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Physical Computing: Sensing and Controlling the Physical World with Computers
 
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Physical Computing: Sensing and Controlling the Physical World with Computers (Paperback)

by Tom Igoe (Author), Dan O'Sullivan (Author)
4.8 out of 5 stars  See all reviews (4 customer reviews)
List Price: CDN$ 38.95
Price: CDN$ 24.54 & eligible for FREE Super Saver Shipping on orders over CDN$ 39. Details
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Physical Computing: Sensing and Controlling the Physical World with Computers + Making Things Talk: Practical Methods for Connecting Physical Objects + Getting Started with Arduino
Total List Price: CDN$ 87.93
Price For All Three: CDN$ 57.30

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Product Details


Product Description

Product Description

The computer revolution has made it easy for people with little to no technical training to use a computer for such everyday tasks as typing a letter, saving files, or recording data. But what about more imaginative purposes such as starting your car, opening a door, or tracking the contents of your refrigerator? "Physical Computing" will not only change the way you use your computer, it will change the way you think about your computer-how you view its capabilities, how you interact with it, and how you put it to work for you. It's time to bridge the gap between the physical and the virtual-time to use more than just your fingers to interact with your computer. Step outside of the confines of the basic computer and into the broader world of computing.


About the Author

Tom Igoe is a professor of physical computing at the Interactive Telecommunications Program in the Tisch School of the Arts at New York University. He teaches courses in physical computing and networking, exploring ways to integrate the Internet more fully in everyday activity. Coming from a background in theater, his work centers on physical interaction related to live performance and public space. His consulting work and collaborations include work with orchestras, architects, dancers, musicians, and social activists. He hopes someday to work with monkeys, as well.

Dan O'Sullivan is a professor at the Interactive Telecommunications Program at New York University. His work centers around the connection between virtual and physical spaces. On the virtual side he was the creator of QuicktimeVR as a member of the original Quicktime team at Apple Computer. He went on to developed such interactive enviroments as
"Dan's Apartment," "YORB" and "Space of Faces." His physical installations
range from musical instruments to carnival games to psychology experiements.
Some of his work has found its way into art exhibitions in the United States and Europe. Dan lives in New York City with his wife and daughter.

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Physical Computing: Sensing and Controlling the Physical World with Computers
46% buy the item featured on this page:
Physical Computing: Sensing and Controlling the Physical World with Computers 4.8 out of 5 stars (4)
CDN$ 24.54
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Customer Reviews

4 Reviews
5 star:
 (3)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.8 out of 5 stars (4 customer reviews)
 
 
 
 
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Most helpful customer reviews

 
1 of 1 people found the following review helpful:
4.0 out of 5 stars Has the Bible Arrived?, Jul 12 2004
Maybe too much. At frst I found it difficult to tune into the examples for my platform (BX)among all the others (Stamp, Atom, PIC). I have been using their web sites for years. There is a lot of extra stuff here especially for beginners and also the mechanical and tracking stuff but I was happy paying 20 bucks (weirdly low price for a book with this much info) just to have those printed out.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Great book for those interested in Physical Computing, Jun 30 2004
By "jculkin05" (New York, NY) - See all my reviews
This book is terrific, it could be used by a total novice in the field of electronics, and it can also serve as an excellent reference for advanced users. It explains basic principles extremely well and also gives many specific examples, including code for microcontrollers in several different programming languages. Well illustrated, with lots of strategies for designing projects as well as invaluable technical information, this is a great resource.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars yes!, Jun 19 2004
By natty s "natty s" (Dublin, Ireland) - See all my reviews
would it be redundant to say these guys wrote the book on p-comp? although mostly for beginners, it covers some advanced stuff, is great for review, and FANTASTIC for teaching - especially in areas where access is limited. rock on.
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Most recent customer reviews

5.0 out of 5 stars These guys know Physical Computing
As a student at the NYU ITP program, I can personally attest to Tom and Dan's amazing knowledge. The physical computing program here is something that everyone can get a lot out... Read more
Published on Jun 16 2004 by Seth Weintraub

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