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Beginning ActionScript 2.0
 
 

Beginning ActionScript 2.0 (Paperback)

by Nathan Derksen (Author), Jeff Berg (Author) "Flash is a term used to refer to both the vector-based animation format (Flash movies) as well as the authoring tool that is commonly used..." (more)
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Product Details


Product Description

Product Description

  • Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on coding
  • Written by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with XML
  • Contains complete coverage of the ActionScript language, including data types, variables, events, and more
  • Addresses important topics such as understanding how code fits into a Flash project and where it goes, working with new screen technology, and scripting for video and sound

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



From the Back Cover

ActionScript 2.0, the scripting language for Macromedia Flash®, can be used to create complex, dynamic applications and spice up otherwise motionless web pages. Whether you are interested in developing a dynamic web application, building a personal portfolio, creating a game, or working with media, ActionScript 2.0 is useful for a wide range of tasks and this book will help you take full advantage of all that this scripting language has to offer.

As you explore the dozens of examples included inside, you'll find this book makes your learning experience a smooth process. Each example provides you with a detailed explanation of exactly what that particular code does. Whatever your background, mix of technical and artistic skills, or end goal, this book is a good starting point to get you where you want to go.

What you will learn from this book

  • A variety of simple coding conventions that will help you create projects that are easy to read and update
  • How to change the variables and content from one movie clip to another
  • Techniques for running and debugging code
  • How to use the drawing API, apply filters and blending modes, and work with the new Bitmap class
  • The intricacies of working with text and applying visual styles to text
  • Ways to integrate images, sound, video, and live camera feeds into your project

Who this book is for

This book is for readers who are interested in writing their own code using ActionScript 2.0. No prior programming experience is assumed.

Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.


Inside This Book (Learn More)
First Sentence
Flash is a term used to refer to both the vector-based animation format (Flash movies) as well as the authoring tool that is commonly used to create the aforementioned content. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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