le 8 mars 2004
Great game, very enjoyable with many features. Character creation is awesome, with good implementation of D&D guidelines. Lots of fun to play, very lengthy. The replay value is raised by the amazing variety of choices during character creation. I had no technical issues with the game running Windows XP with a 2.4 ghz, 256mb ram, and 64mb video card.
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le 31 octobre 2007
The Icewind Dale series is not particularly deep or complex story-wise, but it does have a great mood and some wonderful scenery to explore using the now-antique - but beloved - Infinity engine. The atmospheric, haunting score by Jeremy Soule adds a lot of depth to a chilly, frost-bitten landscape filled with endless hordes of unpleasant creatures, foul NPCs and very interesting magical items.
The whole setting seems like something ripped out from Beowulf or the Viking sagas, replete with sacrificed warriors and vengeful gods. Though no longer the state-of-the-art in graphics technology, the Infinity engine's prerendered backdrops hold up quite well in comparison to today's rather bland 3D technology, and the spell animations are still quite good.
Play this game for the lonely, howling-wind atmosphere and intricate set-piece environments. If you're looking for more story depth, try Planescape: Torment or the Fallout series.
le 9 septembre 2011
This game, although similar to others situated within the Forgotten Realms, still delivers its own story line, along with a great variety of character customization and battle tactics.
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le 22 mai 2004
Sure, the graphics and sound ARE nice, but this game is very linear and very forgiving- too forgiving. You can save and reload just about constantly, so long as there aren't monsters nearby and things are made kinda dummy-proof so you can't make any significant mistakes. As a result, I never really felt like I was taking much of a chance doing anything. The dialogue is mostly a matter of clicking responses until you can't click anymore and there's not much bad consequence to clicking them in any ol' order. There's really only one path through the different areas of the game and nothing ever respawns. You can also adjust the difficulty levels from very easy to very difficult but the experience and treasure don't adjust accordingly. This means if a fight is too tough after a couple reloads you can make it very easy and still get the same rewards you would have gotten when it was hard. <yawn> Maybe I'm just a little jaded from playing online games like Everquest for so long. In online, realtime games with other humans playing around you there is much more of an unpredictable, and more importantly uncontrolable, and much more exciting environment to play in. I got so bored with this that I actually stopped playing while close to completing the very last area of the game. I just didn't care anymore. This game requires very little thinking or strategizing.