in any way: your time would be better spent studying the XNA documentation, which is free. If you want to learn game programming with XNA, check out the Riemer's tutorials on the web. Based on their awesome quality, I have some good hopes for his book, Game Programming Recipes, which should be out by the end of June: check it out.
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